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Programming / Re: Unique PC race abilities?
« on: May 21, 2013, 04:51:58 PM »I'd say the best way to do it is to just kind of wing it and go with what feels right, and then find out what's too strong and too weak during playtesting.
The point system is just a helper, the real balancing is always done through play. Still, in my experience, my flawed point system helps balance and focus my intuition. I'm not a slave to it!
Undead that get stat penalties in daylight and bonuses in darkness
Some sort of caster that can siphon mana between characters.
Or a type of wizard that has no mana; instead he drains mana from all living things around him (friend + foe!) to cast spells. If there's not enough creatures around him he simply won't be able to cast the more expensive spells.
If you've played Diablo II you might remember the necromancer's Corpse Explosion? Pick a corpse, it explodes, all around it take damage.
Or a type of mage that can infuse others' abilities/spells with an element. Barbarian going for a cleave? Frost Cleave now. Necromancer casting Corpse Explosion? Thunder Corpse Explosion now. etc etc.
For party based games I like skills that have synergy... Skills that influence your party members, or aura's (passive effects that are applied to several friendlies. Or only to foes!)
Very much like these suggestions. I think I'm going to create a (non-sexual) harpy like creature that steals HP from near creatures (allies and enemies alike) and focuses it on something. When I have a proper day-night cycle in my game, you can bet that there will be werewolves and undead PC characters!
Thanks for all the suggestions!