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Messages - Anvilfolk

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61
Classic Roguelikes / Re: Never beat Crawl? Enter here! :-)
« on: October 26, 2009, 09:30:30 AM »
I met a rock worm the other day.

It wasn't pleasant.

62
Other Announcements / Re: your favorite roguelike
« on: October 26, 2009, 09:18:50 AM »
What other games are deeper? I love Crawl because of the depth it has... others seem a little too simplified.

63
Off-topic (Locked) / Re: Truespace: Download everything! Immediately!
« on: October 22, 2009, 12:14:16 PM »
Whoa, I'd never heard of this program. I wonder how different it is form blender.

64
Off-topic (Locked) / Re: Good Books
« on: October 22, 2009, 12:07:23 PM »
I'll agree that the Ice and Fire series' last book had little happening. I hope that trend stops. But I love they way it's set up, with a character for each chapter. There's a dozen main storylines that all touch each other.

I hate regular fantasy because it's stupidly simple. I remember a couple of series with Drizzt do'Urden or whatever it was. What a bore. You could almost expect the author to write something along the lines. "with the last slash, he killed the <big bad monster here>. He levelled up.". Stuff like Dragonlance was also along those lines. So one member of them is "evil"... how different... you still have the stereotypical barbarian, thief, etc... it's all the same.

Martin's world is low-magic, and that makes it pretty credible. The characters are extremely well wrought, with one or two exceptions, and it's usually very easy to believe in their changes throughout the story. It's almost certainly more complex than anything you've ever read in fantasy. The first book may take a while to introduce all the characters (I still loved the beginning), but then their stories break apart and come back together in really interesting ways. He makes use of the full breadth of both characters and geography.

By this I mean that if you don't read it first, I will find you and beat you up :D

65
Classic Roguelikes / Re: Never beat Crawl? Enter here! :-)
« on: October 22, 2009, 11:57:42 AM »
Numeron, you twit! :D ;D

66
Traditional Roguelikes (Turn Based) / Re: Nazghul/Haxima 0.7.0 released!
« on: October 22, 2009, 11:53:32 AM »
You can probably google it and download it. Then just put in the game's folder.

67
Programming / Re: Damage displays
« on: October 22, 2009, 11:52:37 AM »
I used to play a RPI (Role-Play Intensive) MUD where no numbers were shown whatsoever. I know that they had numbers behind the system, but that wasn't what the game was about. Roguelikes are a different matter though...

I don't rightly know where I stand in this. The RPI guy in me says I shouldn't see numbers, but roguelikes are pretty much all about numbers. I don't mind Crawl the way it is, but perhaps it WOULD be easier to see your actual damage.

You can still try to guess. For example, weapons have a base damage that you can see through the inventory screen. They are also affected by one of your physical stats, but it gets rather blurry there. Will dexterity/strength increase both damage and chance to hit, or will they only affect the respective bonus?

It would be nice, but I don't really need it. Especially as enemy monsters have different HP depending on how far down the dungeon you are.

68
Off-topic (Locked) / Re: Good Books
« on: October 16, 2009, 06:04:52 PM »
Oh, God, the Ice and Fire Series. There is just no way to describe them. Go. Go NOW!

I recently read a very quick review of the Scar Night series, and the overall theme seemed pretty awesome. I think I'm going to go ahead and buy the first books. Any thoughts?

69
Classic Roguelikes / Re: Never beat Crawl? Enter here! :-)
« on: October 16, 2009, 01:41:31 PM »
You'll need to keep a full belly, as that regeneration takes food. And piety too... Dunno!

I'm currently with a pretty interesting Mountain Dwarf Berserker. Lvl 11, DLvl 11, seen entrances to Hive and Mines, but haven't gone there yet. I'm a prized avatar of Trog who uses axes, and he just gave me a short sword of defence. Humpf. Totally don't need it.

70
Programming / Re: Reviving Iso-Angband
« on: October 16, 2009, 12:49:39 PM »
Hey, I hope I didn't discourage you. Your post totally clarified where you come from, and I'd also like to state you're definitely NOT out of place. I mean, look at me, I've never programmed a roguelike and yet here I am, being annoying just because I prefer ASCII :)

Still, ASCII WILL get its revenge!


--- edited ---

Edited to add a not! I can't believe I forgot that! :-X Sorry!

71
Classic Roguelikes / Re: Never beat Crawl? Enter here! :-)
« on: October 15, 2009, 10:10:11 PM »
Wish I'd get that far.

But I did just find a -3, -4 ring of slaying...............

72
Other Announcements / Re: Slashie.net next xRL
« on: October 15, 2009, 09:56:25 PM »
Oh, Carmen <3

73
Programming / Re: mmorl
« on: October 15, 2009, 06:06:59 PM »
No, that's Krice ;D

74
Other Announcements / Re: Slashie.net next xRL
« on: October 15, 2009, 01:03:51 PM »
System Shock was brutal. I got it at around 2pm and thought I'd give it a whirl. I never saw any enemies early in the game but still had to quit and leave it until daylight. It's so scary! Love it! It's not DOOM-like scary, as in BOOOO! It's the ambience, the atmosphere!

75
Classic Roguelikes / Re: Never beat Crawl? Enter here! :-)
« on: October 15, 2009, 01:01:15 PM »
And exactly how do you get poison resistance?

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