Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Tzan

Pages: 1 ... 8 9 [10] 11 12 13
136
7DRLs / Re: AutoFire [7DRL-2016] [Success, and update]
« on: May 16, 2016, 11:31:53 PM »
I loved playing Roadwar 2000 on my Atari ST, good times.

137
Early Dev / Re: Ultima Ratio Regum (v 0.7 released, 18th April!)
« on: May 15, 2016, 03:14:31 PM »
How many testers did you get?

138
Design / Re: Info line idea
« on: May 12, 2016, 06:41:20 PM »
I would like to put in a Console so I can see a list of Debug.Log messages, not just one line.

It doesn't work like that.

Yours doesnt work like that.
I was referring to my game.

Quote
Quote
If its just a tool tip style reminding you what button you are on, its good for a while, but then becomes useless.

It's not like that. Read the first message of this thread. Then go fuck yourself.

I was talking about several possibilities of operation, some good, some bad, not what you intend specifically.
Perhaps you should read my post more carefully, moron.

Quote from: Moron
There is something appealing in info line idea, but I don't know. What are your thoughts about this subject? I would like to tap into your infinite wisdom about this dilemma.
It seemed you were looking for general thoughts on the subject, thats what I provided.

139
Design / Re: Info line idea
« on: May 12, 2016, 03:43:17 PM »
I like Status Bars, I've put one in my game for now, might delete it later.
Its mostly for testing purposes now.

I would like to put in a Console so I can see a list of Debug.Log messages, not just one line.

With some applications when you get skilled with it, a status bar doesn't provide useful info sometimes.
If the info is something that could change, like inventory items then that's good.
If its just a tool tip style reminding you what button you are on, its good for a while, but then becomes useless.

Maybe there are different types of status messages and some can be turned off.

140
Programming / Re: Heterogeneous saving and loading objects in C++
« on: April 06, 2016, 11:31:05 PM »
I've been having a hard time following along too, but I think that's because I'm firmly in the C# camp since 2009.
Before that was Java back to 1999.
I did do a significant amount of C around 1991, but no saving, so I never needed to figure it out.

142
Off-topic (Locked) / Re: The bullshitty rules of 12 bay games.
« on: March 28, 2016, 08:01:22 PM »
Oh I meant Brikwars  :)


Yeah that sucks getting banned for no good reason.

143
Off-topic (Locked) / Re: The bullshitty rules of 12 bay games.
« on: March 28, 2016, 07:31:13 PM »
I've been a member of the Brikwars forum since 2007.
A person had some objections to the swearing and Mike had a great response.

http://brikwars.com/wiki/index.php?title=Fuck

( The link to the forum got deleted by a drunken mod :)  )

At one point we had a 13 years old kid who was posting floppy penises every week.
He was never banned or told to stop.
He is now 18ish and super embarrassed about that whole time period :)

I've been thinking that Krice would fit right in over there, not because he swears, he doesnt.
But because he has harsh opinions, and would stir things up, which would be great!

http://brikwars.com/downloads/valkyrie_1280x1024.jpg

144
Early Dev / Re: Caves Roguelike (36dev team)
« on: March 17, 2016, 03:11:35 AM »
Its just a few times

145
7DRLs / Re: bygr (7DRL 2016) - SUCCESS
« on: March 15, 2016, 04:48:04 AM »
I played on Firefox, on normal.

Never lost a guy
No idea what the stats do
I had to quit after a while because it was getting late.

experience points
22 19 15 20


146
With Unity 5, its totally free for win/mac/unix.
Not sure about mobile, their licensing has been confusing over the years and changes every couple of years.

There is a pro version, but for a one man project its not needed.

147
7DRLs / Re: [7DRL-2016] Some Dogs Go To Hell
« on: March 13, 2016, 04:31:22 PM »
dogplomacy

I get what you were going for with the title.
But Dogplomacy sounds better.

148
7DRLs / Re: [7DRL-2016] Some Dogs Go To Hell
« on: March 11, 2016, 09:30:39 PM »
Awesome!     :)

149
7DRLs / Re: [7DRL-2016] Some Dogs Go To Hell
« on: March 11, 2016, 06:32:54 PM »
Will there be an ability or reason to sniff another dog's butt?

150
7DRLs / Re: 100 Campfires [7DRL 2016]
« on: March 10, 2016, 03:58:38 AM »
I guess he doesn't like when the player burns all his friends.

Pages: 1 ... 8 9 [10] 11 12 13