16
Programming / Re: Leveling/Experience
« on: October 14, 2013, 09:23:50 PM »
New idea on leveling.
1) Folks like an easy way to describe their characters. levels are great at doing this.
2) my tiny simulationist heart hates exp and step-wise functions.
answer.
in the background run 1000 fights between you and the big bad.
your level is the number of times you win /10.
smooth growth with signposts.
1) Folks like an easy way to describe their characters. levels are great at doing this.
2) my tiny simulationist heart hates exp and step-wise functions.
answer.
in the background run 1000 fights between you and the big bad.
your level is the number of times you win /10.
smooth growth with signposts.