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Messages - Tzan

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31
Early Dev / Re: Anyone remember that car driving game?
« on: March 04, 2019, 05:59:31 PM »
Yup thats the one, thanks.
Looks like he is still working on it.

The YouTube streamer Nookrium has been doing Roguelike March, so he is open for suggestions on little known games.
I pointed him to Armoured Commander II already.

If you know of an unusual game just drop some links here and I'll put them onto his Discord.
Or you could do it.

https://discordapp.com/channels/311193209613320192/311193209613320192

32
Early Dev / Anyone remember that car driving game?
« on: March 03, 2019, 07:45:27 PM »
I cant remember the name.
Although I suspect that he dropped it, otherwise he would be here.

33
Programming / Re: PYTHON: pros and cons for rougelike development
« on: February 15, 2019, 04:15:57 PM »
C# is very similar to Java.
Unity uses C# and has a rogue-ish tutorial in the learning section.

34
Programming / Re: PYTHON: pros and cons for rougelike development
« on: February 13, 2019, 06:20:44 PM »
Visual Studio 2017 for C#, its free.

35
Off-topic (Locked) / Re: New year's resolutions for 2019
« on: January 25, 2019, 05:03:30 PM »
:)

I never make resolutions.

I am currently slouching.

36
Other Announcements / Re: Kickstarter: ADOM the Roleplaying game!
« on: January 14, 2019, 08:45:13 PM »
Excellent artwork on the Kickstarter page!

37
Off-topic (Locked) / Re: New year's resolutions for 2019
« on: January 03, 2019, 08:21:04 PM »
I was just talking with people on Unity forums about how our Youtube watching is getting out of control.
So many good things there over the last 2 years.

38
Totally agree with Krice.
In Witcher 3, you pick up a quest item and its marked that way in its description. "quest item"
It gets put in a special quest item area, no weight, cant sell it.

If there is just one smelly cheese, it should be marked.
If there are hundreds all over, then its not necessary.

39
"He didn't do much, but at least left the world one completed roguelike."

  :)

40
Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Beta 7)
« on: October 16, 2018, 01:20:59 AM »
Thanks for all the pictures!
Maybe one day.


Today I finally got around to leaving a review on Steam for you.
Short but witty.

41
I was making a 2d tile game on the Atari ST in C, in the early 90's.
Everything was going great, it was playable, then I started getting graphics corrupted.
Turns out I had made the active unit flash on/off and when the screen scrolled away, it was flashing off screen in nearby memory.
Which was where all the tile images were sitting.
On that system you needed to manually allocate memory to load images and create the screen area.

42
Programming / Re: Three color problem
« on: September 08, 2018, 12:24:56 AM »
    ... it wont let me delete the post

43
Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Beta 6)
« on: September 04, 2018, 04:44:31 PM »
Ive been mentioned in dispatches.  :)

44
You need to remove the quotes on the link, it doesnt work now.

A Pillarist is a guy who makes pillars ?
A already know a Dentist is a guy who puts dents in things with a hammer.

45
He has been a troll every post since he joined.
So either just ignore him or ban him.
There is no point in talking to him, you just back more nonsense.

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