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Design / Class restrictions
« on: January 13, 2014, 03:53:44 PM »
What are your opinions on class restrictions? I mean like should sorcerer be able to use two-handed sword and plate mail or fighter be able to cast spells?
I'm designing three classes, fighter, rogue and sorcerer in my project and I'm not sure about how I would decide restrictions. My main influences are Diablo 1 and AD&D games and those two handle class restrictions opposite ways. I have strength, dexterity and intelligence as attributes. Strength adds 1 point to melee damage, dexterity adds 1 point to ranged damage and intelligence adds 1 point to spell damage.
I have three scenarios in my mind regarding class restrictions and their pros and cons:
1. No restrictions: Spells, armors and weapons are free for all. Spell casting classes would have more mana.
-Pros: More playing styles for classes
-Cons: For example fighter would be imbalanced while specialised in melee and laying destruction from far away with spells and then killing everything in melee that survived.
2. Some restrictions: Weapons, spells and armors have attribute requirements
-Pros: Same as 1. but more balanced, fighter specialising in intelligence would be less good in melee because of the missing points in strength.
-Cons: None came to mind.
3. Full restrictions: Fighter can use all weapons and armors, no spells. Rogue unable to use heaviest armors and weapons, no spells. Sorcerer unable to wear armor and weapons other than staff, all spells.
-Pros: makes each class wholly unique.
-Cons: less diverse playing styles for classes.
I'm designing three classes, fighter, rogue and sorcerer in my project and I'm not sure about how I would decide restrictions. My main influences are Diablo 1 and AD&D games and those two handle class restrictions opposite ways. I have strength, dexterity and intelligence as attributes. Strength adds 1 point to melee damage, dexterity adds 1 point to ranged damage and intelligence adds 1 point to spell damage.
I have three scenarios in my mind regarding class restrictions and their pros and cons:
1. No restrictions: Spells, armors and weapons are free for all. Spell casting classes would have more mana.
-Pros: More playing styles for classes
-Cons: For example fighter would be imbalanced while specialised in melee and laying destruction from far away with spells and then killing everything in melee that survived.
2. Some restrictions: Weapons, spells and armors have attribute requirements
-Pros: Same as 1. but more balanced, fighter specialising in intelligence would be less good in melee because of the missing points in strength.
-Cons: None came to mind.
3. Full restrictions: Fighter can use all weapons and armors, no spells. Rogue unable to use heaviest armors and weapons, no spells. Sorcerer unable to wear armor and weapons other than staff, all spells.
-Pros: makes each class wholly unique.
-Cons: less diverse playing styles for classes.