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Other Announcements / Re: Roguelike of the Year - getting the list sorted
« on: December 03, 2012, 10:29:30 PM »Is Through on the list?
Yes. With latest release on October 20th it qualifies.
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Is Through on the list?
I think it's curious how no one questions things like murder and genocide being the premise of all these games but any sexual content at all immediately brings up questions and opposition :P
You aren't including any of the erotic roguelikes? Why is that? It's your list, but I ask you to reconsider. Is it fear or discomfort driving you, or a real logical reason? Is there a difference? Really?
I didn't really intend any special order (why would I?).
Powder was my first classic rogue. (...) You sound like you have something against it.
What happened to searching? There is no Search command, but there is a Search skill (also Spot).
You don't see the cursor when looking at stuff, probably something to fix in the next versions.
So goodbye noteye, I think it's better to fallback to Good Old ASCII
By changing a few lines in the makefile, in order to NOT include
NEMenu.cpp
NEUI.*
prime compiles with some warning, mainly about global.h.
These warnings were present in the previous versions too, although I didn't check if they are exactly the same.
Then, I changed the default interface to curses, by changing
bool noteye=true
to false in main.cpp.
I play powder, nethack, dredmor, crawl, tome, and many more. I've ascended a bunch and my goal is to beat as many as possible.
I have one suggestion, and for all I know it may be heresy. If so, forgive me.
I would really, really, REALLY like a quick way to switch between melee and ranged (or item 1 and 2) with a single keypress, without setting up a macro or whatever.
This is assuming that you don't want to have someone equip a ranged and melee item at the same time.
It is frustrating to have to switch back and forth between my lock-shooter and my mop, and since PRIME requires this sort of switching constantly, I feel that the process should be more streamlined.