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Messages - stu

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121
Programming / Re: Matrix or single-array abstraction?
« on: July 09, 2007, 02:31:02 AM »
well its easier to malloc(x*y) than malloc(x) for(j=0;j<x; j++) x[j]=malloc(y)

accessing x[y][z] vs x[y*q + z] makes no difference.

it isnt about speed, its conveniance.

it really makes no difference.


122
Traditional Roguelikes (Turn Based) / Cracks and Crevices 0.2 release
« on: July 09, 2007, 02:14:59 AM »
For Binaries and source, follow the link.

http://www.mega-tokyo.com/blog/index.php/site/sdlrl_release_02/

0.2 20070708

  •   Fixed resolution selection and printing its error message
  •   Maps now have a userdata section for extra info pertaining to that map only
  •   Removed vs8 project for disuse
  •   Added lua to aid in debugging (only built for debug version)
  •   Added debug console
  •   Reduced the flicker + Screen Redraw
  •   Fixed Load/Save bug
  •   Stopped SDL initialising modes greater than current desktop mode (win32)
  •   Stripped encoding from messages
  •   Screen will now update even when player does not move, so now monsters animate toward the player
  •   experimental facing LOS
  •   Fixed bug where los can capture things outside drawing portal which caused crash
  •   Added a few extra debug commands



123
Programming / Re: Labyrinth generation
« on: June 07, 2007, 02:06:50 PM »
Fishguts?? :P

the name of my normal CRPG :) well it was just a codename but I havnt been able to think up a nice 1 or 2 word name

124
Off-topic (Locked) / Re: CRPG's
« on: May 30, 2007, 05:29:40 PM »
Yeah but where is the fun? :D
in the programming!  ;D


125
Programming / Re: Serialization
« on: May 27, 2007, 12:42:35 PM »
Ive got an interger memeory handle system in my app that your talking about. serialisation + deserialisation is a piece of cake with it. (to serialise the entire game to disk is 21 lines of C code)

pointers make things easy but serialisation really hard. handles give things an extra step but make serialisation _really_ easy.

if you dont start serialising your code right from the start and doing loading/saving at the get go, it becomes VERY hard to add it later on.

126
Off-topic (Locked) / Re: CRPG's
« on: May 25, 2007, 10:59:05 PM »
addressing two replies in one;

Quote
I would like to, but it seems to be an almost impossible task. Writing all the dialogue, designing all the quests and NPCs.. just too much work for one person if you ask me

actually its really easy. you have an overall arching story. you plan a start game/mid game/end game.
tie in a few side quests, make sure knowledge is kinda area specific (ie: none of this go from one side of the map to get a clue. why would someone on the other side of the world know the gold key is hidden under the dog bowl!. and yo ustart small and go epic ;D ). Plus every NPC doesnt need a 10 page monologue.

Quote
You cannot really play your own CRPG, because you know every inch of the world, what will happen if you do this or that.. totally kills the enjoyment for me.

uh, you have to do that for playtesting anyway. its kinda required.

Quote
1 - flat world, ie, the overlandmap etc contains the towns, rather than you walking onto 1 tile, which explodes into a town map?

Quote
I dont know why people love that so much, its really a pain in any RPG, having to check all those houses. Well, i guess it depends on your focus, maybe there is a game somewhere the whole point of which is going from one house to another, lol.

Buildings in town will be required, Ive no plan on adding 100 buildings to a town. A town will have only whats required, NPC's and pubs ;)


127
Programming / Re: Labyrinth generation
« on: May 25, 2007, 01:23:16 AM »
I use CA in Cracks and Crevices and also in Fishguts.


128
Off-topic (Locked) / Re: CRPG's
« on: May 22, 2007, 10:25:01 PM »
something about can only play underworld with qwezxc keys or something.

anyway, need to work on my game ;)



129
Off-topic (Locked) / Re: CRPG's
« on: May 22, 2007, 07:43:01 PM »
yeah pagan sucked. Imo all U's post 6 were too arcadish for my liking, and I really didnt like VII very much at all but thats the one everyone else seems to love (I saw you post on the reliving every ultima game blog)...

more interesting to me would be a remade u3 in a u6 engine ;)

i hated u1 :) it may be roguelikeish but imo it still sucks hehehehe

Did you see someone is doing the same thing as the ultima blog but for the DragonQuest games... mildly interesting but I had jrpgs/console rpgs.


130
Off-topic (Locked) / Re: CRPG's
« on: May 22, 2007, 11:51:40 AM »
nice. I'm guessing two things here

1 - flat world, ie, the overlandmap etc contains the towns, rather than you walking onto 1 tile, which explodes into a town map?

2 - lots of tiles for chairs and spoons and other odd items that ultima liked to include ;)

hehehe

my sequel will move from a u2 style game to a u3/u4 style. More tiles + party based. I need to get the first one out the door.

Have lots of my old roguelike code around really helps with the development ;)


131
Off-topic (Locked) / CRPG's
« on: May 21, 2007, 03:01:22 PM »
Id be interested to know if anyone is developing any non-roguelike CRPG's... (Since I'm developing both right now at the same time lol!). I'm talking about old Ultima II/III style, not this new oblivion style stuff ;)

I'm hoping for simultaneous GP2X + PSP release one day...


132
Off-topic (Locked) / Re: pen & paper
« on: May 21, 2007, 02:42:49 PM »
i would say the original tunnels and trolls ruleset is easier to play than dnd.

i have loads of sourcebooks for cyberpunk 2020, some shadowrun, bubblegum crisis, tfos, some gurps.


133
Temple of the Roguelike / Re: Suggestion(s) (post yours here)
« on: May 16, 2007, 05:16:45 PM »
I will get into fixing this tomorrow

quotes need to be boxed, with a different colour bg and text colour.

smf should have all these set by default, i'm guessing you just made everything black/white?

I'm also getting a lot of page timeouts (it probaby my works proxy/cache or something), so might not need to worry bout that too much.


134
Off-topic (Locked) / Re: Spore
« on: May 16, 2007, 05:06:48 PM »
spore = simearth + simant + simcity + elite.

Ill be exicted when its released, patched several times for balance issues and maybe then only after a year or more from release.

it may not just be the best game ever as many people are making it out to be before its even released.

135
Temple of the Roguelike / Re: Suggestion(s) (post yours here)
« on: May 16, 2007, 12:11:46 AM »
most forums do alternating post colours. I really think something like is needed. Makes usability increase a lot

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