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Messages - 5v3nd0ttg

Pages: 1 2 [3]
31
Traditional Roguelikes (Turn-based) / Re: Frozen Depths: cool! :-)
« on: February 22, 2010, 03:20:03 AM »
Loving this game a bunch, the blood splattering... the trying to stay warm idea.. it's just exciting. Lots of fun.

Bosses are exciting :P

32
Traditional Roguelikes (Turn Based) / Re: The Atomic Knight Beta 3.0
« on: February 20, 2010, 12:52:34 AM »
Fun game, cool idea.

I agree completely with the color change idea submitted by Slash.

COLOR FOR LINUX:
Code: [Select]
printf("\033[22;31mHello, world!");
/* this will print hello world in red
     other colors:
\033[22;30m - black
\033[22;31m - red
\033[22;32m - green
\033[22;33m - brown
\033[22;34m - blue
\033[22;35m - magenta
\033[22;36m - cyan
\033[22;37m - gray
\033[01;30m - dark gray
\033[01;31m - light red
\033[01;32m - light green
\033[01;33m - yellow
\033[01;34m - light blue
\033[01;35m - light magenta
\033[01;36m - light cyan
\033[01;37m - white */
COLOR FOR WINDOWS:
Further Information: http://msdn.microsoft.com/en-us/library/ms686047%28VS.85%29.aspx
Code: [Select]
#include <windows.h>

int main()
{
   HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
 
   // change color
   SetConsoleTextAttribute(hConsole, color);
}
// colors:
//0 = Black  8 = Gray
//1 = Blue 9 = Light Blue
//2 = Green a = Light Green
//3 = Aqua b = Light Aqua
//4 = Red c = Light Red
//5 = Purple d = Light Purple
//6 = Yellow e = Light Yellow
//7 = White f = Bright White

clear screen is a killer, kinda irritating, thankfully not TOO distracting from gameplay.

Thanks for the fun!

33
Early Dev / Re: Feedback on a few ideas
« on: February 19, 2010, 02:35:57 AM »
New question:
Does the name "Swords and Shit" sound appropriate for a roguelike that's a bit humorous?
Does this icon represent the name well?


I lol'd. Appropriate for all audiences? Probably not. Appropriate for the majority of RL enthusiasts? Most likely.

34
Traditional Roguelikes (Turn Based) / Re: Planes of Sedia 0.1.4.2
« on: February 18, 2010, 05:26:20 PM »
<<
DIM GameTitle as String = "Plains of Sedia"
DIM ThreadTitle as String = "Planes of Sedia"
DIM FunLittleInt as ShortInt
DIM StringsAreSame as Boolean = True

For FunLittleInt = 1 to Len(ThreadTitle) step 1
  If mid(GameTitle, FunLittleInt, 1) == mid(ThreadTitle, FunLittleInt, 1) then
     //The strings are the same so far, continue as planned
  else
    //The strings aren't the same, oh noes!
    StringsAreSame = False
    Exit For
   end if
Next

If StringsAreSame == False then
   Output(1,1,"Sorry to inform you but the title of this thread is misspelled.")
else
   Output(1,1,"I have the feeling this string will never see the light of day.")
End if
<<

Sorry.. just having some fun. :)

35
Traditional Roguelikes (Turn-based) / Re: Wizard's Quest
« on: February 18, 2010, 05:12:10 PM »
Fun and unique game. I particularly like the movement animation and pop-up animations. The scaling works great on my work computer (teehee) but is... out of control on my multi-monitor setup at home :P Keep up the hardwork!

oh, side note: I love how simple and clean your games homepage is. Straight to the point. Minimalistic = <3

36
Off-topic (Locked) / Re: Please help me save/fix a new PC
« on: February 16, 2010, 11:00:46 PM »
When it comes to BSOD errors, in my experience it's more-or-less hardware errors compared to software. If you're confident your software drivers are all installed correctly, no installs or uninstalls or changes recently before the errors.. don't rule out  the possibility of simple solutions like overheating CPU, low wattage distribution from the PSU, etc. Both of which can cause a MULTITUDE of errors. The best advice without knowing the specifics of your system would be simply: Don't overthink initially. Check the simple things, especially before making drastic decisions like formatting. Haha.. it happens more often than you think.

Best wishes.

37
Other Announcements / Re: 7DRL 2010 discussion.
« on: February 11, 2010, 10:28:23 PM »
Interesting, thanks for the post. I don't know why but I was under the impression that it only ran  one time and during one week. It's good to know it runs a few times so I can coordinate my schedule and perhaps join it myself as well.

Cheers.

38
Other Announcements / Re: Project: Roguelike Renaissance
« on: February 11, 2010, 10:25:10 PM »
Darn that UPS. I'm a CS major myself. I lend my expertise to your endeavors and wish you the best. My project was referred to earlier, just clarifying it's Visual Basic .NET. I appreciate your interest in keeping the community alive. I try to visit here as much as I can, honestly it's mostly just a minute or two of reading posts. It's hard to dedicate a lot of time when I have so much on my plate with my projects and marriage on it's way (April 10th.) If you decide my expertise might help, you can certainly use my email address on my homepage. Email's just a phone-touch away for me.

39
I'm Nate,

It's great to join this forum and see so many like-minded peoples, developers, and programmers. I, myself [23 years old], have programmed a few roguelikes in my day usually just to try out ideas and such in my free time. I do graphic design for a living and occasionally free-lance program to afford things like Christmas presents for my family haha. Just wanted to announce another presence here at the forums. It's a pleasure to meet you all!

40
Other Announcements / Re: I'm new here, and I've noticed this..
« on: November 27, 2009, 09:48:46 PM »
I agree with Justinhoffman, I too have recently used recaptcha on my website and a few sub-domains. I have since recently joined this forum and am impressed at the degree of information and like-minded gamers/enthusiasts. I would support any decision that would increase the amount of quality posting and/or hits this forum might receive.

41
Other Announcements / Re: How do you like your roguelikes?
« on: November 27, 2009, 09:37:00 PM »
Though I submitted Isometric, it's truely more-or-less just a matter of my mood. I would suggest any developer to allow multiple graphical options to extend their reach amongst consumers/gamers interested in their particular genre.

Isometric is really just a guilty pleasure that brings me back to a great time in my youth.

42
Other Announcements / Re: Torchlight
« on: November 27, 2009, 09:30:36 PM »
I would have to agree on choosing a higher difficulty for the majority of you gamers. I found the game myself pretty easy. There are fortunately very few hiccups on my system running it's full settings. Like most 'Hack'n Slash' games it can be slightly redundant at times. Go here, get this, kill him. I found overall the experience quite satisfying. My first sit-down with the game I played for four hours straight having lost complete sense of time. Though there are many features I would change myself, I think the biggest spoiler I had was the ability to infinitely enchant my weapon over and over again allowing it to become so incredibly strong all I needed to do was use that wand. Of coarse to take advantage of this I had to forgo spending any money on anything except the enchants and potions, but I digress. Much fun, brought me back to roguelike roots and random dungeon generation mentality again. <3

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