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Topics - Krice

Pages: 1 ... 7 8 [9]
121
Temple of the Roguelike / Messages lost
« on: April 17, 2008, 11:21:14 AM »
Someone used a backup?:) Some messages are lost and it's not ideal. What happened anyway?

122
Programming / Terrain objects
« on: April 06, 2008, 09:18:36 AM »
There is yet another big refactoring I have to do. Previously I had things like doors and wall lamps as terrain tiles, but I realized (with wall lamps) that I have to make another layer for them which makes it possible to place wall lamps over any wall type. It means I have to make a new terrain/object type which has own data, graphics layer, interactions with everything else like collision detection, damage, etc.

The good thing in this is that adding a new object type is probably not that hard after all, because it's something like movable object, but the terrain objects will not just move:) I just need to derive another object type from the base class. The hardest part is probably the static data for this new object type and removing old data (and references) from terrain tiles which are changed to terrain objects.

123
Temple of the Roguelike / Thread options
« on: March 30, 2008, 10:31:03 AM »
I just noticed that there are remove and lock/unlock -options if you start a thread. Do they really work? What was the reason to add those options?

124
Programming / How to do this?
« on: March 29, 2008, 02:38:34 PM »
I have a Window class using graphics from Tileset class instance. I'm initializing the graphics when the program starts, but I'm wondering is there a way to initialize graphics once using only Window class (constructor) itself, so you wouldn't have to rely on external initialization and could use Window class independently (and place it in class library). I'm programming in C++.

125
Other Announcements / JADE
« on: March 25, 2008, 11:39:58 AM »
Have you seen the new video? I was not that impressed. Jade seems to be much like ADOM, only bigger. The city is quite big, almost made me laugh when he zoomed to view it entirely. Also looks boring, but you never know.. I guess it depends how nice the gameplay content really is.

126
Programming / Unexpected things
« on: November 11, 2007, 10:45:08 AM »
This one was a bit of surprise. For some reason and suddenly the game creates an item called "fuck" in the player's inventory. Examine says it's a long sword and it looks like a long sword when you drop it, but in the inventory and when you look it's a fuck:

http://koti.mbnet.fi/paulkp/temp/fuck.jpg

127
Programming / Worst bug you had?
« on: October 14, 2007, 02:42:35 PM »
This must be it. This is the third day I try to find it and no luck this far. It's probably buffer overrun (with random crashes) so it can be almost anywhere.. I'm going through all raw arrays, I have quite a lot of them. This bug has existed for some time now so it's not obvious that it's a result of recent changes.

128
Other Announcements / Stile 0.77
« on: October 05, 2007, 12:58:57 PM »
I'm hoping it wouldn't hurt anyone to announce the re-release of Stile, a tile editor I have programmed as the other project. It could be useful for someone who wants to use tiles. It's freeware.

http://koti.mbnet.fi/paulkp/stile/stile.htm

Pages: 1 ... 7 8 [9]