So what is the standard formula for doling these out? I ask because I was reading this:
http://userpages.monmouth.com/~colonel/rvm.html#expI based my own system on the V4 table. The formula for the table looks to me like (I might be wrong, late in the day):
10 * 2 ^ level
But the experience points table for the monsters with the hit dice thing is bizarrely arbitrary looking. Yet it's supposed to work.
I simply gave up, split 1.5 * XP needed to level up once across the monsters in the level.
But somehow it seems to have worked. You level up steadily with each dungeon level, seeming to think you're ahead of the curve - but you never get past it because the requirement doubles. I added bonus experience based on the total XP, still no effect to progression. I levelled up with the grind stone to level 6. Went into the dungeon and hit trouble at level 7.
So how are other people doing it?