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Messages - dopefish7590

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Other Announcements / Re: Roguelike with a "world"?
« on: May 04, 2009, 01:00:56 AM »
Another roguelike with a world is TOME... It's kindof a blend of ADOM and Angband... I really had fun with it, and it's defiantly worth checking out.

Other Announcements / Roguelikes that rose above expectations
« on: May 04, 2009, 12:58:29 AM »
Hey guys, long time since I was last here... Anyways, we all probably had 'em, a game you think will be terrible, you try it, and you love it. This is a topic on what those games are, and what your thoughts are on these games. Anyways, mine are:

The original Rogue:
When I first played this game I was still quite young and I was just downloading all the small games off of and putting them on a floppy for my old 486 PC. Most of these games were just terrible, so I didn't have high expectations for "Rogue" but wow... Was I ever wrong. This was the only decent game I got that was about it's size on that little floppy disk, and I played it a LOT. The farthest I ever got was the 18th floor on the way back up.

At first look, this game looked way overcomplicated and I thought it would be nothing more then a sad attempt to make a text adventure game... I guess I should have learned from Rogue to never underestimate a game because of it's looks. This is still my all-time favorite Roguelike. I've never gotten past the Tower of Eternal Flames yet, but I've gotten the rest of the orbs and such. And if you havent read it, I'd suggest reading ADOI (An amazing ADOM parody comedy that is sure to cause you to bust a gut laughing at least once or twice.)

Pokemon Mystery Dungeon: Explorers of time: (Cue finger pointing and laughing.)
This game looked terrible when I first looked at the screenshots, but after reading a few reviews that said that it was a "Suprisingly good" roguelike, I decided to give it a try... I played the game a bit, there was decent character development and an ok Storyline... After playing for a few minutes, I was having fun... No really, it was an odd feeling to think the exact opposite about a game after playing it, this is the first game to do this. It has randomly generated dungeons, a backstory, non-linear missions (Except for the story-based missions) and a "Privateer-style" Job system. This is actually the game that got me into the Pokemon franchise.

What are your games that rose above expectations? :)

Other Announcements / Re: Update
« on: March 12, 2008, 12:28:57 AM »
How could you hate ADOM? :o

Other Announcements / Re: Update
« on: February 24, 2008, 11:12:07 AM »
Yea, Biskup is working very hard at this... It looks like we will probably see something this year.

Other Announcements / Re: stupidest thing youve ever done on a roguelike
« on: February 24, 2008, 11:09:18 AM »
Hah. The thread is still alive! Anyway the most recebt stupid thing would have to be resting in a dark room while doomed in ADOM to heal.

Classic Roguelikes / Re: Post your favorite YASDs! (from any roguelike)
« on: January 21, 2008, 07:23:55 PM »
my stupidest ones are posted on sivland forums at

Other Announcements / Re: Rogue Genesis
« on: January 18, 2008, 02:29:53 AM »
done quite often in zzt ;)

Other Announcements / Re: Update
« on: January 13, 2008, 06:27:30 AM »
yea i was looking around the adom groups on google and saw this :)

according to what the preveiws that thomas said on his page (the old ones) JADE will be ADOM on steroids, and scince its java, it will be  multi platform (good news for my ibook)

Other Announcements / Re: stupidest thing youve ever done on a roguelike
« on: January 13, 2008, 06:23:50 AM »
Saving game with Shift+Q

haha ive done that

Other Announcements / Re: Rogue Genesis
« on: January 13, 2008, 06:14:50 AM »
cant wait :D

i need a new roguelike

Off-topic (Locked) / Duke nukem forever
« on: January 13, 2008, 06:11:47 AM »
as some of oyu know the DNF teaser trailer has been released, just looking at this made my jaw drop
just look at this :o

more screenshots from

teaser trailer on youtube

higher end trailer and teaser trailer downloads

all i have to say is WOW

its one of the reasons i havent been around theese forums for a while

i went to 3drealms forums and almost had a heart attack when i saw the topic name there were over 6000 users online in the first hour of it being released, also there is no "When its done" at the end of the teaser, its actually going to come out

Traditional Roguelikes (Turn-based) / Re: IVAN coolest deaths
« on: December 21, 2007, 02:15:39 AM »
haha thats hillarious :D

Other Announcements / Re: The best non-traditional roguelikes?
« on: December 08, 2007, 08:54:52 PM »
i loved asciisector ;D

check it out @

Other Announcements / Re: [REQ]Roguelike programming for dummies...
« on: December 07, 2007, 05:02:24 PM »
multi view modes. (planned to be the first OS with a way to set up the OS as a 3d firstperson OS (for diehard gamers but takes a high system requirement)

Ok, there's cool, and then there's practical.  Eventually practicality will win.  Sure, the first time or two it might be fun running through halls (directory trees I assume) to access your files, but eventually it will just be needless memory usage for something that can be accomplished by clicking the mouse two or three times.

i hope you realize that ive already got it somewhat working

Also, programming an OS must be really interesting, especially from an educational point of view. I've always rather enjoyed most of the low-level stuff the university throws at me  I do wish you the best of luck.

yea its cool stuff, and its amazing what you figure out :)

now back on topic really. i guess I shouldent of posted that stuff because its hijacking the thread

Classic Roguelikes / Re: ToTRL Competitions: Recover the Amulet of Yendor!
« on: December 06, 2007, 03:23:38 AM »
i made it to the amulet in irogue (the palm port for it) and died due to the fact that i was unlucky enough to be spawned inthe room with the amulet with only one exit into a zoo. irogue does savescum for you but i made it to the amulet w/o the feature it was on level 29. i was lucky in the beginning to find a longsword and mithril armor... trolls were no problems. but i found a very unusual enemy it was a "q" it was a 64-bit int. it was like a wraith. whenever it hit you it would say "the 64 bit int hits. you overflow, welcome to level [insert current level - 1]" =\ those things angered me. the only three enemies i had problems with though were Dragons "D", Griffins "G", and Medusas "M"

i tip i found useful is. dont exit a level the second you find the exit... sitck around and level a bit until about level 10 solwly progressing until about floor 9 then try to speedrun to the amulet. avoiding most monsters

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