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1126
Early Dev / Re: CastleVaniaRL
« on: May 16, 2007, 01:37:47 PM »
The Third Playtest is released, just in case you wanna give it a go.

1127
Temple of the Roguelike / Re: Suggestion(s) (post yours here)
« on: May 16, 2007, 12:41:58 AM »
I will get into fixing this tomorrow

1128
I hope we can share some of the conversation traffic with usenet.

I will do my best to keep this website going through the years, and I hope we wont let it die. I am planning to make regular weekly backups, so our info isn't endangered.

@Karry: I hope all crawlers (and *banders, nethackers and adomers) get into this website! the more traffic we have, the more likely it will be for new roguelikes to be noticed. If needed, there will be single Crawl board so the rest of games' discussion is not choked, but only time will tell is this is needed.

1129
Temple of the Roguelike / Re: Suggestion(s) (post yours here)
« on: May 15, 2007, 07:48:25 PM »
Well, I'd like to keep black as a background... perhaps some sort of gray for the text? what RGB do you propose?

1130
Rules

1. Respect
1.1. Discrimination based on race, gender, nationality, sexual orientation, or religious/spiritual beliefs will NOT be allowed.
1.2. Be respectful of the opinions of the other posters; if you disagree discuss in a civilized manner, and never resort to personal attacks.
1.3. The forums are open to the discussion of all subtypes of Roguelikes, including traditional turn-based roguelikes, action roguelikes ("roguelites") and, in general, procedural games with meta-progression. The debate of "what a roguelike is" has gone for ages, don't think you hold the ultimate truth about it. Do not bash people if their definition doesn't fit with yours.

2. Writing / Formatting
2.1. Make your best to write correct English, use punctuation marks, take your time to check the spelling. This is a turn-based world, there's no need to hurry
2.2. Do not deliberately make your posts inaccessible or hard to read (for example writing in ALL-CAPS, excesive formatting or "l337 writing")
2.3. Do not use foul language

3. Profiles
3.1. Images in signatures may be fancy in other places. Not here :)
3.2. Avatars are cool, but please keep them in context, do not use sexually explicit images and/or anything else that could be generally disliked. If in doubt, ask your nearest moderator.

4. Content
4.1. Discussion of topics unrelated to roguelikes, such as politics and religion is not allowed.
4.2. Advertising your roguelike is allowed, limit your promotion posts to 1 per week and keep a single thread for all your updates.

Moderation

Moderators at their discretion are enabled to proceed as follows:
  • Delete the content of offending posts and threads, replacing them with the text: "(Deleted as offensive)", at their discretion.
  • Delete subsequent posts regarding the discussion about deletion from the offender.

Executive Actions

Failure to comply with the above runs will result in warnings and ultimately a permanent ban if your behavior continues.

1131
Off-topic (Locked) / Re: usenet
« on: May 15, 2007, 05:26:33 PM »

1132
Other Announcements / Re: GenRoguelikes in development
« on: May 15, 2007, 02:45:12 AM »
Incursion is under beta testing now, you can mail Julian and ask if you want to take a peek at the preliminar version :)

About Dwarf Fortress, yes, that may be discussed here as it is still considered in-dev by the author


*EDIT1* no, Dwarf Fortess is to be discussed over the "in-dev" board :P (things changed)

1133
Thanks Z, as you all may have noticed, I made some changes to the board distribution. Hopefully you won't mind myself moving your topics all around this time, I will try that not to happen again.

This is the new distribution:

General Category
 The Roguelike World
  Anything you have to say related to roguelikes that doesnt fit anywhere else
 General Discussion
  Feel free to talk about anything and everything in this board.
 Temple of the Roguelike
  Anything about the website goes here
Roguelike Games
 Major
  Discuss about the big ones. NetHack, Angband, ADoM, Crawl
 Running Roguelikes
  Discuss about the new kids in the block
 In-Dev Roguelikes
  Interesting projects lacking a bit of polish and content.
Roguelike Development
 Announcements
  Got a new release to announce?
 Development
  Share your ideas and troubles with the roguedevs community

1134
There's probably some reluctancy, but I hope more people will eventually notice and use this media :)

We need yours and everybody help to make people notice this :)

1135
Other Announcements / GenRoguelikes in development
« on: May 14, 2007, 11:12:14 PM »
Let's track the genroguelikes* in active development


Anyone has other projects to add?

* Genroguelike: Next generation roguelike with lots of exciting features. Projects are hard to handle, easy to promise heaven, but try to get there with a roguelike :)

1136
Early Dev / Re: zomband.
« on: May 14, 2007, 11:06:52 PM »
I installed it, .NET was not a requirement, unless the installer it installed it silently, which I doubt :)

I only gave it a quick play, but the premise seemed interesting... a prize for the first person to post a winning post here! :)

1137
Early Dev / Post your mortem of a newborn roguelike!
« on: May 14, 2007, 05:05:32 PM »
Let's post mortems to games that are not yet very popular!

I will start with my Hive Awakening character I played for this year 7DRL PC

Code: [Select]
--- Hive Awakening Proper Release #2 ---
You managed to connect to the hive control and have won the game.
You managed to reach level 15 of the hive. This feat took you 9000
turns.
You neutralized 359 other bots.

--- THE MAP ---

####################################
   .......#...................................
 .........#...............................T.b.
#.........#..................................
#T..................#################.....##################
#...................#......................................#
#...................#..=...............@................=..#
#...................#......................................#         ........
#...................#################.....##################
T.........T
#.........#...................................
#.........#
#.........#...................................
#.........#
#.........#....................................
#.........#
#.........############################################################.........#
#..............................................................................#
#..............................................................................#
#..............................................................................#
###############################################################################
Struct: 302/400 Weight: 1100 Engine: 0/0 Speed: (min) Lev: 15 T: 9000

--- THE LAST MESSAGES ---
The protector fires a military laser and hits you. Your heavy shell
absorbs some damage.
The protector fires a military laser and hits you. Your heavy shell
absorbs some damage. Your heavy shell absorbs some damage.
Invalid key: "32"(2x)
Use movement keys to lock on target. Accept: [CR] cancel: [SP]That
target is out of range.
You fire a punisher missile, but do not hit anything.
 and hit a legatus. The legatus is destroyed! You fire a devastator
missile, but do not hit anything. You fire a devastator missile, but
do not hit anything.
 and hit a legatus. (39%) You fire a devastator missile and hit a
legatus. (21%) You fire a devastator missile and hit a legatus. (3%)
You fire a devastator missile
You fire a devastator missile and hit a legatus. Its medium shell
absorbs some damage. Its medium shell absorbs some damage. (57%) You
fire a devastator missile

--- THE CONFIGURATION ---
[A] a socket splitter
    [B] a socket splitter
        [C] a devastator missile
        [D] a devastator missile
        [E] a devastator missile
    [F] a socket splitter
        [G] a devastator missile
        [H] a devastator missile
        [I] a devastator missile
    [J] a socket splitter
        [K] a devastator missile
        [L] a devastator missile
        [M] a punisher missile
[N] a socket splitter
    [O] a socket fork
        [P] a devastator missile
        [Q] a devastator missile
    [S] a socket fork
        [T] a heavy shell
        [U] a restorator
    [W] a socket fork
        [X] a heavy shell
        [Y] a heavy shell

--- THE INVENTORY ---
a socket link
a punisher missile
a punisher missile
a socket fork
a punisher missile
a heavy shell 100/100
a punisher missile
a punisher missile
a socket fork
a heavy shell
a heavy shell
a socket fork
a punisher missile
a combat drill
a scraper missile
a socket fork
a socket fork
a socket link
a military laser
a regenerator
a scraper missile
a socket fork
a socket fork
a scraper missile
a socket fork
a scraper missile
a combat drill
a heavy shell 100/100
a heavy shell 78/100
a heavy shell 100/100
a socket fork
a scraper missile
a socket fork
a medium shell 75/75
a precision laser
a tritium core
a precision laser
a socket link
a medium shell 75/75
a heavy shell 100/100
a scraper missile
a light shell 50/50
a mining drill
a deuterium core
a tritium core
a scraper missile
a scraper missile
a light shell 50/50
a medium shell 75/75
a simple drill
a light shell 50/50
a low-energy laser
a low-energy laser
a light shell 50/50
a light shell 50/50
a protium core
a protium core
a socket link
a light shell 50/50
a light shell 50/50
a light shell 50/50
a light shell 50/50
a light shell 50/50

--- THE VANQUISHED BOTS ---
25 basic bumpers
23 zipping bumpers
25 tricky bumpers
19 mean bumpers
29 workers
28 miners
22 drones
13 warriors
17 gunners
20 cannoneers
5 rocketeers
19 milites
19 optiones
19 centuriones
6 legati
24 sentinels
18 guardians
28 protectors

1138
How did you get into roguelike development?

I remember I was surfing the web for a new RPG to satisfy my needs after destroying all Final Fantasy games when I found ADOM... after playing some not very sucessful games I decided it was time to make my own... this matched with the time when I was learning Java, so it was a perfect mix up. After some failures and some rewrites I finally got into what seems to be a good path :)

What about you?

1139
Temple of the Roguelike / Re: Suggestion(s) (post yours here)
« on: May 13, 2007, 05:12:42 PM »
Well, eventually I may have to count with some people to help me post about new releases. I think I can handle it for now :D

For now, if devs post about their releases on the thread I only have one place to look at and thus mantainance would be easier.

Thanks for your suggestion

1140
Temple of the Roguelike / Re: Suggestion(s) (post yours here)
« on: May 13, 2007, 05:19:50 AM »
I think that may get a bit out of control... however, I will create a sticky topic here so developers can post about their games and I will automagically post about it :)

Keep suggestions comming people!

EDIT: Later on, an individual board for announcements was created

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