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Messages - King Ink

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46
谢谢

47
I think I have solved the player recognition problem
circling characters seems to be part of hanzi typography
so as dumb as it seems putting a little red circle around the player.

seems to do the trick and does not break the design.
-Jake

on the issue of starting with simple radicals very clever even though the
(Dog)  in (fox). might not jump out at a person.
maybe if I write it like this

apparently a Fox is a solitary dog but  (orphan) looks similar to  (melon)

on an unrelated note the game now has orphans.

48
It certainly requires a certain sense of composition.
give it some time I am not a Hanzi reader but after a small amount of game play
the ideograms become quite expressive.
I did notice that the contrast in the downloaded version leaves much to be desired.
if you place a picture titled map.bmp (perhaps a snap of a piece of paper) in the directory
it looks nicer.

-Jake

 

49
My wife has the same problem with it.
I am trying to figure out an aesthetic solution.

50

http://jakobvirgil.blogspot.com/2013/09/there-is-now-playable-demo-of-goblin.html

huge world
perma-death
world remembers the changes made by previous characters.

working on throwing things and professions at the moment.
fighting works but you have to mean it!
-Jake

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