Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - konijn_

Pages: 1 [2]
The iPhone version is called Kard Combat,  it has 8 types of magic, my favourite deck is chaos or demon because it is fun, the strongest magic type is healing by far in my mind.


Not roguelike, but love this.


Programming / Re: Djkstra's Pathfinding in QBASIC 4.5
« on: May 02, 2012, 08:14:56 PM »

This list of not very coherent thoughts popped up :

 * I understand your quest, but it might get rough ;)
 * What OS are you running, where did you even find the binary ?
 * I did once the same, the problem for me was the limit of code you can have and the size-limit of arrays :

For your particular question, it should be relatively easy to build a subroutine where you pass the array and the index of the element to remove.
You then rebuild a new array from the old array, leaving out that one index..
Or ( bad idea given how limited your memory is ) you could set the value to -1 or something that means 'this element is deleted'


Off-topic (Locked) / Re: Foreigners
« on: April 21, 2012, 02:18:05 PM »
are in some ways inherintly better or worse than others (eg. Finnish people).

What if they really are? Should we just deny the facts? I don't know if gypsies are an ethnic group, but really, what they ever achieved? Romania and Poland are poorest countries in the world. They should really do something about it.

Facts ? Coming from the guy who thinks Poland is one of the poorest countries in the world ( )... You should read more before posting stuff like this.


Personally I would only go either haxe or JavaScript.

I haven't met a scenario yet where I had to abandon JavaScript because it got too complex.


Off-topic (Locked) / Re: Foreigners
« on: April 06, 2012, 05:53:27 PM »
I think we need common rules for basic behaviour towards the people of other countries. For example romanians come in our country as professional beggars who then support organized crime. What's all that? Romanians don't behave well and they don't see anything wrong in criminal act. It's just how some cultures are, they think crime is ok. That's one of the problems with foreigners.

Sure, maybe we should have them wear yellow stars, or, you know, put those guys in camps if they remain incorrigibly annoying to you.

Programming / Re: Library licenses and patent issues?
« on: March 27, 2012, 01:37:54 AM »
Some free software projects have suffered because someone has contributed a patch where the contributor (or the contributor's company) owns a patent, then the patent owner goes in asking for money for the use of the patent.

Can you name 1 of those free software projects ?


Programming / Re: Unicodetiles.js: JavaScript character tile engine
« on: February 22, 2012, 02:55:19 PM »
I very much like it.

Curious questions
1) Why do you "use strict" within each function instead of once at the top of the .js file ?
2) Why do you use    window.setInterval("tick()", 150); in the simpledungeon.js , the engine shows off much better with a tick value of 50
3) Your demo really should use the old fashioned block character to show the unicode part of your engine ( ▒ )
4) The engine is too slow at 120 by 50, but I think with some tinkering, it should run great at mapsize as well.

I looked at the code, oh my, you love commenting, which is great ;)


Off-topic (Locked) / Re: Roguelikes with Sound
« on: February 07, 2012, 07:50:10 PM »
Please out check out the commerical roguelike 'Cardinal Quest'.


Programming / Re: Tile set project
« on: January 03, 2012, 07:45:29 PM »

I am playing with your tiles and it would seem that the first set of background tiles is far too dark.

I was going to make the whole image brighter, but then your furniture tiles become too bright..

Anyway, giving this away is great, I hope you will draw some more in the future ;)


Programming / Re: Tile set project
« on: December 07, 2011, 02:58:46 PM »
Like the art, like your blog.

I am following this with interest.


Traditional Roguelikes (Turn Based) / Release HellBand 0.8.8!
« on: December 29, 2009, 07:39:14 PM »
this is the official release of Hellband 0.8.7, since its been a while I've first pre-released it and it seems to work fine. The most important fix here is stability, there should be no more crash bugs. I've been flooding levels with monsters and items in wizard mode and hellband is now responding properly to abuse.

Links :
Download :
OMG I want to subcribe to a zombie list :

- 0.8.7 Quite a few creatures had double genus flags, some even
contradictory ones
- 0.8.7 Uniques that only drop gold drop much more gold now
- 0.8.7 Added Babylonians on level 24 to speed up level generation,
Nimrod was feeling lonely
- 0.8.7 Story added for the Heretics level
- 0.8.7 Story added for the Satan level
- 0.8.7 Story added for the first pos Dis level
- 0.8.7 Added the infamous white banner of hell, when carrying you
should experience 'hmm','cool!','wot?','f!!','oh','heh'
*Character Building
- 0.8.7 Restarting character creation allows you to re-choose stats
- 0.8.7 Mindcrafters can now be generated again, *blush*
- 0.8.7 The temple can now remove all your corruptions for 1.500.000
- 0.8.7 Werewolves did not get random names
- 0.8.7 Skeletons no longer have the Second Sigh but Second Sight
now ;)
- 0.8.7 Profile file names are now based on the safe name instead of
hard core player name
- 0.8.7 Potential crash bug found and removed for custom names
- 0.8.7 Player names can now be up to 40 characters because of the
Italian names
- 0.8.7 Italian name generator added ( male and female )
- 0.8.7 Fearless and coward mutations could not be gotten, they were
their own opposite
- 0.8.7 Removed reference to 'Draconian', it should all mention
Draco now
- 0.8.7 Minor background spelling mistakes and punctuation fixed
- 0.8.7 Random characters work now
- 0.8.7 Fixed missing space in Ogre descendant description
*Wizard Commands
- 0.8.7 ']' now induces amnesia so I can test graphic effects with
telepathy and squelching better
- 0.8.7 Editing colors now shows the colors against the 3
differently lit dungeon floors, so the effect can be
- 0.8.7 Added support for 32px tile set and made it the default in
- 0.8.7 Since nothing except floor/walls/doors is done, support for
transparent ASCII symbolds is coded for windows
- 0.8.7 casting *id* now only shows items that have not been *id*'d
- 0.8.7 casting id now only shows items that have not been id'd yet
- 0.8.7 Picking up from the floor now presents a list if more than 1
item is on the floor
- 0.8.7 Ring choosing now asks left or right while showing the rings
in those locations
- 0.8.7 Dragon Armor no longer gets squelched
- 0.8.7 Squelch no longer squelches boots of speed, even if set at
'keep artefact only'
- 0.8.7 Squelch will not squelch terrible artefacts.
- 0.8.7 Native Mac support for intel macs <- broken, sorry
*Help Files
- 0.8.7 Alchemy command key is now integrated into interactive help
* Stuff
- 0.8.7 Chests are now much more interesting like in cool variants
- 0.8.7 Weapons of KILL_ANGEL now protect the player from Lucifers'
- 0.8.7 Black Markets have deeper items once you start to get over
character level 25
- 0.8.7 Remove compile option ALLOW_EASY_DISARM and
ALLOW_EASY_DISARM, why would you not want it ??
- 0.8.7 Fixed evil wand stacking 'problem'
- 0.8.7 level creation time has decreased MUCH both on count of
object generation and monster generation being more stable
- 0.8.7 Object dropping, stacking and compacting robustified, lots
of arrows should no longer crash the game
- 0.8.7 store item maintenance is now centralize instead of copy
pasted in 4 locations
- 0.8.7 makefile.WHICH now has proper code
- 0.8.7 Stat adjustment tables are merged into 1 2D matrix, cleaning
up 900 lines of code
- 0.8.7 Fixed warlock realm choice

Pages: 1 [2]