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Messages - Aleksanderus

Pages: 1 [2] 3 4 ... 12
16
Design / Re: Whimsy in Naming Conventions
« on: November 16, 2016, 07:48:14 PM »
Maybe you could use text2speech madness for noise or dialogue generation.

17
Other Announcements / Re: Jupiter Hell - Update THE KICKSTARTER IS LIVE!
« on: November 16, 2016, 07:45:23 PM »
Nice! I don't like the 3d artstyle (it should be much darker in my opinion) but it sure looks promising!

EDIT: I'm blind, sorry

18
Temple of the Roguelike / Re: October 22 events
« on: October 22, 2016, 02:30:39 PM »
Holy shit, dude! That was dangerous, but it's good that you were able to recover data!

19
Other Announcements / Re: Roguelike Radio podcast
« on: October 06, 2016, 06:02:16 PM »
Yeah, right.. About that, I think I'm going to leave this forum, because there is too much everything else than roguelike development and it doesn't help when you are called troll all the time. But that's not the main reason.
Oh come on don't do it, the forum will be boring without you!

20
Early Dev / Re: The Curse Of Yendor (Windows, Android Beta)
« on: September 15, 2016, 03:14:33 PM »
PC version is for  $3.99 and android version is free... what?

Other than that it looks pretty nice.

21
Other Announcements / Re: Roguelike Radio podcast
« on: September 14, 2016, 03:18:17 PM »
Wasn't Frozen Depths guy also a Finn?

Yes he is.
So it seems like Finland is a roguelike utopia!

22
I must say that this game is getting nicer to play!

23
Off-topic (Locked) / I found some leftovers in my bitcoin wallet...
« on: August 31, 2016, 06:15:34 PM »
So I found some leftovers in my bitcoin wallet. (which I mainly earned from gambling)

And now is the question: Should I come back to gambling?

I found a very good site to it: satoshidice.com

And the thing is that you decide if I should come back to it.


24
Off-topic (Locked) / Re: SETI and radio waves
« on: August 29, 2016, 09:53:53 AM »
But really not only we but also they wouldn't be able to catch the signal if this is long ranged transmission

25
Off-topic (Locked) / Re: SETI and radio waves
« on: August 28, 2016, 08:16:29 PM »
What I was trying to say is that even they did use radio we wouldn't be able to catch the signal. So why are seti even trying? It's like a conspiracy to "prove" that no one is there: "Look, scientists didn't find any radio signals, so no one is there."
"Yeah, only OUR planet has conditions to life and only OUR race is intelligent."

And also that's tottally not sarcasm...

26
Off-topic (Locked) / Re: SETI and radio waves
« on: August 28, 2016, 03:48:37 PM »
I must be missing something but why seti people are trying to find e.t. life by detecting radio waves? What I know about radio waves is that they stop and/or reflect at pretty much any obstacles there is (including atmosphere). Not only that, we are barely able to detect astronomical radio sources like supernovas and quasars which are emitting stupendous powers compared to any man made radio sources. Radio waves also decay like other forms of waves, right? And even more the star of solar system can emit more radio waves than any artificial sources, masking out them. Why do we then think we could detect artificial radio waves from other stars?
Maybe we think that aliens are stupid enough to use radios...

ayy lmao

27
Could you add some "evil main quests" just to add variation to this game?

28
So I played the newest version of this game and it's good but I have one question: How does the Cthulhu-like god work?

29
Early Dev / Re: Ultima Ratio Regum (v 0.7 released, 18th April!)
« on: August 22, 2016, 08:22:26 AM »
I think Elona has a system for public performance, where a player who makes too many unsuccessful attempts at swaying the crowd, will ultimately get lynched.

As always,
Minotauros
Getting killed by a crowd throwing rocks at you is always fun!

30
Off-topic (Locked) / Re: Girlgamer — series about gamers life
« on: August 17, 2016, 09:00:46 AM »
No, you're just going to be my bitch.
Fuck this, I'm out of this thread

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