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Topics - BacioiuC

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Traditional Roguelikes (Turn Based) / Ebony Spire: Infinite Heresy
« on: November 17, 2017, 05:41:56 PM »
Hi,

Posting here to let everyone know I just released an update to my first person dungeon crawler that turns it into a full blown roguelike! The game is called Ebony Spire: Heresy and it's a first person dungeon crawler that revolves around item usage: Throwing, equipping, activating, triggering and getting hit by them! It's turn based with grid movement and played from a first person perspective. It's played entirely with a keyboard the the code behind the game is licensed as MIT so you can use it to make what ever derivative you want or mod the hell out of it.

You can play a five levels demo up to the first boss fight that features a golem that throws boulders at you. There are guns, swords and all kind of spells and items in the game that you can use. The game features 10 levels with optional but highly recommended portal levels that will get you guaranteed items.

Here's a link to the demo, full steam and itch.io release + trailer! If anyone wants to try the full game but can't afford it let me know. It's available for Windows and Linux but I also have a unreleased Mac version for you guys to try!

Thank you,
BacioiuC

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Early Dev / Ebony Spire: Heresy - First Person Roguelike
« on: May 23, 2016, 10:17:41 AM »
PC (Windows for now, Linux build coming soon) download link!

Hi everyone! I saw getter77 linked to the game from the forums and decided to ask you guys for some feedback on the current iteration of the game. In short, I wanted ES:Heresy to be a combination between ADOM (with NotEYE in first person) and Cardinal Quest. The main mechanic of the game revolves around acquiring and using items to advance. Both the player and the enemies in the level can pickup, use, equip and throw items and a generic enemy will act/fight differently based on the item he has in inventory/picks up. So for example a regular Pixie can use a Tome of Teleportation to run away from combat but if she picks up a throwing dagger can decide to teleport and throw the dagger at the player.


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Last night I released a fist iteration of the game on itch to check if there are any performance and/or stability issues. Most of the mechanics are in there and I'm now working on adding the missing content and enemies.

Really interested in the following areas:
  • How do you find movement in first person?
  • Are there any performance issues (as in, movement feels jagged/laggy input)?
  • Did you encounter any crashes when trying out the game?



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