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Messages - Sereg

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Edit: I've just noticed that this is probably not the best sub-forum for this topic(or the topic for my previous game, which is also in this sub-forum - I don't know my way around rogue temple very well, yet), as I don't really have an existing player base =P it looks as though Early Dev or Announcements would be a better location. If a moderator happens to come across this post, I'd appreciate being moved over there, if my assessment is correct and that's the more appropriate place for a topic like this.

Hello all,

Today I'm releasing the first alpha version of a project I've been working on for a couple of months now. Set in the same universe as my previous game, Viridian Abyss, this new game has more polish and a lot more potential. My primary reason for this release is to gather feedback - the game is in a playable state, and can even be won, but the replay value is extremely limited due to a lack of implemented content(although I have quite a lot of future content planned).

I welcome any feedback on any aspect of the game, whether it be gameplay, design, storytelling, or any other feature you feel could be improved.  Prospective alpha testers can find the zipped folder here. It contains a graphics folder(which currently only serves the purpose of supplying the icon for windowed mode - my display scheme does support tile based graphics, and my implementation requires paths for such tiles, but I don't make use of them at this time), a document folder containing a manual text file(which is currently empty, although all currently available commands can be found in the ingame help menu, accessible via '?') and a changelog text file(which is also currently empty, since this is the first release), and the executable jar, which as before requires an installed Java Runtime Environment to run.

I do have error logging implemented, and in the event of a fatal crash, a debug log *should* be written inside the main directory. If this happens, please send me the log at the provided e-mail address. If it does not happen, I'd also like to know about it, as well as all the information about what you were doing and the state of the game when the crash occurred as you're able to gather.

Thanks in advance to anyone who is willing to help me test this game.

Traditional Roguelikes (Turn Based) / Re: Cthangband (now at v6.3.0)
« on: January 29, 2020, 01:12:08 PM »
Oh this is cool - I used to play Cthangband a long, long time ago. Great to see it's back in development; I'll go ahead and check it out.

Early Dev / Re: The Red Prison - roguelike based on 5th edition D&D
« on: January 15, 2020, 01:44:59 PM »
As far as the IP stuff is concerned, it's worth noting that the developer of DoomRL received a Cease and Desist from ID software, once he and his team began work on the (for profit) spiritual sequel, Jupiter Hell.

Personally, I don't see the problem with tributary stuff that's offered for free - seems like free publicity for the original, to me - so hopefully you don't have any similar issues.

I'm using Edge and as far as it's concerned the certificate is valid. I suspect it's an issue specific to your browser.

Hello everyone. About a year ago, I developed a small roguelike as a learning project in Java.

At the time, I had only released it over at Chaosforge(you can find the development thread here), but I'm now working on a similar project on a larger scale that I'd like to make available to a larger audience. As a prelude to that, I wanted to post the original game here, in case anyone is interested in a "new" roguelike, or is willing to offer feedback on my gameplay and design in general.

Please note that this game is no longer under active development, but as the new project is set in the same universe, and will have many of the same gameplay elements, feedback on the old game is certainly still welcome. There are probably some minor bugs(and the game definitely lacks polish and balance), and while I am not aware of any fatal errors in the final released version, if such a crash does occur, error logs are generated and can be mailed to me at the email address included in the readme file. I do not currently have any intent to continue supporting this project, since my top priority is development of the new game, but I would like to know about any such fatal errors if they exist.

Viridian Abyss(and likely the successor project for the foreseeable future) is only available as a JAR, meaning you will need an installed Java Runtime Environment or Java Development Kit to play it.

The download link(here) directs to my google drive, which is where I currently host the game, as I do not have a website of my own at this time.

Hello everyone.

I've been playing Roguelikes for the past 20+ years, beginning with Moria. Some favorites over the years include MAngband, ADOM, GearHead, DoomRL, and Dwarf Fortress.

I've recently begun developing my own Roguelike, sort of a cosmic horror(think H.P. Lovecraft) dungeoncrawl called Viridian Abyss. I intend to release it here in the early dev forum once it's a bit more polished, thanks to the advice of a long-time member of this forum, but here's a screenshot from the current development version, if anyone's interested:

Edit: Evidently, my account hasn't been verified to a degree where I can use attachments or post images, so no picture =P Anyway, the game itself will be available soon.

Off-topic (Locked) / Re: Which operative system do you use?
« on: February 15, 2019, 12:29:46 AM »
I've been using Windows for my entire life - I've had to use Macs occasionally in the past, and I've had some minimal exposure to Linux, but I don't find Macs easy to use at all, and Linux seems a bit too heavily dependent on the command line - it's great for certain tasks, but I certainly don't enjoy using it any more than I have to.

Programming / Re: PYTHON: pros and cons for rougelike development
« on: February 14, 2019, 04:42:04 AM »
I currently do the vast majority of my programming in Java - I plan to release a project here on the Early Dev forum in the near future which I've written entirely in Java.

Now, I haven't really had much experience with different sorts of IDEs, but I primarily use Eclipse for Java, and I find it meets my needs exceptionally well.

I am also in the process of learning other languages - Python and C among them - and while I tend to use Notepad++ for anything I do in C, there is actually an IDE available for Python called PyCharm. I have limited experience with it at this point, but it appears to have at least the same fundamental features for Python that Eclipse has for Java, although I'm still navigating the differences.

As far as languages themselves go, I'm not at all comfortable with Python yet - I, too, dislike the lack of explicit declaration of variables that was mentioned by a previous poster, and I also don't really like the inflated importance of formatting - in Java, it's a convenience, but in Python, it's an absolute necessity, and some of the habits I've gotten into with Java don't really align well with what Python demands. I'm much more interested in C - it shares many similarities with Java, and while you can make mistakes that simply aren't possible in Java, you also have that same margin of increased capability.

Maybe I will eventually come around to Python, but for now, I'm not a huge fan.

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