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Player's Plaza / Re: Looking for sci-fi or wild west roguelike
« on: April 21, 2017, 04:20:25 PM »
Will definitely announce releases here, thanks for the encouragement
In other (old) news, for a western RL you might check out Abura Tan, although it was abandoned rather early. Also, I get the feeling that Gearhead might be down your alley.
As always,
Minotauros
PS. Yup, the wastes in LoSt just go on and on forever. One of the things I must do for the next version, is to make the game world bigger (but still enclosed by endless wasteland), including bigger houses with rooms and furniture, and just more space overall. I'm dreaming of a random train station where you can buy a ticket "out of here" and board a train that carries indefinitely on into the wastes as the screen fades to brown
In other (old) news, for a western RL you might check out Abura Tan, although it was abandoned rather early. Also, I get the feeling that Gearhead might be down your alley.As always,
Minotauros
PS. Yup, the wastes in LoSt just go on and on forever. One of the things I must do for the next version, is to make the game world bigger (but still enclosed by endless wasteland), including bigger houses with rooms and furniture, and just more space overall. I'm dreaming of a random train station where you can buy a ticket "out of here" and board a train that carries indefinitely on into the wastes as the screen fades to brown

and the style is very unique!!!! I haven't played much yet i just got into it but thanks a lot and i look forward to your development in the future !
The current version (#10) is a bit meagre, with the next release planned to have more gamey features: in particular, bounties (quests) and skill advancement – but I also need to rewrite chunks of the world building code, which I'm not looking forward to. On the bright side, that'll probably leave me with a robust enough system that I can concentrate on adding fun content for a while after that.
As a player, I've enjoyed my moderate share of save scumming, especially to "break through" the middle game in larger games like ADOM and Caves of Qud. In my own games, I allow save scumming as an explicit menu option, but marking such characters as playing in "wizard mode", meaning they won't show up in high score lists, for instance (which has the added benefit of not spamming your high score with chars you're using to test the end game).