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Messages - abraksil

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31
Early Dev / Re: Soulblight
« on: March 15, 2018, 10:08:12 PM »
Thx guys!:)

32
Early Dev / Re: Soulblight
« on: March 14, 2018, 10:18:06 AM »
Soulblight hits Steam on Thursday meanwhile this weekend we were presenting and testing it at Create Together Conference in our home town Czestochowa :)







33
Early Dev / Re: Soulblight
« on: March 07, 2018, 11:42:33 PM »


Time to make it official!
Soulblight will go Live on Steam MAR 15th!
http://store.steampowered.com/app/530930/Soulblight/

SHARE & SHARE & SHARE! ;) THE WORLD MUST KNOW! :P
https://www.youtube.com/watch?v=PvbmU8r_tBA (Story Trailer)

34
Early Dev / Re: Soulblight
« on: March 04, 2018, 03:27:31 PM »
Hello everybody
As you know for last couple of weeks we've been running Beta tests for Soulblight. This week we finally warped them up. It's time to summarize it :)

We run two rounds of test in which participated almost 500 people! We’re still going through the feedback but we’re quite satisfied as a lot of people really enjoyed what we’ve prepared :) The thing with which we were pleasantly surprised was the replayability. Although the beta test build included only one short level, most of people spend on it way over 1.5h that we anticipated to be the average.



But not all our predictions were so much of the point. Testers found the game to be quite challenging (exactly how we wanted it to be:) )



Although the feedback we’ve received was very positive it also helped us pinpoint few elements worth improving. To give more exposure to our characters in the camp we’ve decided to redesign the way we present the dialogues:



And to allow players to customize the controls we’ve added the control schemes. You can now select the one you like from 2 gamepad schemes and 6 keyboard schemes (2 of which support the mouse)



“Ok, so what's next?” - you ask. Well... with beta tests behind us we start to sail toward the release... but more on that soon :)

Meanwhile, Cya around
Kuba

P.S And here's the dev vlog for this week :)
https://www.youtube.com/watch?v=VLiUompWKqc

35
Early Dev / Re: Soulblight
« on: February 26, 2018, 08:00:48 PM »
This week we've been experimenting with a new way of presenting dialogs. We’ve decided to go with this:



And if you’d like to know in more details what we’ve been doing her’s my weekly vlog update :)

https://www.youtube.com/watch?v=qMpX7Wsx9y4

36
Early Dev / Re: Soulblight
« on: February 19, 2018, 11:33:08 PM »

It's almost a tradition by now for me to peeper a gif for our weekly update ;) Today I have one showing a Pyrope Beast warping on top of me when I enter new level.

And if you'd like to know what we've been up to this week here's the vlog entry :)
https://www.youtube.com/watch?v=Iff6urVAE-Y

37
Early Dev / Re: Soulblight
« on: February 12, 2018, 06:25:13 PM »
Before we go into the the main subject of the udate here's the gif for this week



We call thous guys Lost Souls they are the adventurers like you who've lost they're mind in the search of Soulblight.

So yee this week was the first week of our beta tests:)

First of all we had a quick fix update focusing on frame rate issues. If you've been experiencing frame rate spikes and slow downs you might want to update your testing version via steam.

Another thing is the keyboard controls. Some of you who played the game on keyboard mentioned the need of improving controls. I've decided it would be a good idea to have a broader open discussion on that topic with you all. If you have any suggestions on how to improve keyboard controls and would like to take part in the discussion here's the subreddit thread for that:
https://www.reddit.com/r/MyNextGames/comments/7x15r9/soulblight_keyboard_controls_discussion/

That would be all for this week.

Cya Around,
Kuba

P.S This week vlog will be a little late - I have some camera problems :/

38
Early Dev / Re: Soulblight
« on: February 06, 2018, 09:55:00 PM »
Hey Everybody!
For all of you who haven't noticed. We've launched our first round of beta tests yesterday. Don't worry if you've missed sign ups you can still apply for the next round here: https://docs.google.com/forms/d/e/1FAIpQLSdFNtX3nbWAx5fnHEnrDNpqZWtdraJLKhQAriCAcjDlM9ybkw/viewform?usp=sf_link



For thous of you who got the access to the game earlier Beta Tests also means a content update. Now let's go through some of the main changes:
  • Now when your character get's wounded it emits a pulse that pushes away all the enemies.
  • You no longer toggle the grip on and off with Y button. You now need to hold LT to have it active.
  • Damage in grip dealt by the main character increased.
  • New weapon type - daggers
  • You can now use sword as w thrusting weapon by equipping it to the left hand
  • Intro Update. It isn't finished yet as it still lacks the music but it already has a profession voice over.
  • Menu overall including addition of option screen an credit screen

And of course here's this week's dev-vlog update. Am a bit tired in it as we've been crunching a bit to launch beta tests yesterday :)

https://www.youtube.com/watch?v=12EMWIEEEQQ

Cya around,
Kuba

39
Early Dev / Re: Soulblight
« on: January 30, 2018, 10:52:55 PM »


Besides the bosses Pyropes are the most powerful enemies you will have to face on your way to the Soul Tree

And here's vLog entry for this week. Slightly longer then usually as I went in on some design decision details :) Hope You like it

https://www.youtube.com/watch?v=0hD1S8HUBjE&feature=youtu.be

40
Early Dev / Re: Soulblight
« on: January 25, 2018, 12:31:32 PM »
Thx :) Was trying to creating a feeling of entering the dungeon :)

41
Early Dev / Re: Soulblight
« on: January 23, 2018, 01:02:35 PM »
This week's vlog update is a bit late as we're launching Beta Test sign ups today! :D
If you don't have a Demo key and would like to help us you can sign up here: https://goo.gl/forms/LUc8gZ8EOSCMQcS62



And what we've been doing this week? As you can see we've been focusing on Menu. Yee yeee :) I know it is not the most exciting game element but someone smart once told me:

“Game’s title screen is like a first sentence of a book. It’s not a reason anyone reaches for it but it’s vital for drawing people in”

To be honest I’m not sure how true it is :) I personally am a slow reader and so books are not the medium I’m very comfortable with. But I’ve always been a fan of atmospheric game title screens :)

And of course here's vLog Update for this week :)

https://www.youtube.com/watch?v=aIwwbz0xkmg&t=2s

42
Early Dev / Re: Soulblight
« on: January 14, 2018, 08:43:09 PM »
So This week we've been focusing on music and sound effects. Here's a sample:
https://www.youtube.com/watch?v=DBVvzXZqGdE

And if you'd like to learn more here's our weekly Soulblight  dev vlog update:
https://www.youtube.com/watch?v=18T6VyPWAg8

43
Early Dev / Re: Soulblight
« on: January 07, 2018, 08:04:28 PM »
This week I'd like to show you few more automaton you will have to face while playing Soulblight



And here's this weeks dev blog update :)

https://www.youtube.com/watch?v=K0ZBNobVHvc

44
Early Dev / Re: Soulblight
« on: December 29, 2017, 11:12:11 PM »
For this week update I decided to do something new - a video dev blog
Hope you like it :)

https://www.youtube.com/watch?v=kFz012sZqX0

Cya around and Have a happy new year!

45
Early Dev / Re: Soulblight
« on: December 23, 2017, 01:25:27 PM »
Hello and Merry Christmas :)
So the holiday season is almost here. The decorations seems to be everywhere. A little christmas tree even found its way to my basement-office :)



With the festive season on the horizon we’ve been working very intensely for a last couple of weeks. As you know - we’ve been founded on the kickstarter last month. To once more show our gratitude we wanted to prepare a small christmas present for all of you :) And so we’ve taken on the task of closing Soulblight Beta before the holidays. Today I’m very happy to tell you - we’ve made it :)



So what does it mean that we’ve reach Beta. First of all, the backers that chose to support us with Early Seeker Kickstarter Tier or high will be receiving an access to the beta build (I will send out the keys in the moment). Besides that our demo build has received a significant update (It should update automatically via steam)

And here’s the demo change log:
  • Access to the new camp location where you can talk to NPCs and prepare for the journey ahead
  • Dual wielding mechanics
  • Small improvements to the tutorial
  • Rebalance of the taints available in the demo
  • The pyraps can now spawn on the top of you when you enter a new platform
  • Chrono Inhibitor power will now slowly regenerate over time
  • Grip now works more as a tool that you can use against your enemies than obstacle you have to overcome
  • The mobility state now increases your parry window
  • The combat actions do not scale down when you don’t have enough stamina to perform them
  • New spiked boots that you can find and use
  • Now you can change targeted enemy with a right analog stick

If you’d like to share your thoughts with us on Soulblight - we’re gathering feedback on our subreddit r/MyNextGames



Meanwhile Take care of yourself, have a Merry Christmas and a Happy New Year!

Cya around,
Kuba

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