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Topics - Tarindel

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Off-topic (Locked) / My Puerto Rico project
« on: October 23, 2007, 07:13:16 PM »
Hey everybody,

In an attempt to learn Adobe Flex, I decided to code up a multiplayer version of the board game Puerto Rico.  It's now in beta and open to anybody who wants to give it a go.  It plays in your browser using Flash player.  There are instructions on the site on how to play -- though it's a little complex the first time through.

You can find the game at Puerto Rico online board game

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Other Announcements / I thought this was funny [pic]
« on: September 14, 2007, 10:38:33 PM »
I've recently been playing a bit of Crawl, and I ran across these scrolls.

I'm not sure whether I really want to read them or not. ;)


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Major new features:

* New: The game now runs under Linux!  Probably other operating systems
   too, though I don't have any of those to try.
* New: Added magic items into the game!
* New: Added rings and necklaces to the game.
* New: Added scrolls.  You can (r)ead them.
* New: Cursed items have been implemented.
* New: You now get two bonuses when you pick your character's stats.
   Bonuses include: magic items, skills, talents, and racial enemies.
* New: Added non-physical damage types (previously, everything was
   treated as physical damage).

Full details can be found here: http://subterrane.tarindel.com/?p=7

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Programming / Should I continue to develop Subterrane?
« on: August 09, 2007, 04:45:51 AM »
Subterrane rolls up on it's first birthday in a little over a week, and I realized today that I haven't done any real development work on it in about two months.  There are a variety of reasons for this:

1) My work schedule has been busier than usual.
2) I'm in the last semester of my MBA program and it's eating up more time.
3) I've gotten distracted by maintaining a web site and other side projects.
4) Development on Subterrane is slow, because it's a big project, and it's complex.
5) The reception to Subterrane really hasn't been as good as I had hoped.
6) The roguelike field has really been coming to life lately, and the world isn't exactly hurting for new roguelikes like it used to be.

So... answer the poll.  Be honest.  I won't be offended. :)

Just trying to figure out what I should do with the project: let it die, put it on hiatus, resurrect it, pass it off to somebody else, find someone to co-develop with, etc...  Any and all thoughts appreciated.

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Other Announcements / A roguelike programming contest
« on: July 05, 2007, 12:59:30 AM »
To commemorate the opening of the programming forums on my website, I am hosting a Roguelike programming contest.  The objective: write a random dungeon generator in the language of your choice.

Sound easy?  It's as easy or as hard as you make it.  The point is to have fun, create some interesting new dungeon designs, give you a reason to try out that algorithm that's been in the back of your head, or even learn a new language.  Because all entries are output to HTML, no mucking with I/O libraries is needed.

Details can be found here.

Hope everyone here will consider making an entry!  The contest runs until midnight on August 5th, 2007.

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