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Programming / Re: Sword of Light
« on: May 15, 2009, 11:04:24 AM »
Thank you. The careful reader may see some hints on game play there.

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What about distance as a form of language. "You enter the vault and see before you a Berserker 3 steps/paces away/to the East/South/Northwest/etc, an Archer 5 "" away, and a glowing Scroll Scroll 1 step ahead of you sitting in a large pool of blood. Action"
This is the description part. And now make it interesting to read.
This doesn't sound right. I believe simple algorithms with well defined limits always work, because that's their nature. But sometimes the dungeon generation is too complex and layered for everything to work in all possible situations. Even then there are ways to prevent the generation of totally unplayable levels.