I think it would be a great idea to move everything to this PDL thing, because most if not all 7DRLs are not roguelikes anyway. That way we could clean that stuff and focus on roguelikes.
This sounds like a little bit of a stretch. I'm counting 45 entries for 2013 that had a perfect score for the "roguelikeness" category.
I have to say this terminology debate is very confusing for a beginner. About this time last year, my understanding of the term roguelike involved 1) permadeath, 2) procedural content, 3) ideally turn/grid based. That's essentially the way it is described on 7drl.org. But now my understanding is closer to roguelike = rogueclone. Last year I tried to pay attention to the Berlin Interpretation and made a
random, turn based, grid based, non-modal, complex game with resource management and exploration and it was then was reviewed as being "A low two... Probably just enough to call it roguelike-like."
I think the PDL thing
is great because there's obviously plenty of people who want to play traditional roguelikes and plenty of people who want to play something different (outside of enjoying some occasional DCSS, I find myself in the latter). No matter what you do, however, there will be plenty of entrants that completely disregard the rules and make something out of left field.
We're looking to ride the recent attention that the PDL term has gotten
When you say "we", what do you mean? Is there a sizable community attached to PDL? Also, can you elaborate on the rules or are there none? I'm curious about the open art thing. Are we encouraged to use existing assets, share assets, or just use open source tools?
I'm sure you'll find lots of devs eager to submit to both (as I've already seen chatter about the overlap between the cyperpunk jam and 7drl). If it's as simple as submitting to both, I'll be happy to do so. My idea is significantly more PDL than last year.