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Traditional Roguelikes (Turn Based) / Re: Hydra Slayer 2DRL
« on: August 09, 2010, 09:20:02 AM »
> You have won!
Effortlessly. :-(
Having giant supplies at start proved to be disastrous to game balance. All challenge was gone. In my second game of HS 2.0 I decided that usage of Strength and Life Potions shall be disallowed.
> Items found and used:
> Rune of Growth (1/11)
> Rune of Cancellation (6/14)
> Rune of Decapitation (2/6)
Hey! I like the new name a lot.
> Rune of Stunning (8/10)
> Rune of Conflict (0/8)
> Rune of Fungification (21/102)
This gives experience? Great!
> Scroll of Transmutation (13/110)
> Scroll of the Big Stick (105/119)
> Potion of Power Swipe (3/11)
> Potion of Weapon Charge (21/104)
Whenever you end a charge with damaging but not weeding out completely a mushroom your character is not moved. See this example:
@....4...2
If you charge with a longsword (-5) the 4 will get killed and 2 damaged for 1
cut. The @ will not move though.
> Potion of Extreme Speed (3/3)
> Potion of Knowledge (0/122)
> Potion of Strength (0/4)
> Potion of Mushroom Seeds (1/4)
> Potion of Life (0/2)
> Items used on the last level:
> Rune of Stunning (5)
> Scroll of Transmutation (4)
> Scroll of the Big Stick (80)
> Potion of Weapon Charge (14)
> Potion of Extreme Speed (2)
> Potion of Mushroom Seeds (1)
Constantly stunning ancient hydra I didn't even take a single wound. To finish it I had to do some running. Two missile hits were needed.
> Weapons at the end:
> obsidian legendary sword (-90, obsidian dagger from Level
> flaming legendary star (M20, golden shuriken from Level
Missiles are really fun addition. They obey the same rules swords do and allow some very creative fighting. Unfortunately when a missile kills hydra standing on any weapon it is gone. I suggest creating some find-free-tile mechanism.
> Various stats:
Next four still need identation. Otherwise it looks neat.
> 599 total wounds (134 HP left)
> 5371 total turns (hydra movements)
> 3415 total seconds of real time
> 12 levels solved
> 326 total blade attacks
> 88 hydras killed by your blades
> 10961 heads cut by your attacks
> 116 heads regrown after your attacks
> 90 total missile attacks
> 8300 total stunned heads cut
> 94 mushrooms destroyed by blades
> 126 mushrooms destroyed by crushing
> 829 mushroom heads destroyed
> 2 total hydras killed by Rune of Decapitation
> 72 total heads removed by Rune of Decapitation (killing)
> 1 heads grown by Rune of Growth
> 23851 heads stunned by Rune of Stunning
There is a small problem with this. It doesn't take into account heads recovered by waking up hydra. Another thing worthy placing there is number of heads stunned by Weapon Charge.
> 1 max hydras killed at once with a Weapon Charge
I find shields to be a fine addition. At the moment there is too much helpful things for the hydra slayer. Losing requires some awesome feat of carelessnes. I'll download fixed version.
Another thing changed was representation. I liked former more because now 40-headed hydra has same glyph as 250-headed hydra and ancient one.
The circling asterisk effect is funny but it looks weird when you power swipe with a great mace and stun three hydras but only last one has animation.
Effortlessly. :-(
Having giant supplies at start proved to be disastrous to game balance. All challenge was gone. In my second game of HS 2.0 I decided that usage of Strength and Life Potions shall be disallowed.
> Items found and used:
> Rune of Growth (1/11)
> Rune of Cancellation (6/14)
> Rune of Decapitation (2/6)
Hey! I like the new name a lot.
> Rune of Stunning (8/10)
> Rune of Conflict (0/8)
> Rune of Fungification (21/102)
This gives experience? Great!
> Scroll of Transmutation (13/110)
> Scroll of the Big Stick (105/119)
> Potion of Power Swipe (3/11)
> Potion of Weapon Charge (21/104)
Whenever you end a charge with damaging but not weeding out completely a mushroom your character is not moved. See this example:
@....4...2
If you charge with a longsword (-5) the 4 will get killed and 2 damaged for 1
cut. The @ will not move though.
> Potion of Extreme Speed (3/3)
> Potion of Knowledge (0/122)
> Potion of Strength (0/4)
> Potion of Mushroom Seeds (1/4)
> Potion of Life (0/2)
> Items used on the last level:
> Rune of Stunning (5)
> Scroll of Transmutation (4)
> Scroll of the Big Stick (80)
> Potion of Weapon Charge (14)
> Potion of Extreme Speed (2)
> Potion of Mushroom Seeds (1)
Constantly stunning ancient hydra I didn't even take a single wound. To finish it I had to do some running. Two missile hits were needed.
> Weapons at the end:
> obsidian legendary sword (-90, obsidian dagger from Level
> flaming legendary star (M20, golden shuriken from Level
Missiles are really fun addition. They obey the same rules swords do and allow some very creative fighting. Unfortunately when a missile kills hydra standing on any weapon it is gone. I suggest creating some find-free-tile mechanism.
> Various stats:
Next four still need identation. Otherwise it looks neat.
> 599 total wounds (134 HP left)
> 5371 total turns (hydra movements)
> 3415 total seconds of real time
> 12 levels solved
> 326 total blade attacks
> 88 hydras killed by your blades
> 10961 heads cut by your attacks
> 116 heads regrown after your attacks
> 90 total missile attacks
> 8300 total stunned heads cut
> 94 mushrooms destroyed by blades
> 126 mushrooms destroyed by crushing
> 829 mushroom heads destroyed
> 2 total hydras killed by Rune of Decapitation
> 72 total heads removed by Rune of Decapitation (killing)
> 1 heads grown by Rune of Growth
> 23851 heads stunned by Rune of Stunning
There is a small problem with this. It doesn't take into account heads recovered by waking up hydra. Another thing worthy placing there is number of heads stunned by Weapon Charge.
> 1 max hydras killed at once with a Weapon Charge
I find shields to be a fine addition. At the moment there is too much helpful things for the hydra slayer. Losing requires some awesome feat of carelessnes. I'll download fixed version.
Another thing changed was representation. I liked former more because now 40-headed hydra has same glyph as 250-headed hydra and ancient one.
The circling asterisk effect is funny but it looks weird when you power swipe with a great mace and stun three hydras but only last one has animation.