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Messages - Tarindel

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16
Classic Roguelikes / Re: Vote for your favourite Major roguelike ;)
« on: June 11, 2007, 11:22:08 PM »
Crawl gets my vote.  It's got the best balance between functionality and randomness, imo.  I'd put ADOM second, just barely behind Crawl.  Nethack 3rd, and Angband 4th.  They're all fun though!

17
I haven't yet, but I'm planning on doing so in the very near future. I am going to try and learn C/C++ over the summer (no easy task I know, but I'll have a lot of spare time and enthusiasm)

I'm working on a side-project C++ tutorial site.  You (or anybody else) wanting to learn C++ might be interested in checking out http://www.learncpp.com.  It's still in it's infancy, but I've been adding new content regularly.

I originally got into Roguelikes when I found Angband 2.4 "Frog knows".  At the time I last learning Turbo Pascal in school, so I tried to write a roguelike in Turbo Pascal, not knowing that Pascal had a 64k code limit.  Once I hit that limit, that was the end of those dreams.  I found Nethack and ADOM mentioned on various Angband sites and got hooked on those.  Eventually I learned C/C++ in college and made a few more attempts at a game, but just didn't have the experience to pull an ambitious project off.  More recently, I found Crawl and it got me reinterested in the genre.  Now that I've been working as a C++ programmer in industry for many years, I have the experience to write a large project, so I figured... why not?  So I started writing Subterrane, which has now been in development for almost a year, even though it doesn't show. ;)   There's a lot of functionality present for which only a few details have been implemented -- eg. a framework for potions, but almost no potions implemented.  Once the game gets toward beta, I think it'll come together really fast.  But it's not there yet.

My recommendation if you are a new programmer is start very small.  Think 7DRL scope without the 7-day constraint.   You can always expand your game later.

18
Other Announcements / Re: ASCII in Space
« on: May 28, 2007, 04:18:09 AM »
That is pretty sweet.  I spent quite a bit of time playing Privateer.  Hopefully this ascii game is more fun. :)

19
It seems to be working fine today.  Nice and fast again.  Very weird.

20
Is this message board slow for anybody else?  The rest of the site runs fine, but over the last couple of days this forum has become unusable for me.  It takes over a minute just to open a category or post.

21
Off-topic (Locked) / Re: pen & paper
« on: May 21, 2007, 02:19:48 PM »
Shadowrun was always one of my favorites.  I've heard they've come out with new editions of the game, but I haven't been able to check them out.  My friends and I played tons of 1st edition in high school 15 years ago.

22
Other Announcements / Re: GenRoguelikes in development
« on: May 15, 2007, 06:37:42 PM »
This "Incursion" thing sounds and looks awhole lot like ASCII Neverwinter Nights.
When i saw "hit die" i almost shuddered. At least it seems there is mana, no need to sleep to remember spells, i suppose ?

Well, both Incursion and Neverwinter Nights are based on the D20 system, so I imagine there will be a lot of similarity between the two.

23
It takes time to build up a site.  Attention breeds attention.  Keep posting here and more people will show up.

Personally, I like forums a lot more than usenet... so I'd be happy if the majority of the attention moved away from RGRD.

24
Name: Subterrane
Category: Probably "in-development" is most accurate at this point
Author: Alex Pomeranz
URL: http://groups.google.com/group/subterrane
Year of release: 2006

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