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Programming / Angband graphical port launchpad
« on: April 08, 2013, 08:18:16 PM »
Hey!
I make the game www.mysteriouscastle.com. It's got a nifty isometric interface with full support for iOS, pinch zoom (next version!), pixel perfect object selection, and some other crap.
Anyway, I'd like to make a version of Angband that runs atop the isometric engine on iOS, it'd be quite fun in my humble opinion. I have looked through the source code and am beginning to understand what the renderer is doing, but I'm just grasping at straws to figure a few details out.
1. Any tips for a graphical port?
2. I remember, and my google search turns up, Iso-Angband, but can't find the source code to see how they did ISO graphics with it.
3. How does one distinguish when rendering a UI element vs a Map element?
If any of those questions seem dumb, they probably are, I just thought I'd get a heads up from some pros.
Thanks!
I make the game www.mysteriouscastle.com. It's got a nifty isometric interface with full support for iOS, pinch zoom (next version!), pixel perfect object selection, and some other crap.
Anyway, I'd like to make a version of Angband that runs atop the isometric engine on iOS, it'd be quite fun in my humble opinion. I have looked through the source code and am beginning to understand what the renderer is doing, but I'm just grasping at straws to figure a few details out.
1. Any tips for a graphical port?
2. I remember, and my google search turns up, Iso-Angband, but can't find the source code to see how they did ISO graphics with it.
3. How does one distinguish when rendering a UI element vs a Map element?
If any of those questions seem dumb, they probably are, I just thought I'd get a heads up from some pros.
Thanks!