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Messages - huw2k8

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226
This is an announcement of the first mod for Warsim, and with this mod being announced many new features are going to be put in place to allow for better moddability, the game of thrones mod features the following.

* Play as Stannis Baratheon fighting against other kingdoms such as the Ironborn, The North, The Westerlands, The Riverlands and Dorne
* Mercenary Groups such as the Second Sons and the Grass Sea Kalassar
* Reworked unit trees, and flags
* Bandits like the Brotherhood without Banners
* Locations from the game in each kingdom such as the Iron Throne, Castermere, Pyke and Winterfell
* A Full game of thrones soundtrack
* And much more...

Download the game (https://www.dropbox.com/s/wiz2iyngew50yb1/Game%20of%20thrones%20Mod.zip?dl=1)

all credit goes to Truecraig of the Audiogames forums who made the game, head over if you wish to thank him for his work! :)
 (http://forum.audiogames.net/viewtopic.php?id=16553&p=16)

227
Might seem like a little update today but most of these are big features, tons of new laws exclusively for evil leaders as well as the ability o make your kingdom a slave kingdom, new saves made in this version of the game should be fine! Thanks to all the people who informed me of the 2 extra variables bug!

* Fixed the 2 extra variables save bug
* Nervous rebel encounter is rare if rebellion is winning
* Added penniless monk encounter to throne room
* Added ability to make Aslona a slave kingdom
* Added Pillaging Law for evil kingdoms
* Added Curfew Law for evil kingdoms
* Added Breathing Tax for evil kingdoms
* Added Walking Tax for evil kingdoms
* Modified Slave Kingdom encounters to throne room
* Fixed Kingdom Loadout codes not working
* Fixed Land Tax bug

228
Yikes, it's been almost two weeks without an update! sorry guys, I've been working my ass off with so many different things I feel like I'm going to explode, I've added a few new things to the game, a new place called the Songmakers hut which create random poems, and added the ability to become a demon lord at the start of the game as a random chance, this will be a bit of a different playthrough, as you will have demon support but you will be hated by the masses, also I've added some more public opinion related changes and some general new editions

* Added Public order limit on pay rise encounter
* Added lower public order means less throne room visitors (dynamic)
* Fixed goblin scourge law not working
* Made goblin slaves stack each turn
* Added a max level to amount of goblin slaves that can be had
* Added ability to free the mad king
* Fixed gameover screen
* Added Songmakers hut to Songwood in the west
* Added 2 New name suffixes
* Added 8 New building tiles
* Added 2 new flag parts
* Added demonic band encounter
* Blocked anti-demon assistance if you are the demon king
* Added ability to be a demon king
* Added ability to build demonic totems
* Added demon overlord support
* Added demon overlord summoning
* Added council giving demon support
* Added law ability to declare yourself the demon king

229
Not the biggest update today but lots of cool things added, you can now play rock paper shears with your game master if he has a higher skill than 100 making training a game master more worth while, also you can interact more with shallowrock mine and finally the mountain of Saaroth in the Wild North has been added with quite an interesting little questline, that aside the HUGE bug that caused games to crash when viewing lords has been fixed! and several other things have been changed/fixed, enjoy! :) Also if you haven't already and you like the game please vote for us on greenlight!

**NEW FEATURES**

* Added cheat code 380 to set a number of lands (credit Dalen Lewin)
* Added 'Rock Paper Shears' game that can be played by gamesmaster once trained
beyond 100 skill
* Added ability to request tribute from shallowrock mine
* Added ability to speak to leader of shallowrock mine (dynamic responses)
* Added The Mountain of Saaroth to the Wild North
* Added Battle with wildermen at Saaroth

**BUGFIXES**

* Fixed vassilisation bug
* Fixed burn 100 peasants alliance if you dont bug (credit Mata)
* Fixed Old man in staving bug (credit Mata)
* Fixed mercenary leader screen colour issue
* Fixed destroy slavers fort spacing
* Fixed destroy slavers fort text colour
* Fixed massive lords crash bug
* Fixed brawlers pit text colour

**THRONE ROOM ADDITIONS**

* Added dynamic 7 new responses from Demon Worshipper

**OTHER ADDITIONS**

* Made goblin slave figure based on lands
* Added 10 new name suffixes
* Added 5 new crowns

230
This update is pretty much entirely focused on adding more variation to the throne room, I've noticed it can get a little bit tedious over time and I'm trying to make it a little more random, some of the more notable additions include, Fort Gorthmek can assist in defending your kingdom instead of attacking with you, Phenor can offer you a truce if you are evil enough and not just tier 2 troops from independent kingdoms want to join you, other will come too!

**NEW FEATURES**

* Added Fort Gorthmek Defence assistance
* Added Bandit Truce from Phenor for evil kings encounter

**BUGFIXES**

* Fixed 'an militia' text bug (credit Dracoselene89)
* Fixed guards bring forward Ascii free bug (credit Dracoselene89)
* Fixed gold coin for goblin no coin given
* Fixed foreign messenger text spacing bug
* Fixed mad king text errors

**THRONE ROOM ADDITIONS**

* Added Bribe to stop forceful tribute throne room encounter
* Added soldier threatens farmer throne room encounter
* Added burned farmhouse throne room encounter
* Added farmers door throne room encounter
* Added Goblin choke to death throne room encounter
* Added Goblin coin puker to throne room encounter
* Added explorer rips up map throne room encounter
* Added betterment of the realm throne room encounter
* Added Extra noble work throne room encounter
* Added Bandit farm raid cut throne room encounter
* Added Bandit caravan raid cut throne room encounter
* Added Bandit stored gold throne room encounter
* Added Bandit Village raid throne room encounter
* Added Bandit stash throne room encounter
* Added stolen food throne room encounter
* Added village crops throne room encounter
* Added rotten grain throne room encounter
* Added old mans family throne room encounter
* Added starving throne room encounter
* Added independent peasant wants to join
* Added independent knight wants to join
* Added dynamic independent joining reason

**OTHER ADDITIONS**

* Added three new name suffixes
* Made townsman saying hello rarer

231
Massive update today with a lot of new and experimental features, but first an announcement!

**ANNOUNCEMENT**
-

Warsim is now in the Voting process on steam greenlight, if it succeeds warsim will be on steam and this will be huge for me, a dream come true! Regardless I'd like to thank all of you for your constant support and advice with development of the game

**TODAYS UPDATE**
-

Todays update features more restrictions on throne room encounters, you wont have people flock to join you if you are evil, Also as the game starts you can do the crowning ceremony which gives one of five random possible starts to the game, are you the son of a mad king, or are you a bandit warlord? each start has it's own differences. I've also added some new exploratonal changes to the watchtower, bluetrii farm and the tower of histories as well as tons of fixes and a special law called Alms for the poor which increases public opinion every turn and stops those pesky 'spare some gold for food' encounters

**NEW FEATURES**

* Updated all throne room encounters to be restricted based on public opinion
* Added Crowning ceremony to the game
* Added Chance to start the game as a bandit usurper
* Added chance to start the game as son of a mad king
* Added chance to start the game as gambling king
* Added Ability to ask watchtower if they've seen anything (with 12 responses)
* Added Ability to destroy the watchtower
* Added ability to attack Bluetrii farm
* Added Orb random explore event
* Added Dance of the Changeling
* Added Alms for the poor law which increases public opinion and stops encounters from starving and poor people
* Added History of the West to the tower of histories
* Added History of the Midlands to the tower of histories
* Added History of the Ancient Lands to the tower of histories

**BUGFIXES**

* Fixed normal mode roof spacing
* Fixed courtroom advice text spacing
* Fixed text of named chicken encounter
* Fixed courtroom joke text spacing
* Fixed tower of histories souther land text bug
* Fixed eastern ruins showing as southern ruins tower of histories text bug
* Fixed tribal goblin cheif throne room text bug


**THRONE ROOM ADDITIONS**

* Added Bad Public opinion bandits in court
* Added Bad Public opinion bandits for hire
* Added no boy coin if bad public opinion
* Added knight passing through only if public opinion is 50 or higher
* Buffed chance of passing knight joining you
* Added Assassin throne room encounter (credit u/PJvG)
* Added Tyranny confronatation throne room encounter


**OTHER ADDITIONS**

* Added not yet coded tag to darkdale
* Added Colour to the watchtower
* Added Colour to the Gift Tree
* Added colour to mercenary leader faces
* Added colour to all intro screens
* Updated the Bluetrii farm graphic
* Added new description for Bluetrii farm
* Updated changling texts
* Added Slave revolt general advice text
* Updated 10 advice texts to be more advisory and less gossipy
* Added Bandit theivery advice text
* Added Demon gate advice text
* Added mixed approach advice text
* Added black market ownership advice text
* Added united near north advice text
* Made hag encounter rare
* Added General face to attacks
* Added spymaster dialogue to spymaster reports before battle
* Added something that shows how much a small coffer of gold is when given

232
Hey guys, todays update has been slow cause I've been insanely busy with things at the moment and have been doing a ton of overtime at work, I have added a few cool things this time around, hats which rarely appear on human heads, a more interesting ending chance for some kingdoms instead of a just a final battle and a new race that was suggested a while back which is essentially slime people, that aside I've fixed a few bugs, made easy mode a little easier and added a few new throne room encounters

**NEW FEATURES**

* Added four hidden hats that have a 1 in 200 chance of appearing on a human head
* Added ability for good independent kingdoms to surrender on last land
* Added ability for evil independent kingdoms to destroy their last land
* Added Abominations race (credit u/reddish_kangaroo)


**BUGFIXES**

* Fixed game master spacing
* Fixed blood cheif text bug (credit u/sirmokmk2)
* Fixed arena subsidy loophole (credit Gorglomux)
* Fixed extra variable unable to load game bug
* Fixed Greenskin mass suicide bug (credit Nookrium)

**THRONE ROOM ADDITIONS**

* Added child changling wizard throne room encounter
* Added lone mercenary throne room encounter
* Added Small debt soldier throne room encounter
* Added Fee serving soldier throne room encounter
* Added rumour spreading soldier throne room encounter

**OTHER ADDITIONS**

* Added 4 new name suffixes
* Added 5 new crowns
* Added 28 Abomination Names
* Added Abomination Face Generator (36288000 faces)
* Buffed Easy Mode Starting Advantages
* Changed intro screens for choosing game mode
* Rework race selection graphic

**SOME SCREENSHOTS**

* http://i.imgur.com/RaT1yKg.png
* http://i.imgur.com/wNTeXFW.png
* http://i.imgur.com/Umy0mqC.png
* http://i.imgur.com/mvmh9DS.png
* http://i.imgur.com/Q47UvZh.png
* http://i.imgur.com/63jSs2t.png
* http://i.imgur.com/G4MbO0E.png

233
Hey guys, todays update has been a little bit delayed but it includes some pretty big new additions, including the ability to hold meetings in your throne room and ask for help from your staff, you also now receive general taxes on top of the more specific ones, and requesting alliances isn't so easy, plus you start the game with a random bit of gold in the bank and you can now see easier who is at war with you, which has made things scary!

**NEW FEATURES**

* **Added special throne room meeting ability**
* Added Dynamic code for alliance requests
* Added 23 Quadrillion human faces
* Added General Taxes

**BUGFIXES**

* Fixed kingdom crowns are not save bug
* Fixed game master spacing bug in staff screen

**OTHER ADDITIONS**

* Added 5 flag parts
* Added game will begin with a random amount of gold in the bank
* Added if bandits don't hate you at start of game automatic truce (to prevent them raiding you)
* Added three new name suffixes
* Goblin celebration now makes public opinion go up by 1 per turn
* Added chance of public opinion dropping from taxes
* Added at war shows on all factions not just independents and rebels (if valid)

234
Hey guys, todays update adds a heap of new human names that are randomly generated, tons of new faces, and lots of work in the exploration screen, there is now a new law you can enact to make the militia recruit more, a new screen in independent kingdoms where you can view the crown closer, and you can now fully use the thickblood tavern with its dynamic graphic and upgrades, also beware the old stone!

**NEW FEATURES**

* 1 in 4 human name now have -son surnames instead of heroic prefixes
* Made peasants last unit in battle
* Added kings crown to every king screen
* Added special crown screen to kingdom information
* Added militia subsidisation law
* Added ability to upgrade thickblood taverns decor, size and ale cellar
* Added ability to make income from the tavern
* Added 466 trillion new human faces (466'235'226'479'880)
* Added the Old Stone to the Far North (creates undead hordes)

**BUGFIXES**

* Fixed kingdom type called 'M' error
* Fixed northern sudden death in thickblood tavern kicking player out
* Fixed slavers fort text bug
* Fixed thickblood flag bug
* Fixed Explorers stone line spacing issue
* Fixed options are available text bug
* Fixed duplicate line in outlaws screen
* Fixed Destroyed strength stone graphic sizing issue
* Fixed far north text error
* Fixed sizing issue of harvest stone and doomstone

**GRAPHICAL CHANGES**

* Added destroyed slavers fort graphic
* Added dynamic thickblood tavern graphic
* Coloured doomstone graphic
* Coloured ruined doomstone graphic
* Coloured Animal pit graphic
* Coloured Old Northern Ruin Graphic
* Coloured Explorers stone in far north
* Coloured Far North Compass screen

**OTHER ADDITIONS**

* Added animation settings saved and remembered
* Updated music credits.txt
* Added 5 new name suffixes
* Moved all refugee camps to their own diplomacy screen instead of separate

235
Hey guys, added quite a few things in this update, the demon realm has a new theme song, there are now 4 new versions of the sudden death dice game, one of them hidden, not sure if anyone likes the game but these new versions are also quite fun! also the thickblood tavern has been fixed up a little more and you can upgrade fort gorthmek, also fixed a few annoying bugs and added a lot more kingdom types.

**NEW FEATURES**

* Updated demonic realm theme song with new song
* Added northern sudden death game to thickblood tavern
* Added ability to hire bandits in owned thickblood tavern
* Added Brawls to owned thickblood tavern
* Added sudden death to black market
* Added sudden death tent to upgraded black market (with 4 variations of the game)
* 6Added secret version of sudden death9 hidden in sudden death tent
* Added ability to read information on fort gorthmek
* Added ability to upgrade fort gorthmek (higher troop cap and recruitment level)

**BUGFIXES**

* Fixed duplicate line in north page 2
* Fixed Vassilisation limit being too high
* Fixed Consortium as king consort not historical ruler of consortium
* Fixed animationless demon head not having colour
* Fixed independent troops not multiplied by continent level
* Fixed independent gold not multiplied by continent level
* Fixed bug where 3rd kingdoms peasants could never die
* Fixed fort gorthmek rules not saved each time game is reloaded

**GRAPHICAL CHANGES**

* Added colour to strength stone
* Added colour to fort ruin in the near north
* Added colour to ascii art and coloured lines to black bank
* Added colour to mystic hut
* Added colour to mercenary outposts
* Added colour to the harvest stone

**OTHER ADDITIONS**

* Increased max black bank loan from 10000 gold to 1000000 gold
* Increased default vassiliation requirments
* Added No refusal of bandit hire if you own the tavern
* Added Northern sudden death game to owned thickblood tavern
* Added Shogunate Kingdom type (credit u/dystainment)
* Added Imamate Kingdom type (credit u/CraveBoon)
* Added count to county (credit u/milleuros)
* Added Theocracy Kingdom type (credit u/krateng)
* Added Archbishopric kingdom type (credit u/krateng)
* Added Confederacy kingdom type (credit u/krateng)
* Added Viceroyalty kingdom type (credit u/krateng)
* Added Order kingdom type (credit u/krateng)
* Added City kingdom type ruled by Lord-Mayor (credit u/mickdude2)
* Added Imperator of the empire (credit u/thewinterking)
* Added regency kingdom type (Credit u/thewinterking)
* Added Blood clan kingdom type
* Added Triachy kingdom type (credit u/thewinterking)
* Added Margraviate kingdom type (credit u/krateng)
* Added republic kingdom type (credit /u/krateng)
* buffed mystic hut reward
* Added tax collected in the black market for sudden death tent if market is upgraded

236
Little update today guys, a few little things added, I've had a go at adding crowns into the game, they only appear some of the time and they aren't always lining up so great at the moment but they will eventually all have their own stats and additions and shall be kept from king to king in the kingdoms their from, Also some new changes in exploration, you can now destroy the combat academy, the great gar-gallock has his own face, and fort Gorthmek is now way more advanced that before, you wont just gain 25 troops per turn anymore, now your troop gain will be based on the skill of the ruler of the fort and much like the militia you will be able to get assistance from the fortress during battle making owning forts worthwhile!

**NEW FEATURES**

* Added Crowns to the game (work in progress)
* Added Face to Gar-Gallock
* Added Ability to destroy the combat academy
* Made peasants come after soldiers in battle
* Added ability for fort gorthmek to send troops to assist you in battle
* Set fort gorthmek troop limit to be battlescore of fort ruler
* Set fort gorthmek recruitment to be based on rulers battlescore

**BUGFIXES**

* Fixed grim prefix worth text bug (credit u/Fury222222)
* Fixed grim prefix save breaker (credit u/Fury222222)
* Fixed the diplomatic actions screen
* Fixed bandit warlord dissapearing bug (stops bandits collapsing)
* Fixed Game crash in ascii free version of game on militia screen (credit firefly82)
* Fixed game being stuck when visiting faction owned monfort mine

**OTHER ADDITIONS**

* Updated demon music credits
* Added new colouration to compass graphic
* Added colours to thickblood tavern
* Reduced the public opinion needed to hire bandits from thickblood
* Updated Combat Academy graphic after aslona takeover
* Added colours to combat academy
* Added colours to the black market
* Added colour to fort gorthmek graphic
* Added four new name suffixes

**SCREENSHOTS**

* Gar-Gallocks New Face http://i.cubeupload.com/mucEHW.png
* Ruins of the Combat Academy http://i.cubeupload.com/RARmw9.png
* Rules of Gorthmek http://i.cubeupload.com/5hjulL.png
* Gorthmek Assistance http://i.cubeupload.com/QKjkaE.png
* Ghost Crown http://i.cubeupload.com/bLQ9RB.png
* Crown #2 http://i.cubeupload.com/1kIuYx.png
* Crown #3 http://i.cubeupload.com/R7jdZD.png

237
Hey guys, been quite a while but here it is, in all it's glory, the 6.6.6 update that has been long overdue, There are many big features in this update some that aren't just demon related, but we'll get to them later, firstly, the demon horde is now going to slaughter you... they were nerfed in the past, not anymore, now they are tougher than ever... sorry.

Also the arena ain't cheap anymore, it makes a whole heap of profit so only makes sense its the most expensive thing you can buy, aside from that lots of new exploration areas in the south, new encounters, Monfort mine can now be captured by factions, you can also demand tribute from them, the demon realm has been overhauled and is way better and has a really really cool animation in it,

**NEW FEATURES**

* Added a new feature where when you destroy the 5 kingdoms you can explore and discover a new continent finding 5 new kingdoms that are significantly more powerful than the last!
* Demon horde significantly buffed (ie... you are screwed)
* Made arena way more expensive (2.5million with upgrades at 1m and 2.5m)
* Added new cheat 88 well built (+10k units to army)
* Added Old Ruined Demonic Totem to the South Exploration
* Added Four Dynamic Randomly generated Demon Totems to the South
* Added monfort Mine prospecting
* Added insulting demon worshipper throne room encounter
* Added demon worship headgear to demon warder throne room encounter
* Added pledge of the knight throne room encounter
* Band of warriors throne room encounter
* Added Demon worshipper become demon random event
* Added Demon Hunter kills 3 demons random event
* Added dynamic aslona knight quest random event
* Added rare camp assurak powerful ritual random event
* Made bandits steal more from you
* Added band of peasants joined Assurak demon worshipers random event
* Added ability for factions to capture and hold monfort mine
* Nerfed number of throne room visitors per turn
* Added monfort mine tribute
* Added demon realm overhaul
* Added Ability to sell and buy units from the militia in the diplomacy screen

**BUGFIXES**

* Fixed uncapitalised artifact hall bug
* Fixed spymaster payrise throne room encounter bug
* Fixed General payrise throne room encounter bug
* Fixed diplomat payrise throne room encounter bug
* Fixed gibbering monk game freeze bug
* Fixed mad/chaotic/warped races don't randomly change relation with aslona
* Fixed arena not giving any income
* Fixed missing colored diplomat face when asking about faction relations
* Fixed independent kingdoms not recognising certain relation changes and remaining at war with you
* Fixed Aeromancer unit name bug
* Fixed no income from brawl pits
* Fixed no income from animal pit
* Fixed no income from magic theatre
* Fixed no income from scorpion pit
* Fixed no income from mystery slaver
* Fixed ability to enter -number and break the system
* Fixed line spacing issue in diplomacy main screen

**OTHER ADDITIONS**

* Added colour to hiring staff screens
* Added Demon Flag Colour in diplomacy
* Added Krut Flag Colour in diplomacy
* Added Erak Flag Colour in diplomacy
* Added Deserter Flag Colour in diplomacy
* Added two new name suffixes
* Added 8 new flag parts for circular flags
* Updated Ancient Southern Ruins Ascii Art
* Added 20 New Demon Names to the Generator
* Updated Camp Assurak Ascii Art
* Added 6 new building tilesets
* Updated monfort mine tribute dialogue to show mine master
* Coloured monfort mine ascii image
* Updated text of foriegn noble random event
* Coloured scroll white in diplomacy main screen
* Added colour to the laws screen graphic
* Added demon decay graphic
* Added colour for brawl pit
* Updated and coloured graphic for Slavers fort
* Added new different graphics for owned and unowned slavers fort
* Rearranged diplomacy screen faction list

**SCREENSHOTS**

* Demonic Doings http://i.imgur.com/ff4hJnj.png
* New Friends http://i.imgur.com/3A3xrzs.png
* Demon Worship http://i.imgur.com/1kvQdqC.png
* Demonic Realm http://i.imgur.com/ukxHc0z.png

238
Not the longest list of things on the changelog today, but definitely a game changing update, today the Militia is now a full faction, and flags have been reworked to be a little bit more dynamic! Also Warsim has just surpassed 100'000 lines of code, it's getting huge!

**NEW FEATURES**

* Added militia as a faction
* Added new advanced flag system
* Added circular flag types
* Added half-shade flag types
* Added three other flag types
* Added green flags for all goblin tribes (always circular flags)

**BUGFIXES**

* Fixed 2500 Gold land showing up even when unavail
* Fixed spacing of staff quiting throne room encounter text
* Fixed prospecting have no text for not finding anything
* Fixed skirmish issue

**OTHER ADDITIONS**

* Made Xenophobia slightly rarer
* Made militia unit price vary
* Made Militia aggression level vary
* Added so militia defend Aslona
* Added generals head appears when choosing to attack
* Nerfed Starting Peasant Militia numbers
* Randomised turnly militia joiners instead of fixed number
* Added five new name suffixes

**SCREENSHOTS**

* http://i.imgur.com/zjtBLT3.png
* http://i.imgur.com/m1aLO6H.png
* http://i.imgur.com/kuS7S1Z.png
* http://i.imgur.com/O9MNr4j.png
* http://i.imgur.com/JySEymX.png

239
Getting close to the 6.6.6. update now! should be fun, this update has quite a few cool little features in it! hope you all enjoy

**NEW FEATURES**

* Ability to ask indepednent lords how long they've been lords
* Added swamp toll to the farthest area of the west
* Added ability to pay bandits to attack an enemy as long as truced
* Added arena owned income (based on tons of factors, very dynamic)
* Added about section for merc leader to merc screen
* Added independent soldiers and knights to arena
* Added rare chance of mercenaries to the arena

**BUGFIXES**

* Fixed text bug in asking independents to attack people
* Fixed so so text bug for demonic shield artifact
* Fixed lord generation error
* Fixed bandit diplomacy skipping each time you speak to them
* Fixed assessment of merc troops screen being its own screen
* Fixed ability to spam for troops beyond -1 relation (credit u/reporttimies)
* Fixed game not recognising being at war with independent in diplomacy screen if you caused it in diplomacy
* Fixed duplicate the in arena entry text
* Fixed overlapping lines in arena text

**OTHER ADDITIONS**

* Added 24 new ents names
* Added colour to merc groups intro screen
* Updated troop overview to show troop names not soldiers peasants knights
* Added colour to faces of bandit rulers
* Added generals face colour to attack screen
* Added limit of how low land price can go to 2500
* Added new flag part
* Reworked troop aid system to give dynamic amount of troops instead of just 10
* Military aid is now made up of the population of the country who aids you
* Added 390 set your gold cheat code

**SCREENSHOTS**

* [Asking a lord how long he has been appointed](http://i.imgur.com/mLG6h9P.png)
* [Arena Income](http://i.imgur.com/bPsR6Xb.png)
* [New Merc Menu](http://i.imgur.com/XJFcAVi.png)
* [Merc Leader Screen](http://i.imgur.com/e4oDVw0.png)
* [Bandits Work for you](http://i.imgur.com/9cejjFi.png)
* [New Lord Menu](http://i.imgur.com/OY3v3qH.png)

As always, let me know what you think, always open to feedback and comments!

240
Cheers lord mork! means a lot :)

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