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Messages - jere

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196
The sorting appears to work for the most part. The first game shown starts with a space and thus starts first, which is probably why it looks completely broken.

Borders between rows might help for the first issue.

197
Off-topic (Locked) / Re: Writing a retrospective
« on: March 07, 2014, 06:30:09 PM »
 :(

198
Challenges / Re: Procedural Death Jam and 7DRL - can we join forces?
« on: March 07, 2014, 04:27:29 PM »
Cool. Thanks!

199
Challenges / Re: Procedural Death Jam and 7DRL - can we join forces?
« on: March 07, 2014, 04:13:57 PM »
It's the day before both challenges and I see don't see any links to 7drl on the PDJ page. I'm seeing one brief mention that you can post to overlapping jams in the rules and a 7drl mention 4 days ago on twitter.

I'm not trying to be nasty (I think PDJ is a fine idea) and I don't even know how much of a difference a link would make.

But if the intent was cross promotion, there doesn't seem to be any.

200
7DRLs / Re: 7DRL 2014 Hype it UP!
« on: March 04, 2014, 12:02:14 AM »
Blasted! I thought I had secured second in the list.

By the way, the dungeon conservationist game by Quendus sounds amazing. I'm not sure if this is the intent, but it seems like a pretty good replacement for the hunger clock. So many directions it could go: not being able to kill young monsters or monsters that are smaller than a given size (which constantly changes); that could even be combined with some discovery mechanics so you're not even sure sometimes which monsters you can kill safely.... ok, I should stop.

201
Challenges / Re: Procedural Death Jam and 7DRL - can we join forces?
« on: March 02, 2014, 03:26:27 PM »
Quote
I think it would be a great idea to move everything to this PDL thing, because most if not all 7DRLs are not roguelikes anyway. That way we could clean that stuff and focus on roguelikes.
This sounds like a little bit of a stretch. I'm counting 45 entries for 2013 that had a perfect score for the "roguelikeness" category.

I have to say this terminology debate is very confusing for a beginner. About this time last year, my understanding of the term roguelike involved 1) permadeath, 2) procedural content, 3) ideally turn/grid based. That's essentially the way it is described on 7drl.org. But now my understanding is closer to roguelike = rogueclone. Last year I tried to pay attention to the Berlin Interpretation and made a random, turn based, grid based, non-modal, complex game with resource management and exploration and it was then was reviewed as being "A low two... Probably just enough to call it roguelike-like."

I think the PDL thing is great because there's obviously plenty of people who want to play traditional roguelikes and plenty of people who want to play something different (outside of enjoying some occasional DCSS, I find myself in the latter). No matter what you do, however, there will be plenty of entrants that completely disregard the rules and make something out of left field.

Quote
We're looking to ride the recent attention that the PDL term has gotten
When you say "we", what do you mean? Is there a sizable community attached to PDL? Also, can you elaborate on the rules or are there none? I'm curious about the open art thing. Are we encouraged to use existing assets, share assets, or just use open source tools?

I'm sure you'll find lots of devs eager to submit to both (as I've already seen chatter about the overlap between the cyperpunk jam and 7drl). If it's as simple as submitting to both, I'll be happy to do so. My idea is significantly more PDL than last year. :)

202
7DRLs / Re: 7DRL 2014 Hype it UP!
« on: March 02, 2014, 03:23:29 AM »
The 7drl.org website claims it is the same location as last year: http://7drl.roguetemple.com/

The 2013 entries are still shown, so I'm guessing something needs to be updated. I'm sure it'll be ready within the week.

203
7DRLs / Re: 7DRL 2014 Hype it UP!
« on: February 22, 2014, 03:18:07 PM »
What about music? I thought briefly about learning GarageBand (or something similar); I popped it open and wallowed in despair for about an hour. Using some royalty free music would be a lot more feasible. I know the attitude is generally use whatever you want, but I just wanted to see what people have typically done in the past about the music issue.

By the way, my plan is to make more of a proper RL this year. Something about vampires, killing them with sunlight, turning back and forth between human and vampire, etc. I hope that's enough material to work with.

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