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Messages - Squeeealer

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46
Classic Roguelikes / Re: Rogue - let's beat it
« on: September 07, 2016, 04:05:24 PM »
I had one of my most interesting runs this weekend playing Rogue on Roku. Rogue on Roku is not nearly as good as online, but my wife took my monitor when hers died. The controls are clumsier and any item you normally would identify by typing in a descriptor - that doesn't exist. So you would have to take a paper and pen to track what's what. I'm too lazy for that, so it's frustrating.

I got to Level 25 and was in a great position to get to the Amulet, although not a very good chance at ascending. I had incredible luck with potions of raise level - I found a total of four, although one was wasted early on as I hadn't identified it yet. I ended up at experience level 12. I did have a two handed sword, but found no enchantments. I can't recall my strength, which would be important to know.

I found four rings and identified them. Two of them were worthless rings of searching. The other two were rings of slow digestion. They're nice to have, but I found plenty of food, so they were completely unnecessary.

I had much better luck with wands - two wands of slow monster and two wands of teleport away.

The critical moment came on Level 25. I was in the bottom left room and had already searched the other two rooms in the left column and all three rooms in the middle column. I did not see a way to get to the right column. This room was two spaces tall and very long. I dashed toward the end and found a sleeping Medusa. You might recall I made a mistake in this exact same scenario in my successful run.

I believe what I should have done in this moment is hit her when I was adjacent to her. Had I just left the room to search the other three rooms I was afraid she would have awoken and followed me. Instead, I backed up to the clear end of the room, fired four projectiles, then planned to move down to the space adjacent to the threshold at the same moment she appeared out of the darkness thinking this would ensure I would not be confused. Wrong. As I moved down one space, she moved adjacent to me out of the darkness and it said I was confused. I was one space away from the hallway where I am certain I could have beaten her in combat despite being confused. Instead, my move put me above her and I was in peril had I not used one of my remaining tricks.

I used my final scroll of teleportation, and what do you know, it moved me to the top room in the column of three unsearched rooms. Certainly the stairs would be here as there were only a handful of tiles beyond the Medusa. No luck in the first room and no luck in the second room. On my way to the bottom and third room, I had to use my second-to-last charge of slow monster to defeat a Black Unicorn. Right behind that was... another Black Unicorn. I had to use my final charge to beat him. When I got to the room it was only four tiles and no stairs.  I still had no idea where the hidden doorway was to the rest of the level.  I searched a ton and for a moment started walking on every tile praying for a trapdoor. Then I realized how many monsters I must be spawning and quit. Suddenly a Griffin was on me. I was able to defeat him in combat, but I had to burn my two potions of healing to do it.  I finally find the hidden doorway and take out a Vampire. I move back toward the room where the Medusa was, realizing that I would find her on the way and probably more monsters. I find a Medusa in a hallway and beat her without being confused. She drops a scroll in the space to my left. But in that instant another Medusa followed and this time she did confuse me. Despite the confusion, I was able to move left to pick up the scroll and it was a scroll of hold monster. I rested until I was no longer confused, and continued to rest until I had full HP all the while knowing it would just spawn more hell. I then defeated the Medusa.

By this point I was out of all my tricks. I don't even recall what happened next but I died. Terrible luck on that level. Of all the places for those stairs to be...  If I could turn back time I would have just attacked that Medusa when I was adjacent to her, won the fight (assuming she didn't confuse me), and then hit the stairs to the level that would have had the Amulet. And I still would have had a scroll of teleportation, two potions of healing, and two charges on my wand of slow monster. It was a punch in the gut.

47
Classic Roguelikes / Re: Rogue - let's beat it
« on: September 01, 2016, 07:59:54 PM »
Had a deep run end the other day. I was disappointed. I had a great use of my scroll of scare monster killing a Griffin, Dragon, and something else with it. On the next floor there were few rooms connected by long hallways. I figured I could play hit & run in the hallways to kill most enemies. I just could not get to the stairs, and as I was playing hit & run with a Griffin I ran right into a Medusa. I had a couple tricks up my sleeve, but one of them was teleportation which I was guessing wouldn't be very helpful unless I was really lucky. Still - hate to leave any cards on the table when I'm that deep.

Had a funny series of events leading to my demise this morning. Fell down a trapdoor right next to a Flytrap. Polymorphed it into something manageable. Soon thereafter, stepped on a teleportation trap, then down another trapdoor - again putting me right next to a Flytrap. Had to burn another polymorph charge, but at least it worked. But by this point I was way underleveled and failed attempts to polymorph a Troll into something easier spelled death.

Another thing I'm noticing about more successful runs is that I often have good luck finding plenty of stuff. Obvious, I know, but it means that the more trapdoors I fall down or the more dead-end hallways or the more mazes I find, the less stuff I find. It doesn't even necessarily have to be good stuff - even identifying bad stuff is extremely helpful, especially early in the run.

48
Classic Roguelikes / Re: Rogue - let's beat it
« on: August 15, 2016, 01:23:40 PM »
Having issues on my laptop that I have the ttyrec reader on...

I think my two handed sword was +2, +2 and I think my strength was about 19 most of the time with a 20 max?

49
Classic Roguelikes / Re: Rogue - let's beat it
« on: August 08, 2016, 03:42:49 PM »
More cruelty...

I had the best run ever last night in terms of HP gains. I had a ridiculously high amount by exp level 8. In the high 70s perhaps. But the run had zero chance. I still had my base mace, I found no potions of STR, and I had no get out of jail free cards except a pair of scrolls of teleportation. I had absolutely no answer for Trolls, so as soon as I faced one I teleported right next to a Venus Flytrap. I tested my unidentified wand on him and it was a wand of haste. I burned my other scroll of teleportation to get the heck out of there and it teleported me right back to the Troll. No chance.

And just had yet another run ruined by Rattlesnakes.

50
Classic Roguelikes / Re: Rogue - let's beat it
« on: August 07, 2016, 11:33:10 PM »
Spent some time reveling in my victory. Ahh, glory days... here's a fight summary of the tough floors.

13 - Troll - slow
13 - Troll - normal
13 - Troll - slow
14 - Troll - normal
15 - (was blind and hallucinating for a while)
15 - Troll - normal
16 - Phantom x3 - normal
17 - Troll - normal
18 - Phantom, Xeroc, Flytrap - normal
21 - Black Unicorn - slow
21 - Phantom - normal
21 - Griffin - slow
21 - Griffin - slow
21 - Vampire - normal (lost 3 max HP)
21 - Medusa - normal (while confused in hallway)
21 - Vampire - normal (lost 3 max HP)
21 - Vampire - normal
23 - Griffin - poly (to Emu)
24 - Medusa - normal (monster detection)
24 - (found second poly)
24 - Xeroc x2 - normal
24 - Griffin - slow
24 - Black Unicorn - normal
24 - Black Unicorn - slow
24 - Vampire - normal
24 - Jabberwock - poly (to Phantom - normal)
25 - Vampire x2 - normal
25 - Medusa - normal (in hallway)
26 - Griffin - slow
26 - Medusa - normal (backpedaling)
26 - Black Unicorn - slow (final slow charge)
25 - use final light charge
24 - Vampire - normal
22 - Dragon - poly x3 (to Griffin to Jabberwock to Phantom - normal) I just realized the Jabberwock probably would have sat still.
22 - Wraith - normal (weakened once, but came out +2 max HP)
22 - Dragon - poly (to Xeroc - normal) (after monster detection)
22 - Jabberwock - poly (to Snake)
21 - Troll - normal
21 - Griffin - poly (to Hobgoblin)
20 - Vampire - normal
19 - Troll - normal

I also realized I was doing the doorway strategy wrong. I was supposed to sit on space in from the threshold, not ON the threshold.

Is there a way I can post a video on the run on youtube? Maybe we can direct some traffic to elwin's site. Also, when I watch the ttyrec it's kind of a jumbled mess. Is that true for everyone or am I doing something wrong?

51
Classic Roguelikes / Re: Rogue - let's beat it
« on: August 06, 2016, 08:16:47 PM »
Just got done playing and had a run with a staff of lightning with three charges. First charge defeated a Troll.  Second and third charges also connected and combined to beat a Troll. Nice  8)

52
Classic Roguelikes / Re: Rogue - let's beat it
« on: August 05, 2016, 01:46:30 AM »
I had a run tonight where I think I made the most of what I had. Once again, I found no rings. I found one wand, and it was a measly wand of magic missile. I did have a two handed sword with one enchantment, and I got my STR up to 20. Trolls were no problem. But anything tougher was a major ordeal. I had to use monster confusion against a Griffin to beat him. I never did see a Medusa. If I had a wand of slow monster I could have taken this a lot farther.

I think one thing that was a drain on my finds was that I was finding a ridiculous amount of food. If you are finding food does that necessarily mean that you aren't finding something else?

I died on Floor 22 after reading another scroll of monster confusion but not being able to connect against a Black Unicorn in three tries.  I had waterproofing, but couldn't improve my armor class past 6. It feels good to have performed well, but I can't help but wonder what if...

Also, Rattlesnakes have been plaguing me recently. I have strength-sapped induced deaths 3x in the past couple days.

53
Classic Roguelikes / Re: Rogue - let's beat it
« on: August 04, 2016, 09:29:17 PM »
My favorite arcade game is Bubble Bobble. But I don't know how to MAME.  :D

54
Classic Roguelikes / Re: Rogue - let's beat it
« on: August 04, 2016, 06:08:34 PM »
1CC stands for 1 credit clear.  It's where you play an arcade or arcade-style game, and you try to beat it without using any continues.  The levels of depth and challenge you can find in some of them are even higher than roguelikes, and a lot of them feature in-depth scoring systems if you want to play competitively.  In my opinion it's the pinnacle of single-player gaming.

Brogue is one of the more hardcore roguelikes.  It's an excellent game, much deeper and more fair than Rogue, but it's also gonna be really rough if you're not familiar with the genre.

I've been playing roguelikes for more than 20 years now, and despite my repeated failures in Rogue, I'm pretty good at them.  If you want I can write up descriptions of different roguelikes to try to find some that appeal to you.  I'd also be willing to throw together some guides if you want help getting started in anything.

Ahh, I see on 1CCs. Part of my fascination with roguelikes is my fascination with random. I'm not a very big fan of memorization. I recently watched a couple minutes of a Mega Man 5 (?) speed run and I hated that it reduced the game to a series of memorized button pushes and such. I'm still having fun with Rogue and I'm still working on Brogue, but I'll definitely come to you when I'm ready for a new challenge.


55
Classic Roguelikes / Re: Rogue - let's beat it
« on: August 03, 2016, 06:24:57 PM »
Here's a good suggestion for that Rogue variant: let enemies trigger traps on themselves.  Also it might be good to make traps break after a certain number of activations.  That way it's not too exploitable and it fixes the problem of a teleport trap blocking a room.

Squeeealer, have you spent much time with other roguelikes yet?  What do you think of them?  Two more that you may want to try out are ADOM and Ragnarok.  Both are hacklikes, which mostly means that they're full of complex interactions between items, monsters, the dungeon, etc. and that success is more about what you do to prepare for an encounter rather than what you do during the encounter.  ADOM has optional tiles and Ragnarok is tiles-only if you care about that.  Also, do you have any interest in action games?  I think you've got the right personality for arcade 1CCs.

No, I've spent very little time with them. In fact, just a couple weeks of Brogue, now. I'm wondering if I'd even enjoy more complex/immersive roguelikes. I do like Rogue for the reasons mentioned - you can have a quick game or even a few games. There's no expectation going in and there's no time commitment issues. What are arcade 1CCs?

What's weird is that the other roguelike I play is far more of a time commitment - you can complete most runs, even challenge runs, about 50% of the time and they take about ten hours. There's lot of preparing for encounters like you mentioned - swapping equipment around, getting your equipment right, etc. So who knows what I'd like. I think I'm just overwhelmed when I first start a game because I want to know everything and I know so little. Also I have not improved at Brogue, so kinda frustrating.

56
Classic Roguelikes / Re: Rogue - let's beat it
« on: August 01, 2016, 02:55:27 PM »
That's funny you mention elemental staves - I was just thinking about them last night. Right now I consider them disposable because the juice doesn't seem to be worth the squeeze. They miss so often and seem awfully weak for such cool sounding items.

57
Classic Roguelikes / Re: Rogue - let's beat it
« on: August 01, 2016, 03:18:15 AM »
I still remember how I felt when I first started playing. I questioned what the point of this was. I thought there was no strategy because all you could do engage or run with the enemy tailing you the entire way. The "strategy" of this game is so subtle, it's hard to even recognize. And it comes with absolutely no guarantees. Now that I've escaped the Dungeon of Doom once, I almost feel like it wasn't real. I went back and watched the TTYREC, and while I was proud that I made some good moves, I still feel like there was plenty of luck involved or that I was somehow "blessed" for that moment in time.

58
Classic Roguelikes / Re: Rogue - let's beat it
« on: July 31, 2016, 09:11:45 PM »
If I find one really early on I put it on, and if it's not cursed I test to see if it's regeneration, otherwise I just name it "good" so that if I do find a scroll of identify, I can find out what that one is instead of wasting it on something cursed.  If it is cursed then I read my scrolls to try for remove curse, and failing that I kill myself.

Once I'm a little ways into my run I won't test them without either a scroll of remove curse, or a stack of unidentified scrolls large enough that there's a good chance of remove curse being in there.

What a cruel game. Just watched you get two early gain strengths, a wand of poly, and an incredible string of HP gains. I think you were at 71 max HP at exp level 8? But you had sketchy armor and your mace with maybe one enchantment? And then you got a Troll sammich. Was that wand called "teleport" a wand of teleport to or teleport away?

59
Classic Roguelikes / Re: Rogue - let's beat it
« on: July 31, 2016, 04:24:39 PM »
So I've now had two runs recently where I found 5-6 rings, but only one scroll of identify. I also did not have a curselifter. What would you do in such a situation where you could tell you needed help to make it further? Would you test drive some rings or just hope there's good fortune just around the corner? What if two of the rings were identical? Would that have any bearing?

60
Classic Roguelikes / Re: Rogue - let's beat it
« on: July 31, 2016, 03:23:04 PM »
***Almost forgot - the most frustrating part of this run was how poor my... hit% (?) was. Against the tougher enemies I would miss over and over again. My experience level was about right and my strength was in the 15-17 range, so I don't know what the problem was.

+A, +B weapon

First enchant parameter (A) increases chance to hit, second (B) increases damage. With no enchants your weapons would have their default chance to hit %, which is apparently quite poor against deeper level monsters. Factors that influence chance to hit are: weapon chance to hit, your strength, and monster's armor.


Thank you for this!  I never knew!  So is it random which one gets the increase when you read a scroll of enchant weapon? Does anyone have an opinion about which is preferred? I think I would much rather have the chance to hit over damage.

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