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Messages - Skeletor

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31
Off-topic (Locked) / Re: Grey hair
« on: April 09, 2019, 02:17:02 AM »
I remember an old mate telling me getting grey hair isn't much of a problem as yeah it reminds you you're getting closer to death but still gets you that +1 charisma + 1 appearance. The problem is when your pubic hair starts to get white tho.

32
I've been hearing great things about Android Studio and looks like one can build games for Android quite easily.. was wondering if anyone tried developing a roguelite / roguelike with it.

33
Player's Plaza / Re: Stupid marketing of non roguelike games
« on: February 26, 2019, 12:22:29 AM »
Good thing tho is that new players can get into the genre and will eventually get led to the one and only community for roguelikers which is our Temple here, and only then they will be worth to receive our teachings.

But yeah, I hate roguelites.

34
Early Dev / Re: The Red Prison - roguelike based on 5th edition D&D
« on: February 04, 2019, 09:44:37 PM »
Well done and very ambitious project, heaps of content in D&D 5th Edition.

35
Programming / Re: PYTHON: pros and cons for rougelike development
« on: February 04, 2019, 09:40:39 PM »
Thank you - this is really helpful.

36
Programming / Re: PYTHON: pros and cons for rougelike development
« on: January 31, 2019, 05:20:45 PM »
@Minotsur, great reply thank you; what are the reason for the bottleneck effect you are referring to? do you know any roguelikes which would be not working good enough if they were written in python for this reason you mention?

@Krice: so python doesn't have a good user friendly IDE? what are some languages which have that in your opinion?

@wire_hall_medic: can you elaborate? not sure if I understand

37
Wouldn't say it's necessarily like Krice said as I personally made a 3x by getting early-ish in Fomo3D for example. However these games do tend to be high risk degenerate gambling - yes.
It's just relevant that for the first time one of them might be a roguelike; this is what team justo said back when I started this thread, but haven't followed their channel since then so not sure if they are still working on it.

My call by being in the industry: ethereum based games are intrinsecally shit due to clunky gameplay because of little scalability at present stage. Current layer 2 solutions suck.
Things might improve in the future, but right now the way to go is LAPPS or lightning apps based on bitcoin, not ethereum.

38
Programming / PYTHON: pros and cons for rougelike development
« on: January 28, 2019, 03:39:35 AM »
I am aware some people here love Python, others such as Krice don't like it.
I just would like to form an idea about it and welcome any input. In particular, what makes you like it in the context of roguelike development.

39
Off-topic (Locked) / Android CCG (collectable card games)
« on: January 28, 2019, 01:45:22 AM »
Anyone into those?

Five I like:

Horus Legacy:
Warhammer 40K themed game.
Hearthstone-like but players are fucking brutal as they have very strong skills (stronger than in HS) and basic attack power, which means most of the basic units will be destroyed when attacking the player.
Heaps of heroes to chose, very active development, balanced gameplay.
Recommended even if you are not into Warhammer 40K.

Legends of Oblivion:
Hearthstone-like based on Morrowind/Oblivion/Skyrim/Daggerfall universe. Interesting gameplay innovations such as runes (getting beaten up grants you drawing cards upon certain thresholds are met) and lanes (two sides of the board in which to play units, with different properties). Heroes have no skills like in Magic the Gathering.
Fun Arena mode, with occasional mad variants.
Well polished and active development.

Cards and Castles:
Fun and strategic; here units are placed on a 9x5 chessboard grid, but a card game really. Active development.

Hearthstone:
This is a classic.
Obviously attracts big spenders so the normal PvP is not for everyone.. but the Arena mode (draft) is always damn fun. Tavern Brawls also great.

Polish Card Game:
Fun - hooligans and Polish criminals bashing each others. Units are placed in a hex grid.
Unfortunately the devs haven't updated it in several months.



40
Off-topic (Locked) / Re: Is a job and money really needed?
« on: January 28, 2019, 01:33:25 AM »
(I'm only 14, and this might be my imagination going too wild, but...)

I've lurked here for a while and saw people being a "little" too busy with their jobs, so they can't make a single roguelike although they've been developing it for years. Recently, me and my MUCH older friend had a conversation about money and the need of it. During the convo, a thought popped up in my head - why can't we live "on our own", without any money - we CAN grow our own food, we CAN get water supplies, and we CAN survive without civilisation. However there are a couple of problems:
1. How to get the money for a plot far away from the city;
2. You need electricity to run a computer, and electricity costs money...

Well, the first problem CAN be solved-you can either save money for a long time, take a loan or wait till a rich family member dies and then spend the abandonment you get... (ok, the third one is least possible)

And for the second, you can buy a home sun-powered electricity generator.

Anyway, you can still take a part-time job then (or go hunting bears and then sell their skins), since you don't have to pay for food or water anymore.

So, is this actually a possible way to live or not?

DISCUSS

Of course it's possible - all about making enough FU money and then retiring playing/coding roguelikes all day long.
This is the best time in history to be 14 years old - all about being on the technological edge and doing the right thing at the right time. Be an innovator, use your time to learn something like Python, think about women later (once you're 30 you'll get heaps, before then it's a sucker's game). Play it right and before you're 30 you'll be a millionaire.

But in terms of growing your own food and all that CDDA real life stuff, normal jobs especially in IT are much easier than bothering with that.

41
7DRLs / Re: [7DRL 2018][Success] POLYBOT-7
« on: January 03, 2019, 05:49:44 PM »
Awesome, today POYLBOT-7 apparently made a Best Free Games of 2018 list on PC Gamer :D

I've streamed a couple runs so far, definitely planning on a third in New Game++ mode...

That's fantastic, well done Kyzrati!

42
Off-topic (Locked) / Re: Dealing with Dog Excessive Barking Behavior
« on: December 20, 2018, 05:43:49 AM »
It's like in nethack, in the speed run you gotta actually leave the dog behind on floor 1. Live fast or die slow.

43
Big update.
Hmm actually wanted to try this but on my linux mint both windows version don't run with WINE for some reason.

44
Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Beta 7.1)
« on: November 17, 2018, 02:33:28 AM »
Huh, interesting. In the past I've dropped in a few times when I heard there was mention of Cogmind and was curious about /v's opinions, but reception generally seemed lukewarm for whatever reason.

CDDA I'm not surprised about, though, seeing as it has tons of players in a whole bunch of different communities :)

To me it looks like a pretty good reception on /v (both 4chan and 8ch), never seen anyone posting negative stuff about it (unlike other famous games like Elona, CDDA and Nethack which often attracts criticism).

45
Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Beta 7.1)
« on: November 16, 2018, 07:25:12 PM »
Something I noticed: Cogmind and Cataclysm DDA have been the two hottest roguelikes in 4chan's /v general threads in the last weeks.

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