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Traditional Roguelikes (Turn Based) / Re: The Temple of Torment (Now at Stable 10.2)
« on: September 16, 2016, 09:58:01 PM »
Stable 11 ARRP released! http://www.thetempleoftorment.net/
Huge changelog:
Huge changelog:
Code: [Select]
--Highlights--
* New Class: Shaman
* 4 Main Dungeon Branches
* New Spellbooks
* New Scrolls
* New Monsters
* Monster overhaul
* Language system for Spellbooks
* New light/FOV system
* Level 1 Passive Talents
* Improved Class screen
* Customizable Color Palette
* Upload Standard mode victories and deaths
Bugs, mistakes and missing things
* Fixed a freeze with the Regeneris Prohib Disease
* Fixed a bug where one could leave the supplies of the supply quest to the ground without picking them by exiting the west exit
* Camera no longer scrolls if the mouse is outside the window (fixed by newer libtcod wrapper)
* Fixed a crash with the Hawk Companion
* Fixed some prices being 0
* Fixed a weird bug with any cursed spellbook leading to casting the Warlock spell Curse
* Fixed a bug with Curse and Insect Swarm permanently lowering enemy stats
* Renaming the character renames the save file now too prevent an exploit with changing a name before dying to preserve saves in hardcore mode
- Fixed some shop UI misalignments
- Camera scroll region in the bottom of the window was one tile too small
- Fixed some bugs in Character screen
- Multiple minor bugs fixed
- Fixed Nature's Ring's displayed category
General
* New Class: Shaman; a caster class
* Branch system: the main dungeon contains one branch in each of the settings
* Languages added; you must know the language related to the spellbook, for example Divine Language
* A light source is required to make tiles explored indoors (does not apply to rogues because of the new Level 1 Passive Talent)
* FOV is dependent in outdoors on the time of day
* Customizable Color Palette; colors are loaded from an XML file that can be edited, possibility to have everything also as single color
* New Merchant; Linguist; sells dictionaries for learning languages
* Weapon Proficiency moved to Level 15 from Level 9
* Added a prompt to abandoning the character
- Improved Class description screens
Diseases
* Regeneris Prohib completely prevents natural healing now
Online Features
* Ability to upload victories and deaths also in the standard mode
- Equipped items are shown as "(Equipped)"
Talents
* Each Class receives level 1 Passive Talent, either a new one or moved from another level replaced by new
* Fighter Level 1 Passive Talent: Armor Mastery; -5 Armor Penalty
* Paladin Level 1 Passive Talent: Aura of Resistance; +5 Resistance
* Barbarian Level 1 Passive Talent: Melee Mastery; +1 Melee Damage
* Monk Level 1 Passive Talent: Flagellation; +1 Damage Reduction
* Ranger Level 1 Passive Talent: Ranged Mastery; +1 Ranged Damage
* Rogue Level 1 Passive Talent: Dark Adaptation; ability to see in the dark without a light source
* Bard Level 1 Passive Talent: Jack of All Trades; +1 All Damage
* Cleric/Mage/Druid/Warlock Level 1 Passive Talent: Spell Accuracy; +5 accuracy to bolt spells
* New Level 21 Passive Talent for Paladin; Aura of Blessing; +5 To Hit Bonus
* New Level 9 Passive Talent for Gunslinger; Uncanny Accuracy; Bullets cannot be blocked
- Changed some Passive Talent levels
Maps
* New Area: The Ruined Archives; entrance in the Temple level 3, contains 4 levels + boss level
* New Area: The Forgotten Halls; entrance in the Catacombs level 3, contains 4 levels + boss level
* New Area: The Spider Caves; entrance in the Caverns level 3, contains 4 levels + boss level
* New Area: The Ancient Gardens; entrance in the Ruins level 3, contains 4 levels + boss level
Monsters
* Monster overhaul: now monsters can have multiple conditions such as both flying and vampiric etc. compared to having just one previously
* New Monster: Possessed Archivist
* New Monster: Black Ooze
* New Monster: Shambling Dead
* New Monster: Overgrown Maggot
* New Monster: Huge Tick
* New Monster: Spiderling
* New Monster: Mushroom Patch
* New Monster: Venus Thorner
* Vampiric Bats drain only 1 HP instead of 3 HP
* Ghostly Miners can age the player
* All creatures that logically are hovering or flying are now considered flying in terms of traps and ground spells
- Monsters with a unique name no longer have also their normal name
Items
* New Scroll: Scroll of Phase Door; teleport to random location in the current map
* New Scroll: Scroll of Healing; heals the target by 50% of the maximum Hit Points
* New spellbooks: Shamanic books
* New spellbook: Arcane Book of Magic Missile; replaces mage's Chain Lightning
* Chain Lightning becomes a Shaman spell
* All spellbooks of the same magic school have the same tile and ASCII color
* Characters start with one Lantern
* Characters start with one Scroll of Recall
* Lanterns and torches now work outdoors with giving a larger FOV at night
* Torches and lanterns have now different radiuses; Torch is +1 and Lantern is +2 to FOV radius
- Lanterns and torches last much longer
- Fireball becomes a 1d10 spell from 1d12
- Holy Nova becomes a 1d10 spell from 1d12
- Immolation becomes a 1d10 spell from 1d12
- Poison Cloud becomes a 1d10 spell from 1d12