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Topics - Omnivorous

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Other Announcements / How do you like your roguelikes?
« on: November 20, 2009, 12:43:00 PM »
I hope I didn't forget anything.. I didn't bother adding "Text - Linux" because I think all roguelikes that can be played in Linux (which is almoast all of them) it is available in text-mode. But text in windows is alot different than a DOS-version. And I know the correct term might be "ASCII" or unicode, but we all understand what "text" means. :)

I prefer a clean, clear and colorful (in the right ways, not "flashy") text-layout in DOS.

Off-topic (Locked) / Symbian - Mobile Phones - Roguelikes
« on: November 13, 2009, 02:49:04 PM »
I have just ordered a Nokia N97 with full QWERTY-keyboard, and can't wait to get it! :) Is there any roguelikes specifically made for the symbian-platform? (I know of Dweller, didn't like it too much) I know there is a version of DosBox out for Symbian though, so I guess I should be able to play all my favorite RLs through that.

I know there's a version of Rogue for the iPhone, but I'm not a big supporter of Apple so I'm staying clear of that path..any symbian-specific info anyone know of when it comes to RL-development? =)

Programming / I am clueless, Doryen library..
« on: October 12, 2009, 01:52:38 AM »
Does anyone have any experience with this? It looks pretty impressive and seems very easy to use for roguelikes, especially with C++.

Anyone who has any experience with it?

Classic Roguelikes / Never beat Crawl? Enter here! :-)
« on: October 11, 2009, 03:40:49 AM »
After Slash's competition-thread in "Rogue", I found it very fun and inspiring to keep trying to win in Rogue, just because I could communicate with people that I know were struggling just like me, and just as desperate as me to FINALLY make it, and BEAT the game! :)

This is an attempt at recreating the same excitement in/around Crawl/Crawl SS for myself and anyone else who have yet to beat the game!

I would love it if we try to tell the tale of our attempts within -one- post in this thread, and perhaps post questions/asking for advice elsewhere. Also I suggest we don't fill this thread with huge chardumps unless it is a victory! ;D

What do you guys think..? Anyone with me?!? LETS INVADE THE DUNGEONS OF CRAWL!

Other Announcements / I'm new here, and I've noticed this..
« on: September 29, 2009, 10:04:59 PM »
I'm sure the first reply to this post (unless I wrote this first line perhaps ;) ) would be "Ahh, this old topic again.. *SIGH!*" :P I'm sorry if it's been up for debate before, and I'm sure there are reasons for things being as they are..

Anyway, I've noticed that it seems like there's only a handful of people active on the forum. And by "active" I mean they drop by every 2/3 days and reply here and there. Yet, when you make a post and refresh the page 20 minutes later, you can be sure it's gotten 5 more views.

I remember when I found this forum 2 weeks ago, I thought it looked awesome and I found an interesting thread where I wanted to reply right away! I pushed "Register" turned in information, and found out I had to wait to the next day for my account to be -manually- approved of. Sucked bigtime.

I know roguelikes generally are for the patient of the most patient gamers, and that we already are a small niche..but aren't you afraid that having such a "slow" way of joining in to participate on the forum is disencouraging for many and make them go "Ah screw it, I read what I wanted. I wanted to reply something but.. meh *Goes back to sufing/playing favorite RL*" :P

I don't know, perhaps it's been up for debate before, what do you regulars think? :) (I'm a newcomer, don't take my post the wrong way and think I'm critisizing or something, just struck me as odd how slow replies are on here, when it's such a great and wide forum)

Classic Roguelikes / Specific Question for Crawl
« on: September 29, 2009, 06:49:26 PM »
I know that light armour trains dodge, while heavy armour trains armour. However, does 'Armour' also positively affect you when wearing Light Armour? Or does that skill not get into the equation at all when changing to use a light armour?

Off-topic (Locked) / De-loused in the comatorium!
« on: September 27, 2009, 03:15:04 AM »
Putting this under 'General discussion' as this topic probably will be unrelevant for anyone that haven't spent some time with the album from Mars Volta titled "De-loused in the comatorium" xD The story of the album is a bit cryptic, but it's pretty much laid out real well in this review:

If anyone HAVE spent some time with this CD, what do you think of that idea? A roguelike that goes on inside the "Comatorium"! :o Haha I think that would be twisted :)

I can sum up the story shortly, it's about a friend of the band who were in a coma for a year after a drug overdose, and it tells a fictional tale of an epic fight between the "good" and "evil" forces inside the 'Comatorium' (in the coma-patient's mind) which is a twisted world filled with sick tribes of strange monsters, torture, death and absurd/abstract happenings.. In the end he wakes from his coma just to get on the roof of the hospital and jump to his death, returning to the comatorium forever. (The evil forces won the battle)

Anyway I think a dark/twisted setting like this would be awesome to base a roguelike upon ;)

Other Announcements / An idea/Maybe this exists?
« on: September 24, 2009, 08:46:24 PM »
I am a big fan of The Elder Scrolls series. Especially Daggerfall! :) What I love about Daggerfall compared to later TES games, is that the world was so big, there was so many NPCs, and the best part - you felt like you were "just another adventurer". I have how, in Morrowind or Oblivion, when you just walk past people in a town, your fame is zero, NPCs stop as if you started interacting with them, and go "What do you want?!" and stuff like that.. I like to feel like noone else knows that I am a brave adventurer that saves the world eventually! ;)

Either way, the real thing I was going to ask you folks/thought would be awesome for a roguelike, is a much more story-driven roguelike. With TONS of NPCs.. ADOM is the closest thing I can think of, but even the story here is cryptic and served to the player by small bits and pieces every 50th death or so and with slow progress :p

If I knew how to program, I'd love to make a "The Elder Scrolls" RL, with tons of story/quest content. :)

Does this exist? Would it be particularely hard to program? Thoughts?

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