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Messages - blargdag

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The Roguebasin / Re: Weird happenings on Roguebasin?
« on: November 07, 2020, 01:27:52 PM »
We can't tell that they're spambots until they attempt to make a post. We have an effective automated system which traps dozens of attempts to post spam each day, and we could block the accounts at that point but disallowing the post seems sufficient.
Ahh, makes sense. I suppose I could always just turn off user-related messages in Recent Changes myself, so no biggie.

Shouldn't a custom captcha do the job? Unless there's a way to bypass the captcha altogether?
You mean captcha for creating new accounts?  Currently there's already a custom captcha for posting external links (select a non-roguelike from a list), but I'm not sure that's necessarily a good idea since even I had to think twice to answer some of those questions. :D

The Roguebasin / Re: Weird happenings on Roguebasin?
« on: November 06, 2020, 07:28:29 PM »
It's probably just spambots. Which sucks pretty bad, I'd love to only have legit accounts so we could have a better measure of the size of our community there.
Is there no way to block these spambots somehow? Even if just some subset of them? I was browsing Recent Changes on roguebasin, and the real changes are just buried under a mountain of new accounts that look like spambot accounts with randomized names with a fixed pattern.

OTOH this is pretty much the fate of every internet forum that doesn't have the manpower to police everything all the time. So no surprise there.

Programming / Re: Order of Execution In Turn Based Roguelikes
« on: November 06, 2020, 06:45:57 PM »
Wow, I never thought this order would be important at all!  Currently in my WIP I didn't even think about this, and it's just an ad hoc mishmash of different orders, depending on the code at hand. Mostly it's just some arbitrary order determined by the underlying hash tables I use to store position-related information.  But I imagine at some point I ought to put more thought into what order things should be done in.

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