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Early Dev / #Lowrezjam 32x32 pixel roguelike WIP
« on: May 19, 2014, 10:58:22 PM »I've uploaded my current WIP #lowrezjam roguelike. The game is almost fully playable. You can find the exit and move deeper down the mazes and you can also die, but most item functionality is missing.
Here is the maze generation algorithm in action. It uses Prim's Algorithm and creates always solvable mazes. Which are then automatically tiled.
Here is the games combat where I take on a rather badly drawn pixel skeleton. Then beat another badly drawn sprite but this time a snake.
Lastly here is the inventory in action.
You can try out the game at it's GameJolt page HERE.
Any feedback would be great, especially if you came up with a name.
Thanks.