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Messages - dopefish7590

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16
Other Announcements / Re: Building a roguelike definition
« on: December 06, 2007, 03:10:15 AM »
a huge rpg style game with ascii graphics that you can do mostly everything you could in an expensive game

17
Other Announcements / Re: heavenly plane in ADOM?
« on: December 06, 2007, 03:02:34 AM »
he does, you should really check the ADOM group on google

18
Other Announcements / Re: [REQ]Roguelike programming for dummies...
« on: December 06, 2007, 02:59:18 AM »
i guess i should reply to a few questions ive been asked :p

and my work on the duke3d.vachu.com would be dukonnector (a few people worked on this)

for forums.3drealms.com, youll have to ask "Oak man" one of the members for a bit, becusae i gave lots o stuff to him

as for AMC, i post some of my projects there

as for Red OS, so far only ive got a very simple framework of an OS that includes a mouse engine, a bit of support for programs, multi veiw modes. (planned to be the first OS with a way to set up the OS as a 3d firstperson OS (for diehard gamers but takes a high system requirement) and some editibility, i am currently using open watcon as a compiler for the fact that it can compile programs as a bootable OS without windoze, DOS, mac, luinix, unix... or anything.

the plans for the OS are

- COMPLEATE editibility
- fully funcional OS that looks good and isnt a resource hog unless you want it to be :p
- Mac, Dos, Windows, and Luinix compatibility
- 4 veiwports (Classic screen w/ windows and icons, 3d classic veiw w/ 3d windows and icons, 3d firstperson which is a real bitch to program =\, and an optional ASCII veiw for the ascii freaks)
- portability and will include open source programs, so far the current build itself is 26mb so it will fit on a 32 mb sd card

I may release some media when i deem it to be a good time

this thing is getting off topic, back to the original topic.



i would reccomend looking at programmersheaven for some good stuff to lern how to make stuff




@anvilfolk: trust me, i know people who use assembler. it is actually quite common. i personally consider them n00bs because they use it becuase they cannot code efficiently in any other language. its not hard to learn to code in asm, its just remebering commands and absolutaly no need for structure



Quote
But now I'm just playing the annoying twit
haha, i know the feeling ;)

19
Other Announcements / Re: [REQ]Roguelike programming for dummies...
« on: December 05, 2007, 05:43:53 PM »
I know one should use "for" loops, but my reason for using labels there would have to be the fact that not all programming languages have them, granted most do, but im just making a general guide that should wourk in ALL prgramming languages. one of theese launguages that im trying to keep on the list of "this will work for" is assembler

20
Other Announcements / Re: [REQ]Roguelike programming for dummies...
« on: December 01, 2007, 02:05:44 AM »
Sometimes I feel young people can't do anything without a tutorial..

haha, its funny how you think that :p

ever seen my work?

duke3d.vachu.com
forums.3drealms.com
amc.planetduke.gamespy.com

some of my stuff is on theese places, i am also starting work on an OS, you can ask "oak man" on forums.3drealms.com about some of my artwork.

i have barely ever used a tutorial, i just experiment until i get the drift and go ergiht to the command refrences



ever tried qhack?
it shows how to program a roguelike in C/C++
you can get it at http://adom.de/misc/qhack.php3

also if you want to program an engine from ground up... its also quite easy

its basicly

this is label a
display player at x,y
if the player hits left a = x - 1
if the player hits right a = x + 1
if the player hits up b = y + 1
if the player hits down b = y - 1
if a = 0, then set a = x
if b = 0, then set b = y
if a wall is at a,b then set a = 0 and set b = 0 then goto label a
or else set x = a, and set y = b, and set a = 0, and b = 0 then goto label a


this is just what you have to do... its not a programming language, its just a logical thought that you can easily change into usable code for basic, c, pascal, or something else

21
Other Announcements / heavenly plane in ADOM?
« on: December 01, 2007, 02:02:05 AM »
a friend told me that he found that the ToTRR had another use... i think i recall him saying that there was soomeone who you could give the trident of the red rooster to in the red rooster inn (which i dont know where it is or if he was just pulling my leg :P) who would tell you about a mystic stairway in the eastern mountains on the other side of the rift. he said that there was a mystic stairway that lead him to a heavenly plane where you could meet the deitys of that certain race (like saraxx, onn, and isiatra), there was a disturbance in this plane in coming from a nearby volcano that you can enter... The disturbance gave the deity's a limit in their power... i dont even think that there is a volcano mentioned anywhere in ADOM, so im wondering if this was a true place in ADOM that any of you have been to.

22
Other Announcements / Re: A roguelike with a party?
« on: November 21, 2007, 12:40:25 AM »
you can control a pc ad order companions in both nethack and ADOM... but you have to tame them in nethack, and in ADOM you can tame them but its easier to hire them... but thats probably not what your looking for though, sorry i dont know much else :-\

23
Other Announcements / ADOM easter egg on mac site
« on: November 16, 2007, 04:04:53 AM »
HAHAHA!!!!   :D


look what i found

http://www.apple.com/downloads/macosx/games/utilities/icculusorgquake3.html

while i was trying to download a quake 3 port for my mac... i went to that page, clicked the download link (while on a pc) and busted a gut laughing

here is what it links to

http://icculus.org/quake3/files/ioquake3.dmg

in case it dissapears this is what it says

Quote
> look
It is pitch black. You are likely to be eaten by a grue.

> find link
You stumble around trying to find http://icculus.org/quake3/files/ioquake3.dmg, but your hands grasp nothing except dirt and rock. You eventually touch something solid, and lift it up. As you bring it to your eyes, you squint to find that it is an orange scroll of domination.

> quit
Your score is 25 out of a possible 375. This gives you the rank of hoser.
Are you sure you want to give up [y/N]? : y




--------------------------------------------------------------------------------
Apache/1.3.34 Server at icculus.org Port 80 --The McManagement. 

24
Other Announcements / Re: Most complicated Rougelike ?
« on: November 15, 2007, 05:17:22 AM »
actually you cannot chnage your allignment on nethack, sure it tels you how you act... but it desnt change the alignment, and your alignment doesnt really play a major role in the game (as opposed to adom). as for the monster inventories... that is true, but hey i guess i really dont notice that :p. but this is not a nethack vs adom thread so i guess we should move on...

25
Other Announcements / Re: your favorite roguelike
« on: October 18, 2007, 11:40:59 PM »
We can place our bets in "What will come first, Duke Nukem Forever or Nethack 4.0.0?" :P

haha how true, your talking to a hardcore duke nukem fan rigt now 8)

26
weird... loads for me fine... have you tried a proxy yet? like mylittleproxy.com

as i said. it loads fine for me... thats weird  :-\

27
Other Announcements / Re: stupidest thing youve ever done on a roguelike
« on: October 15, 2007, 10:20:35 PM »
^^^
didnt know that  :-[

28
weird... loads for me fine... have you tried a proxy yet? like mylittleproxy.com

29
Other Announcements / your favorite roguelike
« on: October 12, 2007, 12:08:34 AM »
i noticed a few threads similar to this but none that ask what your favorite roguelike is, the closeset thread to this is "what would your dream roguelike have?"

mine would have to be ADOM by a longshot. you can do anything plus it isnt just one goal to beat the game but there is quite a few goals and quests to get one of the multiple endings, you are not al the time in a dungeon (there is an overworld map) plus there are caves and unique areas to explore like the tower of eternal flames and the underwater caves. there are special areas, like an arena, casino, vaults, etc... there are multiple artifacts needed to beat the game such as the elemental orbs, and so many ways to do things. it also features unique ways to get past things, like you need the trident of the red rooster if you are a lawful guy wanting to pass through the chaos gate and slay the chaos god. there is background elements like background corruption and various special effects rooms. overall adom is an incredible roguelike with everything. thats why my favorite rogelike is adom.

your turn :)

30
Other Announcements / Re: Most complicated Rougelike ?
« on: October 11, 2007, 11:59:16 PM »
ah... i didnt see that  :-[

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