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Early Dev / Re: Ultima Ratio Regum (v 0.7 released, 18th April!)
« on: July 19, 2016, 05:38:26 PM »
Wow, this looks absolutely awesome. Is this moddable?
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It looks wrong. It isn't believable. It's obvious that this doesn't work.Nah, that post here seems very much more comprehensive:Most of the thread boils down to "Guys corridors are bad; trust me I'm right and also all the classic roguelikes are shit." though.
Please offer an alternative.
I would remind you that the typical level of engagement in this thread has been along the lines of "What?? If you don't have corridors, you won't have any walls at all!!!"
I take the point, and agree that games where corridors are always the optimal place to fight are boring, but a game where corridors are never the optimal place to fight because there are no corridors would also be pretty dull. And where do you go from there? Fighting with your back to a wall is always optimal so you take out all the walls? I would say that a lot of roguelikes would be improved by having significantly less corridors, but I wouldn't get rid of them entirely.But you answered that with such an infuriatingly dismissive attitude that the impression is that you just want to rave about some pet peeve instead of making a coherent point.
In the same way as everything else in a tactical game, you ideally want to make it so that fighting in a corridor is sometimes optimal and sometimes not. Fortunately, there are an absolute shit-tonne of mechanics you can employ to this end, some of which are so common as to be almost ubiquitous in Roguelikes anyway. Such as:
- The risk of getting trapped between two enemies
- Limited time to kite enemies back to corridors (hunger clock)
- Limited vision in corridors (darkness, corners)
- Enemies difficult to kite (ranged enemies, fast enemies, teleporting enemies, smart enemies, fleeing thieves)
- Area-of-effect abilities (spells, Brogue-like weapons)
- Bouncing spells (magic missile)
- Allies
- Different terrain types (water, high ground)
- Mana-/Stamina-limited abilities
- Reflecting explosions
- Dodging mechanics that require an empty space
- Barriers to retreating indefinitely (closing doors)
- And Many More!
Something I've not seen any roguelikes do but that might be quite cool would be to model the way that in Dark Souls and/or real life, you don't want to fight in enclosed spaces with certain weapons because of the difficulty of getting your swing on. An accuracy modifier based on your weapon and the number of wall tiles you're next to would be a pretty straightforward way of doing it, and may make the choice of where to fight a bit more interesting.
I think we have to think about preserving polar cultures which are vulnerable to outside influences.I have never seen any indication of immigration undermining culture. Tradition that deserves to be preserved is preserved. The people screaming the loudest, that culture is destroyed, are the ones knowing the least about what their culture actually is. If they really would like to preserve their culture they would create cultural values. Instead they just consume and even laugh about the people who dare try be creative.
Foreigners just suck that way, they become criminals easily. Maybe that's the reason why their own countries also suck (like Somalia, one of the worst places on earth).I think you have some serious misunderstandings about how this stuff works.
Besides even in best case scenario, what is the point of taking foreigners? Why do we "need" them? And why can't they live in their own country? If their country sucks, why don't they ask the right question: hey, why does our country suck?We do need foreigners because we need the diversity. Cultural incest is only this much better than biological incest.
Quite a lot of money has been put into development of poor countries, but what are the results? How long we have to give them money?Yeah, and a lot more is taken back. We lend them money and thus the debt grows higher and higher so they can't ever pay us back.
hg clone http://hg.sharesource.org/clscentmap
You need mercurial to do this.