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91
Temple of the Roguelike / October 22 events
« on: October 22, 2016, 01:01:13 AM »
The forums had been unavailable for about 2 days, likely due to the common issues we had had previously with the server (disk full because of logs most of time)

However, on October 22 the server was "suspended" by VPS.net, they suspected it was compromised by the Linux.Isiport trojan (https://www.symantec.com/security_response/writeup.jsp?docid=2016-030913-4222-99&tabid=2 ) which would allow the server to be used for DDoS attacks (likely because of the massive attacks that happened that same day) so they took it down. After some talking with their support team I was able to get the node restarted in recovery mode so I could go in and try to fix and recover stuff.

Luckily I was able to recover the most precious data which was the forums database. I almost screw up since in order to dump the data I had to reinstall mysql server and the data files for the pre-existing databases were not overwritten (they were safe on a mounted volume). That was a very close call, for some minutes I thought we had lost the entire forums database.

Then I was forced to do something I had pending doing for a long time: Moving again the forums to a new private server.

We are now running in our own node at digital ocean, this node is EXCLUSIVE for roguetemple, thanks to your contributions. This will help isolate any errors and prevent other apps from taking the site down. I'm also going to set up automated backups so our data is safe. As always please contribute if you can to make our infrastructure ever stronger! http://roguetemple.com/support/

92
Temple of the Roguelike / Email Server issues
« on: September 24, 2016, 01:55:18 PM »
Our mail sending account at Amazon SES was blocked due to "excessive bounces". I think this is most likely caused by the influx of spam accounts with fake emails trying to get their activation emails.

I'm thinking on implementing additional spambot protection measures and then requesting the account to be activated again..

93
Other Announcements / Re: Roguelike celebration?
« on: September 03, 2016, 07:43:16 AM »
I will be going there, so in any case if you don't manage to get a ticket we can still meet if you want.

94
Off-topic (Locked) / Re: Thea: the awakening
« on: August 26, 2016, 06:38:36 PM »
Calm down, gentlemen.

95
Traditional Roguelikes (Turn Based) / Ananias (now at 1.75)
« on: July 12, 2016, 03:10:17 PM »


Gameplay
- Add about 77 new weapon types
- New reloading mechanics for bows (Can only load one arrow at a time, quick reloading by passing turn). Also applies for new ranged weapon types (crossbows and slings).
- Add Dagger, Whip, Scythe, Sling, Crossbow weapon types
- Prevent wand and liquid ammo from being parried
- Change starting equipment for Hunter (bow and sword)
- Add item modifiers (Fire and Smite Undead)
- Make most classes start with a befriend monster spell
- Give evolve potion on level 5
- Allow throwing pebbles
- Change number of enemies per level (independent of depth)
- Force enemies to load weapons if needed

User Experience
- Add keyboard command to toogle inventory
- Allow continuous keyboard movement
- Don’t show running indicator if cannot use running skills
- Prevent minimap from getting on the gameplay area
- Enhance select target message

Download: ananiasgame.com
More info here: https://blog.slashie.net/2016/07/12/the-kramora-times-3-ananias-1-75-released/

96
Other Announcements / Re: 2016 Interview with Glenn Wichman
« on: July 12, 2016, 03:06:16 PM »
I just posted the transcript, in case someone wants to read instead of watch-

97
Other Announcements / 2016 Interview with Glenn Wichman
« on: July 06, 2016, 06:28:35 PM »
This weekend I had a chance to share a trip to the Colombian Coffee Area with Glenn Wichman, one of the creators of the original Rogue (along with Michael Toy and Ken Arnold) and a veteran of the video games industry.

On Sunday we did this small but hopefully interesting interview, in the middle of the Colombian nature. Some of the topics we talked about are:

  • Game Design challenges when incorporating new technologies.
  • “Roguelites” and diversity on game design elements.
  • Issues with current videogame distribution channels
  • The role of the Game Designer and some other related disciplines.
  • A message for the roguelike development community

Check it out here!

99
Player's Plaza / Re: Good Android roguelikes?
« on: April 27, 2016, 08:38:53 PM »

100
Temple of the Roguelike / Re: Please support Temple of The Roguelike!
« on: April 21, 2016, 06:56:20 PM »
Thanks!

One thing I'd like to work in is reviving the RogueMundi for example :)

101
Temple of the Roguelike / Please support Temple of The Roguelike!
« on: April 21, 2016, 03:05:24 PM »
I have opened a page from which you can send a contribution for Temple of The Roguelike, you can find it here: http://roguetemple.com/support/

Your contributions will be used to pay for hosting fees as well as develop new features for roguetemple.

Thanks!!

102
7DRLs / Rise of Kramora, 7DRL 2016
« on: March 15, 2016, 07:35:33 PM »
The results are much better than I thought they would be! I aimed for a simple game derived from the design of my roguelike in a tweet. What I ended up doing keeps the same spirit, but I added quite a bit of animations and simple 2D effects, as well as great artwork. In order to do so, I had to create a simple library for sprite management, animation and tweens for Android Wear. I hope you guys enjoy it!



Download now from Play Store! https://play.google.com/store/apps/details?id=co.slashware.legendsofrelojiah

It’s a Watchface so you have to install it in your phone, then it’ll sync automatically to your watch and you can select it on the watchface selector.

You can check a video of it working here: https://twitter.com/slashie_/status/709256040009830400

103
Player's Plaza / Slash plays Roguelikes #2 - Caves (Roguelike)
« on: January 24, 2016, 04:35:45 PM »
http://www.roguetemple.com/2016/01/24/caves-roguelike-by-36dev/

Caves (Roguelike) is an Android game developed (apparently) by Russian studio 36devs.

There is not a lot of context around the game, but you’ll find yourself exploring a system of caverns. When you are creating a new character you assign your stat points to Strength, Agility and Luck, and your equipment is then randomly chosen (You always start with a melee and ranged weapon, but those may vary between knifes and pistols).

Mining is an important feature of the game, you can mine almost all of the level except some unbreakable walls, there you may find treasure or just create pathways to avoid unnecessary conflict.

The game is a bit too hard and may need some balance; you can easily find yourself in hard to survive situations just against your first enemies (Say an armoured skeleton able to deflect all of your attacks, backed by two skeleton archers tearing you from the distance and a goblin stabbing you quicker than you can react).

Survival is hard since health crystals are expensive and potions require quaff-identification in order to know their effects, most of the times you’ll find yourself giving up and just mining gold and crystals, since there’s persistent advancement thru the games and after dying you can then use these to buy equipment for your next character.

Your best bet may be staying off open areas and dig thru instead, hoping to find a good treasure (armour, weapons, useful potions) while fighting weak skeletons buried in the mud. You can also use some sort of special power allowing you to double your speed and escape dire situations which is very handy.

“Caves” is a classic roguelike with a great mobile UI, it is currently a bit unbalanced and too luck-based, although some strategies may help you get around it. The game seems to be still in development so be sure to check the updated. It’s also free (supported by ads), get it now!

104
Player's Plaza / Slash plays roguelikes #1 - MicRogue
« on: January 24, 2016, 04:34:48 PM »
http://www.roguetemple.com/2016/01/16/microgue/

Today I'll be reviewing <a href="http://crescentmoongames.com/wordpress/microgue/" target="_blank">MicRogue</a>, developed by Jason Pickering and published by Crescent Moon Games. It's available for Android and iOS.

MicRogue is a puzzle game with roguelike elements, similar to Hoplite, where you have to explore a 10 floor tower to find the treasure and return back with it.

Each floor is contained on a single screen about 9 x 5 tiles, where you have to get to the stairs up. You will find traps like spikes, rising floors, sudden flames and more. And of course different enemies preventing you from reaching the stairs.

The enemies are the highlight of the game; each one has an unique pattern of attack and special effects. Some enemies for example can only attack and move diagonally, where others are just impossible to defeat by your own, and you'll have to drive them into traps

The game is pretty fun and replayable; the free version is supported by Ads but they are not extremely intrusive; I noticed however they make the game crash in some devices.

The player (no class selection) can move or attack two squares in any direction, and can block up to 3 attack with his shield (which can be replenished in-game). The enemy AI is simple and sometimes easily exploitable, but that actually works well given its puzzle nature.

There is also a nifty feature to show the turn order of the enemies so you can take your best choice.

The User Experience is optimized for mobile devices and is pretty comfortable to play. It also helps that the game is not a traditional roguelike, so there's no inventory, skills or stats to meddle with.

MicRogue is a simple and fun puzzle game with roguelike elements (permadeath, random generation, grid based, turn based), which works great for short gameplay sessions; you will find yourself wanting to give it just another try just to find yourself dead after a small mistake. If you liked Hoplite, but wanted a simpler and more relaxed set of rules, go ahead and play this game!

105
Other Announcements / 2016 7DRL Challenge, call for dates!
« on: January 06, 2016, 07:05:37 PM »
This is the call for dates for the 12th Annual #7DRL Challenge. Let's do it! https://docs.google.com/forms/d/1v8e0jO2fjjXa7RSp3VENqjR25hvXOj2nCnrizAhqD5U/viewform

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