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Traditional Roguelikes (Turn-based) / Re: Caves of Qud
« on: June 22, 2011, 07:44:25 PM »
There were a few bugs in the retroactive application of toughness to HP and intelligence to skillpoints that I fixed in a recent version. So you should get the same eventual number of HP or SP when you reach a certain Int or Toughness, regardless of if you do it at character creation, or later via other means.

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