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Classic Roguelikes / Re: TomeNet — MMORPG roguelike game
« on: October 11, 2015, 05:35:43 PM »the only actively developed MMO-roguelike nowadays.
Incorrect. Rogue Element RPG is in active development. Big differences between Rogue Element RPG and TomeNet:
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Is it ready for gameplay? Almost - I still have to arrange at least one quest for the game and improve the monster AI a little more.
Great! I'll be very interested to try it when its done. But the most interesting differences VS another roguelike game has to be in gameplay, not in "Multi-lingual" feature

So for now its still true - the only MMO-roguelike to play RIGHT now (not in development; there are a lot of developments going around) - TomeNet.
As you say, it's "the only MMO roguelike" with a reasonable level of player activity. That's the best, probably the only, reason to play it.
Can't agree with you. As I mentioned before - its full scale MMO with huge world, group PvE, economy system, PvP, housing and lot of communication options. There is NO another playable MMO-roguelike with such features yet. Thats why its unique and interesting.
Yes, wilderness recall existed then too. Having to walk every character to gondolin was an insane waste of time that added nothing to the game, even if you only do it once per character.
I dont feel any problem to go Gondolin once at wilderness. Its quite fun for me to have an adventure and travel around. Some places at wilderness has strong monsters with decent loot. So its not boring at all, even by the way to Gondo you could meet quite deadly "water hounds", so its quite fun for me (all humans ar not the same

About one shot off screen kills, I disagree. It's a real time game and in order to see everything in your LoS, you have to use the 'L' command to move your view around.
I agree with it, its not so comfortable. But it playable

They will never change ID. Those guys had totally archaic ideas about what a roguelike game should be back then, basically thought tedium is an essential part of the genre, and the lack of change in 10 years makes me pretty sure they're in about the same place now.
This game become better place at my eyes. At that spring was big update. Now another one. May be you just played when this game devs had hard times?
I logged in about 3 years ago, I think. Skills looked about the same as ever. You should build some endgame characters. You're still at the stage where you don't see the limitations of the skills system, imo. When you've gotten some wins and you pay attention to what other people who win regularly do, you start to see there's pretty much just one kind of mage, etc.
Its very long way for the win if you play permadeath char. And I'm in a long way there. I dont wish to play NE character - may be because of it I enjoy the game?

