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Messages - Archaalen

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16
Classic Roguelikes / Re: Never beat Crawl? Enter here! :-)
« on: October 19, 2009, 07:12:05 AM »
The Ogre has died.  He ran into an ice beast, fought a little and tried to run away and encountered a snake.  The ice beast got the final hit in.

17
Classic Roguelikes / Re: Never beat Crawl? Enter here! :-)
« on: October 18, 2009, 06:25:15 AM »
And, the draconian bites it!  Made it to 3rd (character) level, but I was killed by a kobold with some frost darts.

18
Classic Roguelikes / Re: Never beat Crawl? Enter here! :-)
« on: October 18, 2009, 04:55:48 AM »
Crawl is all I've been playing recently, but I never get very far.  My best characters have usually been Merfolk Crusaders, but my other favorite race/class combos are a bit eclectic.  I like hybrid characters, so my typical classes are Crusader, Death Knight, Transmuter, and Stalker.  The other races that I play most are Ogre (gets an extra strength increase), Kobold (levels quick, great with ranged weapons), and Draconian (randomness of type adds to interest, plus good at all weapon types).  Occasionally I will play a Troll Berserker for my own amusement.

If you want to make a fighter-type into a mage, you have to practice spellcasting skill by reading scrolls until you hit level 1 in it, and then you start getting spell slots when you level.  After that, you may memorize spells and go from there.  I've never had the patience to do it on a regular basis, so I stick to hybrids and the occasional mage.  I have 2 characters in the works at the moment, an Ogre Transmuter and a Draconian Death Knight.  I'll be sure to let you all know when and how they die.

19
Classic Roguelikes / Re: The greatness of Crawl
« on: September 16, 2009, 04:49:35 AM »
I've never gotten very far as a vamp, but that's probably because I always fill up on blood so that I count as living, and I'm more vulnerable to stuff (though you do heal better that way).

20
Classic Roguelikes / Re: ADOM - tips & strategies
« on: September 16, 2009, 04:47:07 AM »
Sword, Cup, and Candle are my 3 favorites, all give useful all-around bonuses no matter what class you are.  Wand is good for Neutral spellcasters (like Gray Elves), and Salamander is good for non-neutral spellcasters (Especially Elementalists, because of their fire spells).  The only star sign I never play as is Tree, the +5 willpower does not seem so useful to me.

I just use the DOS version with DOSBox, I've never used the windows version because I think it is still a bit bugged. 

21
Classic Roguelikes / Re: ADOM - tips & strategies
« on: September 15, 2009, 04:11:00 AM »
The problem with the elves in general, especially when played as spellcasters, is that they are very fragile and easily killed since their hp is so very low.  Humans will actually work better in many circumstances, since they are a bit tougher and have a better chance of actually surviving long enough to gain a few levels and progress in the game.  Thieves and Assassins, while making good use of stealth, are not dependent upon them to survive.  Assassins start off quite skilled at fighting with and throwing knives, and can be quite deadly when using a dagger in each hand (they also begin with skill in two-weapon fighting) and a few daggers in the ammo slot as well (You will start with a good number of them).  I play humans as Assassins and Wizards, though they would probably make feasible Archers as well. 

22
Classic Roguelikes / Re: ADOM - tips & strategies
« on: September 14, 2009, 04:42:45 AM »
Humans are, as with most games like this, completely average in all respects.  They can be good at any class of character, but they will not be as good as another race which suits the class better.  Stats make a character what it is, and if you want a character who works well, it is a good idea to pick a race whose good stats are the ones that are important for the class (ie, Learning and Mana for Wizards.  Do you want specific class/race suggestions?

23
Programming / Re: NLarn - a Larn remake
« on: September 12, 2009, 12:02:08 AM »
Thank you for this.  I am interested.

24
Second on Crawl Stone Soup!!!!

25
Classic Roguelikes / Re: ADOM - tips & strategies
« on: August 18, 2009, 10:55:05 PM »
Bards are entertaining because you get a free animal companion, the ability to get more using the Music skill, a high Learning score which is good for anyone but especially for the dumber races (orcs and trolls), and a large number of randomized skills which makes every bard different (Only Music is guaranteed for Bards).  Even a Troll will usually start literate as a Bard, and if you get Concentration as a skill you set yourself up well for being a magic user later.

26
Classic Roguelikes / Re: ADOM - tips & strategies
« on: August 17, 2009, 09:43:15 PM »
What's the "probable source of Literacy"?  Are there a lot of Dark Sages to eat in there?  However, it is fun to play as a Troll Bard, since you'll usually be literate already and you get a bear to do your killing for you in the Small Cave (since their xp doesn't cause the monster's level to rise).

27
Programming / Re: Unnamed: the Roguelike.
« on: August 17, 2009, 05:04:50 AM »
I really like this concept!  Please do not abandon it!

28
Off-topic (Locked) / Re: G'day
« on: August 16, 2009, 09:19:09 AM »
Hello, there.  I am also new.  Your rl idea sounds neat.  Do you play as a Terminator?  That sounds like a neat concept, I hope you can run with it.

29
Classic Roguelikes / Re: The greatness of Crawl
« on: August 16, 2009, 08:53:08 AM »
I also love Crawl, in part for the excellent balancing act they have done, but also because of the strong anti-grinding stance of the devs.  Everything you do feels much more like a logical moving towards your goal, rather than simply wandering around scumming in order to make everything easy (which Crawl never is).  Variety is important, as well.  The huge number of race and class combinations make the game so very replayable in a variety of styles.  Unlike ADOM, my favorite races here are Kobolds and Draconians, though I do play the occasional Merfolk, Ogre, or Troll.

30
Classic Roguelikes / Re: ADOM - tips & strategies
« on: August 16, 2009, 08:45:11 AM »
I love playing ADOM, but I don't usually get very far.  This is probably because I play as rather difficult characters (I like playing as a Troll, and only occasionally play as an elf or gnome).  My typical strategy is to go straight to the Small Cave (the one that gets harder exponentially as you level) to retrieve the one non-randomized item in there: a waterproof blanket, to protect my hard-won swag from rust or destruction by water.  Once I have the blanket, I run out of there as fast as I can, and head to Terinyo to stock up on food and get the puppy quest from the little girl, and hurry up to save it before it dies.  After that, I take one of the two other jobs in Terinyo.  I get bored with grinding through the Infinite Dungeon, so I usually avoid it and end up dying because my character is too low-level. 

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