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Messages - cdonham

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Traditional Roguelikes (Turn Based) / Re: dLarn
« on: June 23, 2014, 03:28:57 PM »
The underlying code runs on Android, Linux, and Windows.  I use the Linux and Windows environments depending on what I'm trying to debug.  I've found that I actually prefer the Android installation for any more serious playing debugging.  So currently, no plans to release it for any other OS.

I don't have an iThing, so I don't want to release for Apple unless/until I can test it there.


Traditional Roguelikes (Turn Based) / dLarn
« on: June 16, 2014, 02:55:15 PM »
I've posted a new implementation of the rogue-like game Larn, complete with graphics, animation, and sound.  Take a look at:


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