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Traditional Roguelikes (Turn Based) / Re: Javelin 1.6
« on: July 20, 2016, 02:35:03 PM »I was just writing a long-ass post telling you how to overcome this problem in a few simple steps but then I noticed you're doing closed-source development. Bummer. I guess your best bet then is to provide a pre-compiled .deb that requires the proper packages of each library. Of course you'd have to do this too with .rpm and other formats if you want to support the full Linux spectrum.
If you ever consider making the game open-source (not necessarily free software, you can keep your copyrights to the game and release the source anyways) I'd be more than glad to make it Linux-friendly. Linux users don't expect a pre-compiled version (though it's always nice to have one) - if you just give them a Linux download which is the source code and easy to build (standard being ./configure;make;make install) it is a 100% fair game - a lot of games and other projects do this for their Linux versions. I'd even offer myself to do the Linux build-tool work for you if I could get it to compile here first.
There isn't a single license for source codes that would be sufficient for preventing any harmful actions. I could release the source if there was a way to prevent anybody from selling it etc. CC licenses look good but they are only for the source. The compiled game wouldn't have the CC license.
I don't have much experience from linux families but I would support only debian/linux based distros.