16
Early Dev / JRogue - my first roguelike
« on: August 07, 2015, 09:36:35 PM »
Hi everyone!
I just finished my first attempt at making a small roguelike game and would love some feedback to help guide future development.
For JRogue my goal was to focus on unique content and avoid many instances of similar items/enemies differing only by stats. I also tried to put the focus as much as possible on items and kept the players power curve from leveling quite shallow. I even toyed with the idea during development of simply removing all leveling but my love of watching a little experience bar grow proved to strong. The combat mechanics are also almost entirely deterministic as I wanted to emphasis tactics and avoid as many random deaths as possible. I tried to keep the scope small while still delivering what I believe is the core roguelike experience. There's a lot more I'd like to add in the future but I'm eager to hear from you guys while the game is still small and 'malleable'.
I'm particularly curious about to the difficulty level for other players as I find myself dying about one in two attempts (a complete run through only takes about 20 minutes).
For those interested the game was developed with Javascript and the Phaser framework and should work on all modern browsers.
http://www.kongregate.com/games/Justin_wang123/jrogue
Justin
I just finished my first attempt at making a small roguelike game and would love some feedback to help guide future development.
For JRogue my goal was to focus on unique content and avoid many instances of similar items/enemies differing only by stats. I also tried to put the focus as much as possible on items and kept the players power curve from leveling quite shallow. I even toyed with the idea during development of simply removing all leveling but my love of watching a little experience bar grow proved to strong. The combat mechanics are also almost entirely deterministic as I wanted to emphasis tactics and avoid as many random deaths as possible. I tried to keep the scope small while still delivering what I believe is the core roguelike experience. There's a lot more I'd like to add in the future but I'm eager to hear from you guys while the game is still small and 'malleable'.
I'm particularly curious about to the difficulty level for other players as I find myself dying about one in two attempts (a complete run through only takes about 20 minutes).
For those interested the game was developed with Javascript and the Phaser framework and should work on all modern browsers.
http://www.kongregate.com/games/Justin_wang123/jrogue
Justin