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Messages - DaBeowulf

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I had to try and compile this (on and for Linux).
I take it the current sources come with everything needed to later run it as well?

I used vcproj2cmake to get a make instructions for Linux going (I am kinda clueless when it comes to porting and writing Makefiles from scratch).

I had to comment out a program.i source (which seems to should get generated during the build process?) also the NOTES stuff.

I actually got to the point where it gave me the shiny Incursion executable but alas it segfaults right after opening the Options.Dat (which I had to copy from the latest official binary release).

FWIW: I am using libtcod 1.5.1

EDIT: Similar "success" with winelib.
also FWIW: added "#include <unistd.h>" to Wlibtcod.cpp

Julian is the best!

Hooray for him, hooray for Incursion.

This is epic sweet.

Classic Roguelikes / Re: Deep Roguelikes on iOS and Android?
« on: November 11, 2013, 12:28:41 PM »
On Android I can play:
GearHead 1+2
+ ...
(all without emulation)

sadly, I cannot fire up my favs:
UnReal World

nor can I fire up:
Slaves to Armok II

Good call, would have missed it for who-knows-how-much longer otherwise (did not see this coming so soon).

Think, I will.

Hooray for that, to you / Team ADOM

+1 for Incursion
love the colors and font, borders what-have-you.
Aesthetically very pleasing.

I also mourn the "shelved" message for Incursion greatly. It is my personal favourite. I would also argue here is where most of your/the significant achievements (you do not see) have been made.

And Cataclysm has been mentioned in here rightfully as well. It is great!

I will add UnRealWorld _not_ just because I can.

O_o Crawl is proclaimed major here already. Which does read DCSS to me (as well).

I must say I find this major, not yet major distinction made here pretty silly, though, much like if people get caught up
in "it's (not) a roguelike because"... lol, in the end my opinion is what counts here for me.

Traditional Roguelikes (Turn-based) / Re: Multiplayer online roguelike
« on: October 01, 2013, 11:25:50 PM »
Does Interhack work?

As in can you play it multiplayer? Yes, sure.
I tried it, compiled and hooked up two instances I fired up on one system.
That's kind of a long time ago, but: yup.
Mechanic here is way better than tomenet's realtime arcadey faring IMHO.

Other Announcements / Re: My current top five roguelikes
« on: October 01, 2013, 11:14:17 PM »
1. Incursion             classic, tactical, rich and nice in-game docu/flavour (texts) [monsters, items, gods]
2. UnReal World   unique and lovely setting/world, tiles only, strong points: free-form, crafting, focus on plain survival/living, interesting things can emerge
3. Cataclysm DDA  sweet world-gen, free-form, crafting, driving cars/trucks/bikes, going shopping with shopping carts, lots of stuff here (mutations, cybernetic modules), if you want to tone down on it a bit, there's 'classic zombie mode'
4. Slaves to Armok II (not to emphasize the f in df which is done more than enough) free-form, lovely world-gen, emergent behaviour possible
5. GearHead Arena  free-form possible, never advanced the story much myself (no permadeath and fast shop restocking with new items make baby jesus cry), gotta love mecha combat

ADOM, DCSS       classic, next best choices after Incursion
IVAN   fun (gotta be a bit maso here), but truely a "violent road to death" as is its name, tiles only

Other Announcements / had to be said, better late than never
« on: May 01, 2013, 03:32:07 AM »
On the game's most-popular-search-engine-groups group a player once started a topic:
"I just want to say that playing Incursion has been the best gaming experience of it's genre for me."
expressing his appreciation.

This is also how I feel about Incursion. It is the one RL that I enjoy the most. Rich and deep.

Therefore reading this newsitem on the game's website disturbed me a little. Something shall rise from its ashes, though.

Julian Mensch, this your game... it's full of win.
Thanks for that!

Other Announcements / Re: your favorite roguelike
« on: November 16, 2008, 03:06:24 PM »
Incursion, the game's system works out great.
And the items you can have... e.g. "blessed lawful holy dwarven warhammer +2".  ;D
Instant classic IMO.

ADOM is similarly awesome (I have a thing for great and extensive "online help", story and flavor tidbits).

Gotta love IVAN with its doorbanging and bonefile-character-equipment abusing monsters, yup
and the splatter value.  ;)

Guess that's my beloved trinity.

Great news and nice to be able to talk to you here Tarindel, thanks Slash.  ;)
I liked 0.194b (btw I played that on Linux through wine  :D ) as it was very challenging and quite different from
other roguelikes, love the sprint ability for instance.
I'll be sure to try it out.

Traditional Roguelikes (Turn Based) / Re: Incusion 0.6 Public released!
« on: August 05, 2007, 10:16:55 PM »
This one's an instant classic with me. You could have dropped the info sooner for all I care!
The next best thing since Slaves to Armok II and ADOM.
My second character has reached XP level 2 just like the first, here's hope this one will make it further than that (he already peeked into the 20m depth level so in a way he already has).  ;D

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