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Traditional Roguelikes (Turn Based) / Re: Rayel
« on: March 06, 2010, 09:05:01 PM »
Well, I think your work is 100% roguelike and I think it's a big work.
I preefer demi-static (or demi-random) attitude in a roguelike, but I think that a well-builded world is better than totally randoms one.
I preefer demi-static (or demi-random) attitude in a roguelike, but I think that a well-builded world is better than totally randoms one.