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Messages - BigBadBadger

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Classic Roguelikes / Re: Atheism in Crawl
« on: September 09, 2014, 07:49:36 AM »
DCSS luckily offers very convinient command that allows you to autotravel between dungeon levels and branches, you can do so with Ctrl+G. Going back to temple from any place in dungeon shouldn't realy take more than a minute of real-time, and since food is plenty in crawl, you shouldn't think twice about doing so, if you feel you need it everagain. Same applies to going back to stash etc.

Early Dev / Re: The Temple of Torment
« on: August 27, 2014, 08:19:55 AM »
Your Temple of Torment is somewhat too RPGish for me to realy like it, but that's mostly matter of personal taste and it's still very solid, polished and playable game, and its mechanics are interesting. I haven't got very far yet, but I'm definately going to play some more in the evening, it's quite enjoyable.

One minor thing about iterface that still realy annoyed me: sometimes you can exit shell screen with escape, sometimes you can't, sometimes it exits by itself. And when you can't exit with escape, you have to check what exact button is the one this time. This is tiresome, especially because it requires a lot of keystrokes anyways.

7DRLs / Re: 7DRL 2014 Hype it UP!
« on: February 22, 2014, 01:43:09 PM »
I wasn't sure if I should give it a shot, but when I found that lidtcod got ported to Ruby I got convinved :) I'm gonna reuse some map generation code (like handling grid, areas, overlaping and conectivity, but not the actual algorithm itself), and maybe some item-related code too, but I hope its fine.

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