Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Omnivorous

Pages: [1] 2
1
Classic Roguelikes / Pixel Dungeon, Android
« on: November 12, 2013, 02:26:46 AM »
So having played this game off and on for about a year, I shrugged it off at first as a "coffee-break" roguelike, with not many options, and I thought it just had balancing-issues, because I kept dying and dying and dying, without achieving much first, may I add.

However, after doing some research acouple of days ago, I've found that it does have alot of depth - it was just that I didn't realize it! Also, it gets updated once every 2 weeks or so, so my love for this game, and its' creator, has just grown even bigger :)

So last night I got my first Mage to slay the 3rd boss, and achieved the Tome of Knowledge (or something!)

Things I have learned:
-Flies multiply when attacked by physical weapons, and drop HP pots. Farm them to get HP pots.
-If there is a barricade in a level, there is also a potion of Liquid Flame.
-Save Scroll of Upgrade for "THAT weapon" or "THAT armor", don't bother spending it to survive first couple levels on a scruffy char. :P (Unless it's your first few games)
-Try to always be one level higher than the dlevel you are currently visiting.
-Stairfighting works against certain mobs.
-Mystery Meat can be grilled on fire to become safe to eat.
-Piranhas can be cleared by ranged weapon, if you burn down the door to the room they are in.

2
So essentially, if you have an Android device, check it out right away. It is also available for Windows though I believe.

It has wonderful real 3D-graphics, displaying game as a platformer. The engine seems really solid and is physicsbased. As a RL it is quite "basic" (reminds me of Nethack).

It is also possible to play multiplayer - either co-op or competetative. So I really started this thread for players here on forums to connect! :D

So please add me as your friend: PerKiller and I'll see you ingame!

3
Other Announcements / Realm of the Mad God
« on: November 23, 2011, 11:21:50 AM »
Realm of the Mad God (RotMG: www.realmofthemadgod.com)

What do you think?

5
Other Announcements / I want to buy Rogue
« on: June 03, 2011, 06:31:45 PM »
Does anyone know if "Rogue" still is being sold in a box anywhere? I would love to have that game-box in my shelf. :-D

6
Other Announcements / THE Commercial Roguelike
« on: May 25, 2011, 01:08:22 AM »
I've been into computer and console (video games) since I was very young. I somehow got dragged into the RPG-genre...slowly, but steadily, and same from regular RPGs and into roguelikes.

Now, I got really hooked on Diablo, and even more so when Diablo 2 arrived. What suprises me is that EVERYONE that call themselves a "gamer" on PC, has played Diablo2, but noone know what a roguelike is, or the fact that most of the elements that made a simple hack'n slash RPG such as Diablo2 so exciting is mostly thanks to roguelike-elements.

After Diablo2 came some "Diablolikes", but many of them discarded the RL-elements Diablo had, such as random dungeons etc.

Why is no big-time commercial RPG-games EMBRACING roguelike-mechanisms? I don't get it. :-)

7
Programming / RL for Android
« on: April 04, 2011, 01:53:11 AM »
Hah, bet some of you clicked that and thought I was announcing that I'm working on one! But sadly, I'm not a developer. :) I was just wondering if anyone currently is working on a RL for Android?

I know there are some available. These are the only ones I think is worth mentioning though:

Dweller - Well made for players inexperienced with RLs, but very very easy.
Angband - The port for Android is one of the most well-made ports I've ever seen. The screen-scaling option with volupe +/- is also quite brilliant. Sadly my phone's screen is just too small no matter what to enjoy a hardcore, ASCII-based RL like that.
TraqueHack - This is actually my favorite RL for Android. It's simplistic, but it's well made and quite challenging. And the online score-board makes it fun, over and over and over again! It's kind of like Rogue's older brother. Or perhaps, cousin. :)

Anyway, I remember the iPhone got a graphical version of "Rogue" ported pretty quickly. I'm praying for the same thing to turn up for Android.

Just curious if any devs is working on anything for Android!

8
Classic Roguelikes / ToME 4 - Discuss it here!
« on: January 24, 2011, 10:51:43 AM »
Just curious about how you "hardcore" RL-players feel about ToME4..

9
Classic Roguelikes / Legerdemain - A major roguelike, right?!
« on: November 20, 2010, 07:29:04 PM »
I've played Legerdemain alot lately, and it's stunning..I don't understand why I haven't heard of it before! It seems to me like it should be respected like, and be considered as "one of the big boys".

I mean, in some ways it's more like a RPG, but c'mon. It IS ascii, and quests/information is obtained by typing stuff manually. I have to be honest though, I haven't played it more than perhaps.. 30-40 hours alltogether, and I'd only count 10-15 of those hours as efficent, I mean, before that I didn't know what the hell I was doing and I didn't know if I could "trust" the game enough to pour that much effort into..

Some untraditional things are the saving-system. I think that's okay. That makes it possible to play Legerdemain as if it was a "coffee-break" RL, when it isn't.

I just think it has an amazing depth to it, the characters you meet, the stories and by all means - the presentation, and the way it seems just as well-polished (if not more) than ADOM and DCSS.

Have you played Legerdemain? Do you consider it a "Major RL"? Why/Why not? :)

10
I suppose it was more a MUD than a roguelike. www.phantasia4.com - it was just a multipalyer grid, with simple rules of gameplay but it was really really entertaining and addictive anyway. When you died, you died. You could interact with other players, by killing them or becoming a "champion" of the realm, then gaining access to certain powers that et you find coordinates of other players, incase you felt like hunting them down etc.

Anyway, the game has been down for about 2 years or so. I've tried to track down the creator, but no luck.

Does anyone remember this game or have any idea who the creator is/know how to reach him? :)

11
Programming / Feedback on an idea I have..
« on: June 10, 2010, 11:45:17 PM »
Hello!

I hope my post isn't unsuitable for this forum, I have some programming experience, but I'm no programmer. I've just gotten an idea for a game I personally would love, by collecting inspiration from all my favorite games. I'll try to lay out the idea here, and hopefully get some feedback on whether a game like this would be possible to make or not, what tools/programming languages I'd have to integrate etc.

Anyway on to the idea:

I want the game to run in-browser, where you register and log on to play. An interface I've found impressive, simple and really exciting is the way you play "Lands of Hope": www.forlornonline.com What is this really? Flash?

Anyway, another game I draw inspiration from is an old game (that's currently offline :/) called Phantasia4, www.phantasia4.com It was a -very- simple MUD-rpg that ran in java, where you had NO graphics. You just started within a coordinate-range of X:-100 - 100, Y: -100, 100, then you moved around within this infinite grid. At intersections like 100,100, 400,400, 1200,1200 etc. you would find shops, and you could interact with other players.

Third source of inspiration is "Dragon Court" http://wild.ffiends.com/DCourt/Game.stm and what I specifically want to draw from this game is the way it only give you a certain amount of turns each day.

Soooo, what I'm envisioning is this: A space-exploration game, where "space" actually would be generated as players "found" planets. Like having a certain chance each time the player moves, to "find" a planet, then the game would generate this planet and make it persistent in the world for other players to find the same planet. OFcourse setting some sort of ruleset where only 5 planets could be generated within each 10x10 square, and also possibly making them dissapear after a while or something.

On each planet generated there would again be different possibilities. For example landing and finding a dungeon where each dungeon would be generated as in any roguelike, and gameplay would be like a roguelike.

Does anybody get my idea? What type of programmer(s) would I need to make something like this happen, any advice on languages and how to integrate stuff like this into the browser? :)


Thanks for any replies!

12
I was suprised and really excited to see that DCSS had a new release ready, with added content aswell as bug-fixes, improving and tweaking! But I was suprised to see there's no DOS-version available for download this time. Maybe some of you who have been around longer than I, can answer my question; Is DOS-version usually released abit more casually, later? Or does this mean that they aren't even going to make a DOS-release?

DCSS seems to be the most popular roguelike at the moment, it's really well documented and presented through wikis and the homepage, however, to contact developers, ask questions and things like this seems to be abit complex. I couldn't find any better way to do so than posting a comment on one of the last news-postings on the page, and I saw several other comments who were of the same nature.

I seriously hope a DOS-version will arrive. The tiled version reminds me of these amateur, low-budget RPG games, with a cluttered interface and choppy graphics/engine, and the ASCII-version for Windows is barely playable in Windows Vista/Windows 7. It's forcewindowed, colors are -ugly-... ARGH, ASCII in DOS fullscreened is so pure, clean, solid and sexy! :p

13
I just stumbled upon this game: http://www.asciisector.net I love how well this game's user interface is represented in ASCII only, it's really beautiful. Space exploration, shooting/trading game. Check it out! =)

14
REST IN PEACE EXPLORERS OF THE DUNGEON! THESE BRAVE ADVENTURERS SHALL BE REMEMBERED...

(1) 488106 AmnEn the Heavyweight Champion (level 25, -3/187 (239) HPs)
     -233558 AmnEn the Merfolkian Porcupine (level 20, 0/177 (194) HPs)
(2) 276097 Mother Superior the Severer]/u] (level 21, -3/193 HPs)  (Player: rz.berry)
     -49097 Vice the Brawler (level 13, -1/127 HPs)    (Player: rz.berry)
(3) 210030 Numeron the Severer (level 18, -26/163 HPs)
(4) 72034 PerKiller the Black Belt (level 14, -2/106 (122) HPs)   (Player: Omnivorous)
(5) 52993 Rotog the Hacker (level 14, -11/130 (134) HPs)   (Player: dweller)
     -24878 Moprog the Frost Mage (level 12, -12/77 (85) HPs)   (Player: dweller)
(6) 31629 Karzack the Hacker (level 13, 0/132 HPs)
(7) 4300 Karis the Slicer (level 10, -2/56 HPs)   (Player: Archaalen)
(8) 3149 Grand Axe the Cleaver (level 9, -5/75 HPs)   (Player: Fenrir)


Color-coding: Old Score, No Runes, One Rune, Two Runes, Three Runes, Three Runes+, Orb of Zot, All Runes+Orb, Winner!.


This is a highscore table for people that are attempting to beat Crawl! This post is merely the highscore table, please post attempts, questions and comments here.

15
Temple of the Roguelike / Thomas Biskup interview?
« on: January 08, 2010, 11:33:44 AM »
Where'd part 2 go? :D

Pages: [1] 2