Hi Rabiat,
thanks for feedback. I'm aware of the problems with the surface generator. I am going to get rid of the black borders eventually (probably by loading the adjacent 8 areas too and showing them seamless - then dynamically check if new areas need to be loaded when the player moves out of the center area). I'm also going to improve the surface in general, by mixing different fractal generators and adding more unique features to the detail level.
The multi-player version actually already supports persistent buildings (stored in the server). I.e. the build mode actually works (not in LEE) and people can see their structures (along with other players') in the game even after the server reboots. Terraforming was a great idea that I didn't think of, but because of "the problem of the infinity", there is going to be some limits (unless terraforming a whole planet at the time!

) Named planets is a planned feature.
Some gaming features are just around the corner, as there is an early missile implementation and some code for factories that players can build to "mine money". I just need to finish the networking code revamping first.
PS. I've also tried Prospector a couple of times and I saw that it really is already quite deep gameplaywise. Infiniverse will probably never have very complex role-playing thingies (like stats or something), and combat will play only a small part (shooting and avoiding homing missiles in real-time).