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Messages - Squeeealer

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91
Classic Roguelikes / Re: Rogue - let's beat it
« on: May 25, 2016, 03:11:44 PM »
Wouldn't it be awesome if I had a scroll of Monster Hold?


92
Classic Roguelikes / Re: Rogue - let's beat it
« on: May 15, 2016, 05:47:09 PM »
I just had my best run in terms of attack power. A two-handed sword with a couple enchantments plus a really high STR of like 23.  I was beating Trolls and even Black Unicorns without batting an eye. I beat two Medusae in hand-to-hand combat, but the third one caught me in an open room. This shouldn't normally be an issue as this late you should have some options available to you and I really only needed to hit her about three times. But in this run I found zero staves.  I had no way to teleport or to teleport her, no polymorph, no nothing.  All I could do was quaff two healing potions and attack.  I got two hits in on her, but died.  Really disappointed right now.  I was on such a roll that now I'm wondering if I forgot one of the rules of success - take the stairs after Floor 16 as soon as you find them.  But no staves, man that's tough.  I found so much treasure this run - hard to believe no staves.

93
Classic Roguelikes / Re: Rogue - let's beat it
« on: May 06, 2016, 02:47:25 PM »
Ohhh man!!!!!!!!!  I was rockin' and rollin' until I ran right into another treasure room full of high level monsters.  I managed to teleport away, but landed right next to a Medusa who confused me. So I polymorphed her into a Flytrap. So then I was confused and held. I actually might have been able to survive all this with a decent stock of potions but I stupidly allowed myself to faint.  ARRRGH!

The best part of all was that I was killing it.  I had a two-handed sword with two enchantments plus a STR of 22 plus an XL of 11.  I was beating Trolls in two hits from the very first time I found them.  I even beat two Griffins in hand-to-hand combat. This was a rare run that had the potential for victory. DAMN.

94
Classic Roguelikes / Re: Rogue - let's beat it
« on: May 03, 2016, 01:29:44 AM »
I have some very bad news for anyone hoping to beat Rogue.  I fixed venus Flytraps (aka violet Fungi).

They were designed to have their damage increase a point with every hit.  And you are hurt every turn you are stuck to one, whether it hits or misses you that turn.  You may have wondered why there was a monster that did zero or one damage on every hit, but sometimes a lot more when it missed.  That was a bug.  It is now squashed.  Flytraps are no longer annoyances worth 100 XP.  They are once again a menace that can destroy almost any character in eight to twelve turns.

I almost regret finding this bug.

Quote
Also I now believe that it is possible for some enemies to drop TWO items.

That is definitely possible.  A monster can only be generated with one item, but there's no limit to what it can pick up.

First, screw you for fixing that  ;D

Second... monsters can pick up treasures?!

95
Classic Roguelikes / Re: Rogue - let's beat it
« on: May 02, 2016, 07:00:54 PM »
So I got to test using a ring of sustain strength. Once I was face-to-face with a Rattlesnake I could slip it on. It took a turn, but it let me go first. So I might take a hit, but at least it didn't sap my strength.

If I recall correctly, it's similar with the ring of sustain armor. I could slip it on before the Aquator got its licks in.

Of course the danger is still running into one in a dark room unless you have so much food you can just leave it equipped.

In other news I found another treasure maze. These sure are rare.

Also I now believe that it is possible for some enemies to drop TWO items. I wasn't sure the first time because I figured maybe he was standing on one and/or it was a dark room and I just didn't see the other treasure at first. But this last time it occurred in a hallway.  But I've been wrong before.

96
Classic Roguelikes / Re: Rogue - let's beat it
« on: April 23, 2016, 09:04:01 PM »
Sorry about the Web app downtime.  I'm going to have to fix it again, properly this time.

I found your ttyrec.  There was a room in the lower right corner, six spaces wide and five spaces high.  You kept going down the right-hand side, across the bottom, up the left-hand wall, and back across the top.  Going across the top and bottom of a room five spaces high will miss the middle row.  When you went along the right wall, you saw the right two spaces of that row.  Sometimes you walked down the column next to the wall, and saw the right three spaces.  When you went up the left wall, you saw the left two spaces.  But you never explored the third space from the left in that middle row.  You walked around it four or five times, but you never saw it.  Without a savefile, I can't be certain, but I suspect that's where the stairs were.

That seems far more likely than my explanation.

97
Classic Roguelikes / Re: Rogue - let's beat it
« on: April 23, 2016, 04:38:44 AM »
I never knew putting on and taking off rings doesn't use a turn.  I have used the ring of searching a few times.

I agree that some items are almost useless.  I think their purpose is to make it risky to use unidentified items in tense situations.

Throwing potions at monsters has no effect in V5.  That feature was added to PC Rogue.

One strategy I use is avoiding reading unidentified scrolls if they might be scrolls of identify for a category I don't have.  I hate wasting them that way.

Quote from: Squeeealer
Also for the first time had to commit suicide.  Found a floor with no stairs.

That's a bug that needs investigation.  Which game was it?

Looks like the site is down right now, but I believe it was a run that ended on Floor 7.  Just happened within the past three days, I'd say.

98
Classic Roguelikes / Re: Rogue - let's beat it
« on: April 22, 2016, 12:51:10 PM »
Got another spot on the leaderboard, but it was so cheap.  I just faced a lot of Leprechauns. I identified a wand of cancellation early and burned all the charges on Leprechauns.  It was fitting that I was killed running from a Wraith as I had no charges left to use on him.

Also for the first time had to commit suicide.  Found a floor with no stairs.

99
Classic Roguelikes / Re: Rogue - let's beat it
« on: April 17, 2016, 06:33:27 PM »
STUFF I'M JUST NOW LEARNING OR CURRENT STRATEGIES FOR ITEM USE

I am just now understanding the actions of putting on/taking off armor and rings. Armor seems to take forever - like two turns to take off and two turns to put on or something. Ah, wait. I bet it's just one turn, but it seems like two when you're facing off with a faster Aquator.

Rings, on the other hand (no pun intended), seem to take zero turns. Previously, I had been pretty much ignoring my rings of sustain strength or sustain armor unless I had truckloads of food. I didn't realize that once I came face to face with a Rattlesnake or Aquator I could simply slip on the ring with no turn taken, finish the fight, then take the ring right back off.

Item use:

Wands and Staves

Lightning/Fire/Cold/Missile - I'm not sure I have ever had a good experience with any of these. They seem to miss, you can't use them in close quarters, and I just plain have better luck with a bow and arrow or other projectiles. Maybe I'm doing something wrong like not using them at the right distance or vs the right enemies?

Haste Monster and Teleport To - almost no idea unless these are just supposed to be evil tricks on us. Maybe if you have two enemies chasing you, one is an Aquator and you have waterproofing, so you want the Aquator right next to you acting as a virtual roadblock to the other enemies coming from that direction.

Invisibility - this must just be another evil trick on us unless using it on a Medusa prevents them from confusing us. Almost all strategies I've seen for Medusae are nearly worthless unless you are in a lit room.

Drain Life - I will actually use this sometimes now. If I can recover HP quickly due to ring of regeneration or simply a higher experience level, I'll use this to kill Leprechauns or Nymphs when I'm low on projectiles or they are in close quarters. When else is a good time to use this?

Cancellation - I've also been using this on Leprechauns and Nymphs in specific situations. I would really prefer to use vs Wraiths since one bad battle against them can ruin a run. Not really interested in using vs Rattlesnakes or Aquators, and have never had a good opportunity to use vs Medusae.

Polymorph - everyone know when to use this, but sometimes it's fun to use really early in a large lit room to see if you get an enemy you can beat with arrows at a distance.

Rings

Rings of Add STR, Dexterity, Protection, Increase Damage - I almost never use these. I don't want the drain on my appetite. Maybe I use one when I have a Ring of Slow Digestion to go with it. I always tell myself I'll slip one on when I run into a tough enemy, but then I get scared it will count as a turn.

Searching - I never use this. Do you guys?

Stealth - only started using this after that guy talked about it earlier in this thread. I usually don't have a bunch of extra food, so I am constantly taking it on an off as I cross room thresholds and make sure rooms are clear.

Regeneration - again, my concern is my appetite. So I just put it on when I need to recover or am about to have a tough fight. Otherwise, not wearing it.

Scrolls

Monster Confusion - works best in hallways. Best to just go ahead and use at the beginning of battle instead of waiting to see how the first few attacks go. What I don't understand is how it's decided when an enemy recovers from being confused. Sometimes it seems to happen pretty quickly and sometimes they seem to stay confused for quite a while. Or maybe it's 18 turns just when we get confused?

Remove Curse - I love having an identified one of these. Then I can feel free to test out all my equipment - especially rings since you've got two hands to use!

Aggravate Monsters - I've never really found a good use for this. I understand like when you've dropped a Scroll of Scare Monster or you are in a large lit room and want to beat up enemies from a distance, but winding or blocked hallways often prevent it from working out the way I want it to.

Create Monster - I usually use this when I've cleared a floor and am on the stairs. If it's something I don't like I just go downstairs. If it's something I do like I get experience or maybe even a Leprechaun. By far the most awesome use of this was when a super tough enemy was around a corner from me, in desperation I used a scroll hoping it would teleport me, and instead it created a stationary monster blocking the one I was scared of an letting me get away.

Potions

Magic/Monster Detection - I try to use this about two rooms into a new floor.  That way a monster might have already spawned and I can see where and who all the enemies are. I especially love when it turns out there is a treasure room on that floor so I can prepare or avoid accordingly.

Blindness - recently I quaffed one of these and since I had another I went ahead and quaffed it to get it out of inventory. I think it made me blind for twice as long - not what I was expecting.

Confusion - can you throw this at an enemy to confuse them in V5?

---

Projectiles - what does it mean when a projectile has a negative value to it? Less damage? Less likely to hit?

Any strategies you guys like to use in item usage?

100
Classic Roguelikes / Re: Rogue - let's beat it
« on: April 17, 2016, 05:36:39 AM »
Perhaps I am overreacting, but in my little experience, almost all enemies that late (in the 20s) require some sort of special attention (wands, scrolls, etc.). Griffins are super dangerous in the same way as are Jabberwocks and Black Unicorns because of their agility and attack multipliers (if I understand correctly). Medusae are certainly beatable in hand-to-hand combat, but mostly when you are not confused.

elwin - I was playing at the same time as you today. Did you see me get snookered by a room full of nasties about Floor 22? Black Unicorns, a Medusa, and a Dragon. On my final move I used a potion of monster detection and sure enuff, there was a treasure room adjacent to where I was. Trapped. I burned three scrolls of monster hold, to no avail. Totally blocked by an avalanche of these high-level enemies.

101
Classic Roguelikes / Re: Rogue - let's beat it
« on: April 12, 2016, 07:41:04 PM »
Well, I got the new high score, but a very disappointing run after I realized what I had in inventory.

At one point I had a staff of slow monster with six charges, three staves of polymorph (although most of them with few charges), and a scroll of monster confusion.  When it's going that good, you have hopes of the Amulet.

Pros
Pretty high STR - ended with 20 I think
Very rarely lost any STR and had many potions of restore strength
Food was plentiful
Seemed to get lots of drops from enemies
Staff of Light
Cleared about three treasure rooms
Found waterproofing early + 3 armor enchantments

Cons
Never improved from mace, but did find 2-3 enchantments
Average HP increase a measly 4.2.  Was at 59 HP despite Level 12.
No potions of raise level
No rings other than a ring of dexterity +2
After realizing a scroll in a treasure room was a scroll of scare monster, I stupidly read it.  WTF
Ran out of arrows really early and only found more projectiles late
Got dinged once by a Wraith and it made a noticeable difference

On Floors 24 and 25 started going through my charges like crazy.  On Floor 25 by the time I'd defeat one enemy another had spawned and I was getting no breaks.  Medusae, Black Unicorns, Griffins, and even a Dragon.  Never did find the stairs.

I swear there is some underlying attribute(s).  Despite my poor weaponry and only slightly above normal STR at the time, I was beating Trolls quite easily. Things really seemed to change for the worse when that Wraith knocked me down a notch, even though you essentially gain it right back.

103
Classic Roguelikes / Re: Rogue - let's beat it
« on: January 19, 2016, 03:56:43 PM »
How can you see my run?  You're right, I had three two-handed swords in like the first ten floors.

I see it now.  TTYREC.  Which player do you recommend for the computer illiterate?

104
Classic Roguelikes / Re: Rogue - let's beat it
« on: January 16, 2016, 10:50:54 PM »

105
Classic Roguelikes / Re: Rogue - let's beat it
« on: January 16, 2016, 09:37:32 PM »
Well, we've got a killed w/ Amulet on the leaderboard now.  8)   I didn't realize the Amulet was a comma - I almost overlooked it.

I made a huge mistake around 17-18.  I did not test out my unidentified wands on Aquators and died with two unidentified in my inventory. I'd already identified a wand of slow monster and later figured out I had a wand of teleport away.  But if one of those was a polymorph, I might have had a chance.

I lived through my other big mistake.  I got confused by a Medusa, so I decided I should drop my scroll of scare monster, rest until no longer confused, then beat her up. I dropped the scroll, then go so excited to hit her that I moved before resting OOPS.  In desperation, I read my unidentified scrolls because I was certain one of them was a scroll of teleportation. First one was no help.  Second one was scroll of monster hold.  Bingo.

Also, beat my first two Dragons. One popped up right next to me and I was able to use scroll of slow monster. He did try to roast me once, but it whizzed on by.  The second one I found in a long room and I had a ring of stealth on.  I was just able to shoot arrows at him until he was dead.  Both kills resulted in an experience level boost.

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