Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - gulden

Pages: 1 [2]
16
Early Dev / Re: Star Rogue :: Sci-Fi Roguelite Platformer
« on: December 15, 2015, 10:53:42 AM »
Not bad for an early alpha...I like the old school feel, also gfx works for me. Gameplay reminds me a bit of Starquake and other ZX Spectrum classics...now with an RNG :)

One thing to tighten up would be controls - bit "floaty" and imprecise atm, in platformers that`s quite important. Option to rebind keys would also be useful - Shoot especially.

In the long run, game like this will need LOTS of variety in items, weapons abilities etc...
Hi akeley, thanks for your comment! I will try to tighten up the controls and collision checks. Yes, rebinding keys is definetly coming!
I agree, a game like this shines through its variety, enemies, items, abilities etc. will give my best! :)

17
Early Dev / Re: Star Rogue :: Sci-Fi Roguelite Platformer
« on: December 12, 2015, 11:49:14 AM »
Itch.io link is broken.

Screens and ideas are very promising, but graphics (especially UI) is a bit crude.
Hi Avagart, thanks for your comment! I fixed the link! Do you may share some details, which graphics you would like to see improved? More the tileset, units or backgrounds? Any idea how to make the UI clearer and visually appealing? Thanks, will give my best to improve the game and especially the graphics!

18
Early Dev / Star Rogue :: Sci-Fi Roguelite Platformer
« on: December 11, 2015, 01:23:44 PM »


Star Rogue is an upcoming sci-fi roguelite platformer for PC and, Linux.

In this challenging pixel indie game you will take control over a brave space marine to investigate an abandoned space station full of traps, robots and aliens. In each playthrough you will encounter a different environment full of randomly arranged rooms. With the choice between several weapons, abilites and different items, your playing experience will be unique each time you play.
 
Features
  • Several characters with their own ability, weapon and temper
  • Randomly generated levels full of obstacles
  • Over 100 unique items
  • Lots of enemies and bosses to defeat
  • Many achievements to collect
  • Local 2 player coop mode



Video

Screenshots


Links
I hesitated quite a bit, to post my current project here. But since I saw this game here, I think I could give it a try. Myself are also quite a huge fan of roguelikes like Brogue and DCSS, but also enjoy roguelite titles like: Rogue Legacy, Binding of Isaac. Any feedback is highly appreciated! :)

19
Early Dev / Re: Witch Blast (roguelite dungeon crawl shooter)
« on: December 10, 2015, 02:57:27 PM »
Hi Cirrus Minor,

I just played the latest version (v0.7.5) and am really impressed!
It's when looking at your updates, how the game evolved over time!
It's already in a really solid state! I like the humor, graphics and gameplay (am also a big BoI fan)!
The speedup button is also quite cool, helps you skip boring parts like waling back-and-forth etc.
One thing quick I find a bit annoying, is when you collect an item, you get the "ho, ho, ho, ho, ho" sound.
It's quite funny, but I think about three times "ho" should be enough! ;)
Also while I like the art style, I find it sometimes a bit of a mix between pixel graphics and high res graphics,
I would decide for one way and doing it all the same way!
You could also update the screenshots in the first post of this thread, since the game looks now way more polished!
It's pretty nice of you, that the game is for free, but a really great and solid game like that, I would be more than okay paying for it,
still thought about getting it on Steam or anything like that? :)

Pages: 1 [2]