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Programming / Some questions about tile graphics
« on: July 13, 2011, 11:26:16 AM »
I've been thinking about how I would implement graphics for my game, and I'm stuck on one issue.
The common way of doing creature graphics seems to be to have one image per monster, drawn so they face the viewer directly.
Like this:
And I guess that works in a game with mostly melee combat. But would it look ok with firearms? Wouldn't it look like they were shooting from their backs when firing up on the screen?
I could possibly draw characters top-down, then maybe SDL can rotate the image, or I can add rotated images myself. But I want walls from an angled perspetive, which wouldn't make sense if characters are top-down.
The common way of doing creature graphics seems to be to have one image per monster, drawn so they face the viewer directly.
Like this:
And I guess that works in a game with mostly melee combat. But would it look ok with firearms? Wouldn't it look like they were shooting from their backs when firing up on the screen?
I could possibly draw characters top-down, then maybe SDL can rotate the image, or I can add rotated images myself. But I want walls from an angled perspetive, which wouldn't make sense if characters are top-down.